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Old 01-28-12, 01:21 PM   #991
Trevally.
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Quote:
Originally Posted by LcSummers View Post
Do i need BRF 1.3 full
Sinking has been reworked by TDWs FX - you you don't realy need this

Quote:
and WoGaDi Mod BetaSix ?
This is in SV's interior mod if you are going to use it
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Old 01-28-12, 02:51 PM   #992
LcSummers
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Trevally. thank you very much for these informations. It is very usefull.


Silent Steel ,no problem at all if it takes longer.

I am for myself trying to find on this blog usefull settings and i try it too.
I had a bad feeling and wouldnt let you do everything. Hopefully i could help you

Have a look:

This is the beginning:


No Damn Bubbles, No Damn Halo Mod 1.2=1
A Fistful of Emblems v1.51=2
A Fistful of Emblems v1.51 (Weathered)=3
MightyFine Crew Mod 1.2.1 Stock faces=4
MCCD_1.04_MFCM_1.2.1_compatible=5
Fix for bearing sound (german speechpack)=6
Fix for digits (german speechpack)=7
Speech fixes and additions (german version)=8
FX_Update_0_0_19_ByTheDarkWraith=9
IRAI_0_0_30_ByTheDarkWraith=10
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=11
IRAI_0_0_30_No_hydrophone_on_surface=12
NewUIs_TDC_6_9_0_ByTheDarkWraith=13
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=14
NewUIs_TDC_6_9_0_New_radio_messages_German=15
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=16
Manos Scopes-Core Files=17
Manos Scopes-patch for 16x9=18
Realistic ammo amount for AA and deck guns=19
Critical hits 1.1 Torpedos=20
Critical hits v 1.1=21
Dynamic Environment SH5 Basemod (normal ) V2.1=22
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1=23
Dynamic Environment SH5 Waves (normal version) V2.1=24
Dynamic Environmental SH5 Shallow Waters V2.1=25
Dynamic Environment SH5 Atlantic Floor V2.1=26
Stormys DBSM SH5 v1.3 Basemod=27
Stormys DBSM SH5 v1.3 optional louder engine sounds=28
Stormys DBSM SH5 v1.3 optional NavMap babelling=29
Stormys DBSM SH5 v1.3 HOTFIX 3=30
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=31
R7 HiRes SteelVikings Optics=32
OPEN HORIZONS II_full v1.6=33
Flags=34
Custom Capt photo, Emblem, no crosshair, and awards=35
nVidia missing lights=36
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=37
Accurate German Flags1.1=38
AilBubbles 1.0=39
Black-white_crosses=40
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=41
Torpedo Splash=42
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=43
Sub_Exhaust_1_0_5_byTheDarkWraith=44
SubFlags_0_0_6_byTheDarkWraith=45
Damage assessment 1.1=46
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=47
SteelViking's Bunker Fixes V1.0=48
Shadow Improvement Mod=49
SD_MapLocationNameFix_v1_2=50
SD_NewMapColors=51
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith=52
Reboot's Hot Soup 1.1=53
renow_points_0_compatible a fistfull of emblems version_by stoianm=54
SAS special abilities simplified V1 (MCCD) SH5=55
Simple Texture mod v1.0=56
Naights Submarine Textures (internal) V1.1=57
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=58
new_KM_binos=59
Sobers floor rusty=60
Ail White Interior 1.0=61
Elite German Black & Copper Torpedo=62
Enhanced FunelSmoke1.2_by HanSolo78=63
WoGaDi Mod BetaSix=64
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=65
Equipment_Upgrades_Fix_v1_4_byTheBeast=66
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151=67
Equipment_Upgrades_Fix_v1_4_Patch_1=68
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=69
Capthelms Lighting Effects mod=70
Conus' Graphic Mod 1.1=71
sobers real trees=72
stoianm pitch&roll for SH5 V1 (normal)=73


These here are not installed, dont know if i need them:

Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 Basemod
sobers real trees
sobers chimney smoke V2
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
ImprovedWaves_Improved Pitch&Roll
Capthelms SH5 Audio Mod
Capthelms Lighting Effects mod





SS

Last edited by LcSummers; 01-29-12 at 08:43 AM.
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Old 01-28-12, 04:07 PM   #993
bart
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Quote:
Originally Posted by Silent Steel View Post
Not BRF, go for Stoianm Pitch & Roll

WoGaDi is a favourite of mine
Excuse my ignorance but what is WoGaDi?

I'm having to download my whole soup again as I fried my pc last weekend and my new rig is on order so to save a bit of time I'm downloading to an external hard drive.

Problem is some of the mods I had are taking some finding!!

