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11-09-10, 02:07 PM | #91 | |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I'm actually 5 missions into a campaign for LWAMI 3.11+. Hopefully it will be well-received... but I might have to add another mission after this "mystery missile launch" of the east coast. Maybe something along the lines of SeaQueen's strategic ASW... but in the Eastern Pacific...
A point that I've made before and feel I need to make again... Forget about the stock campaign for now. 90% of missions for stock DW work with LWAMI. 99% of missions for earlier versions of LWAMI continue to work with newer versions. Just about anything you can grab off subguru's site, for all practical purposes, is a LWAMI mission. Quote:
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Last edited by Molon Labe; 11-09-10 at 02:20 PM. |
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11-09-10, 05:13 PM | #92 | ||
Planesman
Join Date: Oct 2004
Location: USA
Posts: 181
Downloads: 28
Uploads: 0
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11-09-10, 05:56 PM | #93 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I still managed to play through the stock campaign using LWAMI. And without having the TLAM problem in the north korea mission.
I can play through Bill's Red Storm Rising with LWAMI too, except for one mission, Race of the Cripples (there is a helo that has a waypoint right on top of the US subs, in stock DW that's not a big deal, but in LWAMI it's a MAD or even a visual detection). Oh, and no there aren't any plans for Akula missions in the new campaign. FFG, 688I and P-3 so far. It's a US v. China campaign, US perspective, using a lot of the newer Chinese platforms that we added in 3.10.
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11-16-10, 03:56 AM | #94 |
Watch
Join Date: Nov 2010
Location: Helsinki, Finland
Posts: 25
Downloads: 12
Uploads: 0
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This LWAMI mod really gives DW a step up by adding challenge and depth. Stock DW just annoys me now Here's a few suggestions for the next version. I'm not a programmer myself so I don't know what is implementable or not in this mod. Recently I've been mostly playing with the FFG to get a feel from the other perspective as surface ASW.
-Playing as FFG, could a helo visual identify surface vessals and buildings within a range of 1-2nm? -Is it just me or is the FFG's passive sonar absolutely useless? I think it should pick up merchants and torpedos a little better. -Someone has mentioned this before. The FFG has no active intercept and in the mod as in reality torpedos don't show up on active very well. Is it realistic to not have active intercept? I know a console can't be added for this, but is there anyway to get the information? perhaps directly to the NAVmap? This is one of things which is badly needed for the FFG. -There are no sound returns in FFG's grams while the buoy is active. Is this a feature of LWAMI? Here's some extra info which I hope can be provided with the next version of the manual (or sooner): -how does the mk54 work better in littorals? How is it modeled compared to mk50? -do we have torpedo sound level vs. speed info? It would be nice to know what is the optimal speed for the situation.
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Ruff ruff, Seamutt |
11-16-10, 05:08 AM | #95 | ||||||
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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11-16-10, 12:19 PM | #96 |
Subsim Diehard
Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
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M L,
Got any idea when 3.11 will be ready for release. I think I will remove DWX RA 1.1 and install your 3.11. Thanks for any info. Lane |
11-16-10, 01:17 PM | #97 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Not really.
But I can give you two "signs of the apocalypse" to look for. One is Luftwolf actively getting involved in adapting the LWAMI 4 doctrines back to the main mod. The other is OneShot coming back from deployment.
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11-16-10, 03:19 PM | #98 |
Navy Seal
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Yea only two of the four horsemen are around right now, we are still waiting on Famine and Death to ride in...
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11-17-10, 05:38 AM | #99 | ||||||
Watch
Join Date: Nov 2010
Location: Helsinki, Finland
Posts: 25
Downloads: 12
Uploads: 0
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hostile missle ships, but does not ID nor classify the yacht. I've noticed this before that sometimes it IDs/classifies contacts and sometimes not. I'm linked with the helo and I've tried doing flybys with the setting on acoustic and also on radar (with REMRO on). Is there something I'm missing here? Quote:
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-An active intercept would automatically show up as a passive sonar contact on the NAV map and be updated with every ping. -Would it be possible for the torpedo to show up on the NAV map when it is within 1000-3000 yrds? Approximate position of a torpedo can be deduced with active intercept so this would just be skipping the middle man and putting the info directly on the NAV map. Quote:
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And do torpedos operate the same way as in Jane's 688(i)? They run at set speed, then enable and only after finding a target they accelerate to max speed? Now with LWAMI, the passive washes out at 45kts, does a passive torp still accelerate to max speed or remain at set speed?
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Ruff ruff, Seamutt |
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11-18-10, 03:48 AM | #100 | |||||
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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11-18-10, 04:31 PM | #101 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Last edited by Molon Labe; 11-18-10 at 04:45 PM. |
11-18-10, 07:35 PM | #102 |
Navy Seal
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can we get a different angle on the nimitz, loooks good.
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11-18-10, 07:53 PM | #103 |
Navy Seal
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11-20-10, 10:14 PM | #104 |
Navy Seal
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Seaching the net I found a bunch of aircraft models, after making some textures LWAMI has some new MiGs now...
The new defenders of Mother Russia... Oh and a few US jets... |
11-21-10, 04:52 AM | #105 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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looks great
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lwami |
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