SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-06-18, 07:03 AM | #1006 | |
Frogman
Join Date: Oct 2012
Location: Menomonee Falls, WI
Posts: 295
Downloads: 294
Uploads: 0
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Quote:
Also, I'm going to push it and try the wide screen with the full interiors lol.. I'm evil.. Jeff |
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10-06-18, 07:05 AM | #1007 | |
Frogman
Join Date: Oct 2012
Location: Menomonee Falls, WI
Posts: 295
Downloads: 294
Uploads: 0
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Quote:
Maybe someday soon.. |
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10-06-18, 07:12 AM | #1008 |
Sea Lord
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@Anvar1061
Thank you for the nice finding! Much better than the converted SH4 model that I have here. @jscharpf I am working on the final sequences, right now I think. But one thing that I will not do is to write a whole new radio traffic. Although it would add some immersion - this is too much work. |
10-06-18, 03:07 PM | #1009 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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10-06-18, 03:20 PM | #1010 | |
Frogman
Join Date: Oct 2012
Location: Menomonee Falls, WI
Posts: 295
Downloads: 294
Uploads: 0
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Quote:
Time to load up another version of SH3 GWX lol.. |
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10-06-18, 03:48 PM | #1011 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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I believe that if you delete data / Menu / en (de) _menu.txt from the mod, then everything should work out. In case of love, it is very important to register ports 750 =... 764=... correctly, etc. You have a chance to experience it.
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10-07-18, 05:07 PM | #1012 |
Sea Lord
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Small update... new vessels: https://war-ace-campaign.webnode.at/...-patrol-units/
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10-08-18, 07:57 AM | #1013 | |
Sea Lord
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10-08-18, 10:35 AM | #1014 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
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10-08-18, 09:00 PM | #1015 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Quote:
It is possible to go another way: http://www.subsim.com/radioroom/down...o=file&id=1681 I have never used this tool. I need time to figure this out and probably your help. Last edited by Anvar1061; 10-08-18 at 10:29 PM. |
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10-09-18, 07:26 AM | #1016 |
Sea Lord
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@Anvar1061
I ported Pouls campaign to WAC 5.x (already working here) and added some other stuff like you see in the updates. There will be be new buildings, new units.. approximately about 50 new units altogether! Release will be definitely before christmas! |
10-09-18, 10:19 AM | #1017 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Now I am absolutely calm. It remains to wait not long.
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10-09-18, 04:24 PM | #1018 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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10-13-18, 03:43 PM | #1019 |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
Downloads: 375
Uploads: 0
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Strange
Hi guys
During my last patrol i faced a hunting group and after a while one by one exploded and sunk and the last one traveling half flooded Any ideas to fix it? mod list WarAceCampaign 5.0=1 WarAceCampaign 5.0 Patch_5.01=2 Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=3 1940 French bases=4 Antisub net sounds muted=5 WAC5.0 Campaign_Atlantic_Baltic=6 WAC5.0 Subpens_Ambient_Light=7 SH5 Liberty Ship for SH3=8 new Torpedo_HAHD_1024_GWX=9 U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=10 Hull damage made by torpedo impact mod=11 cheers |
10-13-18, 05:49 PM | #1020 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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