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03-25-10, 09:45 PM | #91 |
Canadian Wolf
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Back in port and will be loading this up shortly I am considering it as part of my refit.
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03-25-10, 10:01 PM | #92 |
The Old Man
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New UI
The first time I fired up SH5 I decided to return it withing a few minutes. The store manage (long time friend) concinced me to wait several months and assured me I can return the game any time during the next 6 months.
This Orders Bar MOD has changed my mind on returning SH5 for now. I am still working on my Key Binding and updating the F1-Help images to my preferance that I will upload once I finish. Started work on 03/23/2010 as time permits. Here is a list of things I noticed that may need to be addressed beside other known issues:
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03-25-10, 10:09 PM | #93 |
Black Magic
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Screenshots help me in figuring out a) what you're trying to convey and b) what I am looking for. I can read posts all day long but as they say a picture is worth a thousand words
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03-25-10, 11:49 PM | #94 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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One thing to consider is a new SH5 problem, "silent mod conflicts". For example the "c" key. Here it's used to toggle a dial, in Church's SH5 Keys it's used to crash dive.
Since the "c" key is mapped to a function via scripting, JSGME doesn't detect it as a conflict since the cfg\commands.cfg isn't changed. Therefore the average user won't think the mods conflict, when they in fact do. Should maybe key bind type things be put in the TheDarkWraithUserOptions.py file as well? Are you able to declare a constant in that file and use that to map to the key in the scripts? That way we still have the single source of user customization and don't have to change code files. |
03-25-10, 11:51 PM | #95 | |
Black Magic
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Quote:
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03-25-10, 11:53 PM | #96 |
Canadian Wolf
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Okay back out at sea, so far so good with this. I am using the SH5 Enhanced
with no TDC |
03-25-10, 11:57 PM | #97 |
Black Magic
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and hopefully the newest version (1.1.0)? It addresses a bug of officer's order bars and orders not being updated (you have to continually click on them in v1.0.0 to see if anything changed). In 1.1.0 they are updated by a timer at 0.25 second intervals.
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03-25-10, 11:57 PM | #98 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Quote:
Totally easy to miss! But still a concern other modders might want to think about and code for. Oh, sweet! I just noticed I can surface/submerge with the side buttons and get weather/depth from the officer buttons all without dropping to 1x YAY!! Last edited by kylania; 03-26-10 at 12:17 AM. |
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03-26-10, 01:32 AM | #99 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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I tried enabling the new periscope like this:
# emtguf's periscope rework enabled emtgufPeriscopeReworkEnabled = True But i still get the standard SH5 periscope. Do i need to copy over some more files from the main package to the MODS folder? It would also be nice with some explanatory comments on all the mini-map features in your options file. Some are self-explanatory but not all of them are For example, i enabled this: MapCoordinatesEnabled = True # stock False But i can't see any difference on the map... though it might be me that's blind I really love how you worked this out, the option file is absolutely brilliant. Thanks for this epic mod. It takes SH5 to a whole new level.
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03-26-10, 01:44 AM | #100 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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That sets some spacing issues with the page, you still need to move the files from the NewUIs_TDC_1_1_0_ByTheDarkWraith\Included mods from others\emtguf - Periscope rework folder.
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03-26-10, 01:49 AM | #101 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Quote:
I also wondered if enabling the lock/break lock option still shows the "take photo" on recon missions? The original mod did not show this so i had to remove it on recon missions.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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03-26-10, 03:53 AM | #102 |
Swabbie
Join Date: Mar 2010
Posts: 9
Downloads: 9
Uploads: 0
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The job that you are doing is fantastic Dark. Can I ask you if it's possible to fix the external camera of the sub so that "follows" the sub? Thanks and compliments for what you do
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03-26-10, 04:01 AM | #103 |
Nub
Join Date: Mar 2010
Posts: 2
Downloads: 0
Uploads: 0
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I have a problem making SH3 style dials to appear. I'm replacing NewUIs_TDC_1_1_0_ByTheDarkWraithh\Dials\German\met ric\dials.dds in main mod folder GUI but I still see the SH5 dials! What am I doing wrong ?
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03-26-10, 04:04 AM | #104 |
Navy Dude
Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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you must setup the mod into the TheDarkWraithUserOptions.py file
... I think ^^.... |
03-26-10, 04:12 AM | #105 |
Nub
Join Date: Mar 2010
Posts: 2
Downloads: 0
Uploads: 0
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Tags |
dbrn, favorite, new ui |
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