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Old 01-20-13, 09:00 AM   #91
gap
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Quote:
Originally Posted by Fifi View Post
Can i use in my mod list "No Ship Reflections incl EFS 1.2", but just taking the sea folder wich concern reflexions?
Sorry, had ad overlooked this piece of information

Quote:
Originally Posted by Fifi View Post
I really don't need EFS, so looking in the main mod folder, there are 2 folders:
-one called "sea" with plenty of boats names folders
-one called "library" with only a "particules smoke.dat"

I thought i could activate the mod only with data/sea inside (for the shadows off)...because the other folder "library" certainly concern only funnel smoke.

Am i right?
not so easy

I had a look at hansolo's mod, and it affects ships' sim files contained in the sea folder as well as particles_funnelsmoke.dat. Removing the library folder from ddrgn's mod won't remove tweaks on sim files by EFS, and you risk to do a mess.

My suggestion is to remove manually the water reflections. For each ship you should:
  • open its GR2 file in goblin editor;
  • merge its respective sim file (soon after a list of controllers will appear in the 'Project Tree window')
  • double click on each of the WaterReflection controllers in the 'Project Tree window' for editing their parameters
  • you might wan to set the 'Reflection parameter' to 'No', or try to experiment with 'MinVisDim' and 'MaxVisDim' parameters in order to reduce reflections visibility from far away.
  • once finished with your changes, right click on the sim file in 'Project Tree' and select 'Save file'
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Old 01-20-13, 04:06 PM   #92
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Thanks so much Gap for those infos
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Old 01-21-13, 08:57 AM   #93
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What's wrong with my mods I have huge lag with these mods. Should I only face the truth and remove some of them

Dynamic Environment SH5 Basemod (realistic version) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
Dynamic Environment - Winter hotfix 1
SteelViking's Sky Banding Mod
silentmichals interior
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
Critical hits v 1.2
BRF 1.3 full
BRF 1.1 HP balance
FREE SPECIAL Abilities
ImprovedWaves_Improved Pitch&Roll
Accurate German Flags
german medals
NewUIs_TDC_7_1_0_ByTheDarkWraith
Realistic ammo amount for AA and deck guns
MRP 1.3 light
MRP 16x9 patch
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
Updated_Depth_Scales_by_gap_for_v7_1_0
TDW_Ship_Inertia_1_1_0
sobers see thru wake fix
sobers better terrain v3 SH5
AI_sub_crew_1_0_2_TheDarkWraith
OPEN HORIZONS II_full v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11k
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
DBSM_Speech_1_0_4
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Old 01-21-13, 01:09 PM   #94
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Quote:
Originally Posted by Hangman195 View Post
Dynamic Environment SH5 Basemod (realistic version) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
Dynamic Environment - Winter hotfix 1
SteelViking's Sky Banding Mod
silentmichals interior - you should enable this mod after SteelViking's Interior
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
Critical hits v 1.2
BRF 1.3 full
BRF 1.1 HP balance
- these two mods are not compatible with FX_Update.. remove them
FREE SPECIAL Abilities
ImprovedWaves_Improved Pitch&Roll - remove it or put it after NewUIs.. now it's not working
Accurate German Flags
german medals
NewUIs_TDC_7_1_0_ByTheDarkWraith
Realistic ammo amount for AA and deck guns
MRP 1.3 light
MRP 16x9 patch
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
TDW_Ship_Inertia_1_1_0
- if you have constantly CTD's then try to remove these two mods
Updated_Depth_Scales_by_gap_for_v7_1_0
sobers see thru wake fix - if you are using nVidia card then remove this one
sobers better terrain v3 SH5
AI_sub_crew_1_0_2_TheDarkWraith
OPEN HORIZONS II_full v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11k
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
DBSM_Speech_1_0_4
Try to give us more info.. where and what kind of lags have you?

EDIT: and your PC specs too..
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Old 01-21-13, 03:15 PM   #95
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Well when I enter bunker or start new patrol I have 1fps slideshow. I'm using nvidia graphic card. I'll try those adjustments to the mod list and report back.
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Old 01-21-13, 03:24 PM   #96
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..I'm using nvidia graphic card..
if I remember correctly there was an issue with the Lights.cfg and nVidia cards in the SteelViking's Interior.. remove it from the mod - data/Cfg/Lights.cfg
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Old 01-22-13, 06:28 AM   #97
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My rig

GFX nVidia GeForce GTX570
CPU Intel i5 2500K 3.3GHz
RAM 8GB
Win-7 pro
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Old 01-22-13, 06:44 AM   #98
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I started new campaign and game does not lag anymore quite wierd but everything is fine now
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Old 01-22-13, 11:25 AM   #99
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Originally Posted by Hangman195 View Post
I started new campaign and game does not lag anymore quite wierd but everything is fine now
and what's weird?
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Old 01-22-13, 12:32 PM   #100
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Quote:
Originally Posted by Hangman195 View Post
I started new campaign and game does not lag anymore quite wierd but everything is fine now
Yup. The game just torpedo us sometime without obvious reason
Glad you sort it up
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Old 01-28-13, 09:17 PM   #101
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Edited first post with new order.
IO Strategic Map has to be activated after OHII Full.
Thanks to Obelix
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Old 01-30-13, 06:31 PM   #102
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As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them)

Result was an instantaneous crash to desktop when loading bunker save!!
There is definitely a problem with those Inertia mods

My list is running great without though
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Old 01-30-13, 06:39 PM   #103
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Quote:
Originally Posted by Fifi View Post
As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them)

Result was an instantaneous crash to desktop when loading bunker save!!
There is definitely a problem with those Inertia mods

My list is running great without though
As I noticed that mods do not like some kind of German ship, but I do not know what. For me they work fine untill I get near Kiel. Wierd
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Old 01-30-13, 09:41 PM   #104
Fifi
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SH5 modded is very sensible to changes anyway.

I just experienced a strange thing trying those Inertia mods.
With a fresh new data folder (i saved my current one in case) and my mod list added with both Inertia, as i said i had a CTD straight on loading bunker.
So i deleted the 2 Inertia, and started again...fine this time.
But was still with my fresh new data folder!
And i experienced same trouble as Sober (and some others) mentionned about New UIs 7.2.0: had to clic many times icons to go periscope depth, U Boat kind of sticked on surface (same for going surface BTW)
Never had that before!
So i backed up the data folder i previously saved, re-activated all mods (without Inertia) and all is fine and smooth again...
I have to clic only once to go new depth or surface
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Old 01-31-13, 02:26 AM   #105
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I had that clicking mania too, when It annoyed me too much i deinstalled the mods. I mean the plane almost sunk me before i run into the deep. When you get used to one click=one command than you find yourself in some serious problems if it is not like that
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