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08-25-08, 10:35 AM | #91 |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Looking good Ferret
Is it ready for some beta-testing tonight? |
08-25-08, 10:38 AM | #92 |
Lucky Jack
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FOR CRYING OUT LOUD! What mushrooms did the devs eat while making the contrails?!
Just to recap, the MG151 and the Italian peashooters work by using the rocket's smoke. The rest dont work using the rocket's smoke, BUT it ******* works if I use smoke that is used in burning planes! WHAAAAATTTT THEEEEE FUUUSSSSSBALLLLLOOOOWWWW!?!!?!?!?!?! There's NOTHING different in them files, except the burn smoke is black and bigger! |
08-25-08, 10:47 AM | #93 |
Lucky Jack
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PM me if ya want it. :hmm:
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08-25-08, 12:40 PM | #94 |
Admiral
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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dowly, the trails seem to work just about fine on every 109, including the Emil and every weapon type i tested (109's only)
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08-25-08, 01:02 PM | #95 |
Lucky Jack
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Yup, they should all work now. Now, only thing left is tweaking some more & cleaning up the folders from all the unnessecary files.
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08-25-08, 01:11 PM | #96 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Quote:
I had to disable just about all my effect mods after running a file comparison between them and your mod edit: Ahh the wonders of pop-up blockers. Just read your PM, new version installed |
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08-25-08, 01:16 PM | #97 | ||
Lucky Jack
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Quote:
But for the time being, you can first install my mod, then add the other effect mods to the same folder, overwriting the files they use. A dirty, but working fix. |
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08-26-08, 05:10 AM | #98 |
Lucky Jack
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I've been having a good look at most of the effects files and how they (atleast how I THINK) they work. Something that hit me, while I was looking at the muzzleflash files, was that in theory it should be possible to add animated explosions and such.
The fire works the same way, it's a string of 5-10 photos played one after another, making it animated. So, basically even something made with might be possible to add to the game. Of course, it would be an simple side view photo, and I dont know how it would look like when looked from straight up. :hmm: I prolly start experiencing with FumeFX, doing a new fire effect for burning buildings today. :hmm: |
08-26-08, 05:19 AM | #99 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Is there a point to using FumeFX if what you need isn't 3D?
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Current Eastern Front status: Probable Victory |
08-26-08, 05:36 AM | #100 | |
Lucky Jack
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08-26-08, 05:37 AM | #101 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Oh, yeah, that makes sense
Been a while since I played around with particles...
__________________
Current Eastern Front status: Probable Victory |
08-26-08, 08:17 AM | #102 | |
Navy Seal
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08-26-08, 08:26 AM | #103 | ||
Lucky Jack
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08-26-08, 08:29 AM | #104 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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If you just have mods that turn AI aircraft into flyables you should be fine, You will have problems only if you're installing new aircraft that use old aircraft slots
__________________
Current Eastern Front status: Probable Victory |
08-26-08, 10:58 AM | #105 |
Lucky Jack
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Good news!
The animated stuff DOES work! I tested it by replacing the smoke that is left behind from flak, to a string of 7 fire tgas and it worked! The great thing is that I can either make it loop or just play once! So this' ideal for explosion effects! |
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