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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Bosun
![]() Join Date: Jan 2004
Location: Georgetown, TX
Posts: 67
Downloads: 37
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![]() ![]() Maybe its my wishful thinking popping through..... ![]() Either way, the ships look excellent, and i only hope someone can figure how to bust sh3 open so i can drive the bismarck, or one of her other big friends :hmm: Which reminds me, was it you that originaly did the s-boat mod in sh2? i cant remember, but im trying to find a way to repeat it for sh3. maybe. hopefully.
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Back in the SH2 and DC days, we were happy if the game even booted!!! |
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#92 |
Pacific Aces Dev Team
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WIP screenshot of a 1940-type minesweeper, the third largest class (138 units in total) in Kriegsmarine after R-boot and Schnellboote.
She is based on the model by Adam Galazka. I had to modify and add more details to the 3D part and re-do UV-mapping and texturing. ![]() |
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#93 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Looks great to me.
![]() ![]() I noticed that you said you had to add more 3d details to bring the models up to SHIII standards. Were the original 3d models on similar standards to SHII, even if they were never intended for that game? If so, then could some SHII models be similarly converted? I thought I heard somewhere that those models could be imported into the SHII format, but not back out of it. Maybe you can elaborate? (If we could use some of those models, it would free up time for modelers to make others.) |
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#94 |
Stowaway
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Oooooh, that minesweeper's got me drooling. Add that and the Wolf and Mowe class torpedo boats and I'm as happy as a lark.
Well, the Kolns will be nice also. And the... |
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#95 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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Im really liking the cabin lights. And I wanna see that Graf Spee! Are there any screens of it yet?
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#96 | |
Pacific Aces Dev Team
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#97 | |
Pacific Aces Dev Team
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Last edited by sergbuto; 06-05-06 at 01:19 PM. |
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#99 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Anyway, your conversions here are still coming along nicely. ![]() |
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#100 |
Ace of the deep .
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Another important and BUMP worthy thread .
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#101 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
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Yes please.......Bump...Bump....Bump.....
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#102 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Guys, this may sound like a stupid question and maybe a bit off topic but with all these great additional ships coming out from a number of different modders how are they utilized in the game? I guess I mean once they're installed into SHIII I know that for single missions they're inserted manually. Is there a way for them to be inserted into campaign missions and show up randomly. I am totally unfamiliar with the RND, SCR or LND file structures.
Rubini started to explain it all to me awhile ago with his resupply work but we sort of got sidetracked in the testing.
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Nuke 'em till they glow! |
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#103 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Yes, they can be scripted into the campaign.
In some cases, there are generic entries in the campaign file. This means that the program will choose any ship of the specified class (ex, 102=cargo) to appear at that point. There are no generic entries for convoys, and I don't think there are any for passenger vessels (type 103). I know there are none for major warships either, but I think there are some generic destroyer and escort entries. Also, most coastal craft (type 104) are generic, Thus, a new freighter (102), tanker (101), or coastal vessel (104) will have a chance of showing up in the game as a single contact without any further work. All nations have 102 and 104 entires, but only the US, UK, Greece, and Japan have tanker entries in the stock game. But for the other types, and for convoy appearances, you will need to use the editor. |
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#104 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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If I add ships to the .rnd layer thru mission ed and save as .rnd layer will the .rnd layer text be updated to include them or does that have to happen manually ? same question for the .scr as well lol
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#105 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Yes, the text of the file should be updated as well.
Of course, be sure to make a backup copy before making any changes, in case something goes wrong. I should have mentioned that earlier though. Last edited by AG124; 06-07-06 at 02:50 PM. |
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