Also on my old rig I can't remember what program I used to unzip the mods it was on my pc so long I don't have a clue what it was. My old rig had windows xp, but the new rig will have windows 7. Can anyone point me in the right direction to a good unzip tool please. Which one are you guys using now?
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Old 01-28-12, 05:11 PM   #994
Trevally.
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Quote:
Originally Posted by bart View Post
Excuse my ignorance but what is WoGaDi?
It is a mod by Bigreg.
It fixed many dials that did not work on the boat
http://www.subsim.com/radioroom/showthread.php?t=170421



Quote:
Also on my old rig I can't remember what program I used to unzip the mods it was on my pc so long I don't have a clue what it was. My old rig had windows xp, but the new rig will have windows 7. Can anyone point me in the right direction to a good unzip tool please. Which one are you guys using now?
I think most use 7zip http://www.7-zip.org/download.html
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Old 01-29-12, 05:49 AM   #995
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Quote:
Originally Posted by Trevally. View Post
It is a mod by Bigreg.
It fixed many dials that did not work on the boat
http://www.subsim.com/radioroom/showthread.php?t=170421





I think most use 7zip http://www.7-zip.org/download.html
Thanks Trevally

Is it necessary to install the beta 6 mod as well as StealVikings interior mod or is this mod part of it?
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Old 01-29-12, 06:05 AM   #996
Trevally.
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Quote:
Originally Posted by bart View Post
Thanks Trevally

Is it necessary to install the beta 6 mod as well as StealVikings interior mod or is this mod part of it?
Im not 100% sure, but I think it is not required.
SV has listed in his changelog :-

Quote:
WoGaDi Mod version 7 included. This mod is a big rework of the gauges/dials around the sub to make more of them functional and to make already functioning ones more accurate. Please refer to the thread for this mod if you would like more information. A big thanks goes to my friend BIGREG for creating WoGaDi, and for letting me include it.
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Old 01-29-12, 07:05 AM   #997
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Quote:
Originally Posted by Trevally. View Post
Im not 100% sure, but I think it is not required.
SV has listed in his changelog :-
Thanks again Trevally.
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Old 01-29-12, 07:10 AM   #998
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Quote:
Originally Posted by Trevally. View Post
Im not 100% sure, but I think it is not required.
SV has listed in his changelog :-
Hi Trevally,

You say; 'WoGaDi Mod version 7 included'...

Can't find that v7 anywhere, do you?

Cheers
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Old 01-29-12, 07:14 AM   #999
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Quote:
Originally Posted by bart View Post
I'm having to download my whole soup again as I fried my pc last weekend and my new rig is on order so to save a bit of time I'm downloading to an external hard drive.
Problem is some of the mods I had are taking some finding!!
Check your PM
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Old 01-29-12, 07:36 AM   #1000
Trevally.
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Quote:
Originally Posted by Silent Steel View Post
Hi Trevally,

You say; 'WoGaDi Mod version 7 included'...

Can't find that v7 anywhere, do you?

Cheers
No - I have not seen it
I think by that stage BigReg and SV were working together
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Old 01-29-12, 08:48 AM   #1001
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Hi SS,

thank you very much for your help. Have seen that you sent me PMs.

Thanks again. I will try it.

Best regards

LC
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Old 01-29-12, 09:05 AM   #1002
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Quote:
Originally Posted by Silent Steel View Post
Check your PM
Reply sent.....Thanks Silent Steel
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Old 01-29-12, 10:52 AM   #1003
LcSummers
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Hi SS,

just one question (trying your list)

TDW periscope features are missin.

When looking through scope, i was able to engage filters.
Another feature is missing. Looking through periscope, i cant open anymore the torp doors. Instead there are only torp tubes 1-5 and the fire button. No more switches for opening torp doors.

Is this normal?


Thanks

LC
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Old 01-29-12, 11:40 AM   #1004
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Quote:
Originally Posted by LcSummers View Post
Hi SS,

just one question (trying your list)

TDW periscope features are missin.

When looking through scope, i was able to engage filters.
Another feature is missing. Looking through periscope, i cant open anymore the torp doors. Instead there are only torp tubes 1-5 and the fire button. No more switches for opening torp doors.

Is this normal?


Thanks

LC
That is not normal. Something has overwritten my .ini and/or .py files
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Old 01-29-12, 11:50 AM   #1005
Silent Steel
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Quote:
Originally Posted by LcSummers View Post
Hi SS,

just one question (trying your list)

TDW periscope features are missin.

When looking through scope, i was able to engage filters.
Another feature is missing. Looking through periscope, i cant open anymore the torp doors. Instead there are only torp tubes 1-5 and the fire button. No more switches for opening torp doors.

Is this normal?


Thanks

LC
Try deactivate the 'No lock text mod' in your list.
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