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01-04-09, 09:37 AM | #991 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Per the load instructions on the first post of this thread , yes |
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01-04-09, 12:25 PM | #992 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Concerning the phantom snorkel.
I know this boat is not equipped with a snorkel, which I have no problem with. I was merely stating that the diesels kick in when the boat is at periscope depth as if the snorkel is raised. But seeing as there is no snorkel, this should not be possible. Aside from the batteries not charging, everything else is as if the boat is on the surface, including one prop not turning as if the batteries are charging. This is a very odd bug. Hope this helps find the problem |
01-04-09, 12:43 PM | #993 |
Helmsman
Join Date: Mar 2005
Posts: 106
Downloads: 83
Uploads: 0
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I've only recently reinstalled SH4, and I'm really starting to fall in love with OM!
However, I'm confused when choosing my start flotillas because I'm not sure who does what. Is there some kind of master list of which flotillas are involved in which "mini campaigns," and when? Also, what happens when I choose a flotilla that isn't involved in one of these campaigns (or is there always a mini-campaign in effect?)? What happens when these campaigns come to their historical end date? Thanks! |
01-04-09, 01:33 PM | #994 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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01-05-09, 04:27 AM | #995 |
Seaman
Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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A few suggestions / bug-reports for "Operation Monsun"
Hi,
first of all, thanks a lot for working so hard on "Operation Monsun". I appreciate your work very much, and I am astonished how much you have done in a relatively short time However, when I played OM V600 (with patch) yesterday, I noticed some things while playing with the type VII C/41: - The control room of the type VII: The port engine-telegraph (the one with the red frame) has a strange anomaly in the "gloss-map"; I can provide screenshots if you want. I am sure it's a small problem with that particular control-room, as I don't have that problem anywhere else... While looking at it from certain angles you see "Square artifacts" in the gloss on the glass... - The exterior model of the type VIIC / 41 has some bugs with the skin: The flooding holes on the skin often don't align properly with the 3D-flooding-holes... (just look at the line of round holes at the front... They are there twice: The 3D-ones, and, a bit farther on the back, the skinned-on ones...). Where the flooding-holes on the skin and the 3D-ones match (e.g. on the back of the boat), it creates a beautiful effect - Also, on the type VII C/41, the texture of the deck is not right... (Take a look for yourself... The deck should be wooden with a dark texture on a late-war-boat, but instead on this skin it consists of black metal plates bolted together, not historical for any German submarine of WW2...) - On the conning-towers of the type VII-submarines (the exterior-models; the type VII-ones are the only ones I checked so far); the face of the compass is tilted wrongly, so it doesn't match its housing. Also, the needle of the engine-telegraph on the conning tower is tilted wrongly. - In the type XXIII, the depth-gauges are wrongly calibrated... (e.g. face reads 50 /400 m, but the needles move like they showed 25 / 260 m....) And, a few suggestions: -It would be great if you used the model of the type XVIII, which is already contained in the "U-Boat-Missions"-addon-pack, for the type XXI. It has lots of great 3D-details, 3D-flooding-holes etc., and I was really sad to see the "old" XXI-model from SH3 instead of this great new one... The XVIII-Model really, really looks great, just like the IX D2 model, which you included... - It would be nice to have more crew-members in the interiors... If you don't click on "All men on battle-stations", the interiors feel very empty, which, in my opinion, they shouldn't.. (especially noticable in the type II one, and the type XXI...). -The type XXI should also have an engineer in the interior, and a helmsman, sitting on the steering seat... As the helmsman's position in the type XXI has an identical layout to the dept-control station, he could use the same animation as the guys at the depth-controls. So, I think, it could be quite doable. Wow, that has been quite a list, but I hope by submitting these suggestions, I can help you to make "Operation Monsun" even better All the best to you! |
01-05-09, 10:16 AM | #996 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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Only problem with the type XVIII hull is the rudder configuration.
The type XXI had a large rectangular one whereas the Walter boat had a rudder that blended in with the rear hull and was smaller. I too like the XVIII, but unfortunately for a historically accurate mod, it completely does not fit seeing as one was never completed in the manner intended (the hulls on the slips being made to the Walter design were instead completed as type XXIs) |
01-05-09, 11:20 AM | #997 |
Seaman
Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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Hi,
I didn't know that, but maybe someone could remodel the type XVIII a bit to make the rudder more similar? That should not be too hard for a good 3D-modeller? But honetly, I never noticed this exterior difference between the type XVIII, and XXI, and I think that the XVIII-model would look so great as the type XXI; and if the rudder is the only difference...? By the way, there are some minor cosmetic issues with other submarine-types, too: The type VIIC-Railing in early war is wrong... As long as the submarine is fitted with a deck-gun, it should have the same railing as the type VIIB. And, also on the type VIIC, the aft antennas don't match the antenna-poles when you use an early conning-tower, as the antenna-poles are designed for the late conning tower with the additional AA position... But these minor errors were already in SH3, so maybe they are not easily fixable by using VIIB antenna-poles and railings with early conning-towers on the VIIC? |
01-05-09, 01:12 PM | #998 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
Uploads: 0
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Hello
I played just the 27th training flotilla in 10/44 with the XXI boot. I found some bugs I think. There are no voises to the commands and the range with elektrik engines is far to less. Only 4 houres with 2/3 aheat and 6 knotes. The XXI was capable of doing 5.5 knotes with silent running and for more than 20 houres. Also I sailed from Gotenhafen to Bergen in Jan 45 without seeing one aircraft. I read accounts from 1945, and there it was not possible to go through the Sagerrak surfaced in that time. And from Norway I sailed nearly to the Shettlands without detecting one aircraft. And there were no subhuntergroups anywere. I abandoned that career for now, maybe it will get more realistic in time. For all the rest, thank you very much lurker. Realy great mod so far. Greets Indy |
01-05-09, 07:19 PM | #999 | ||||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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The Type XVIII did not meet my requirement Quote:
Last edited by lurker_hlb3; 01-06-09 at 07:49 AM. |
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01-05-09, 07:20 PM | #1000 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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01-07-09, 08:12 AM | #1001 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I'm running this mod with the latest version of TMO and the German voices mod. It's October 1941. An early morning thunder storm in the Barents Sea and I'm in the process of attacking a large Convoy.
Man, this game is now so full of atmosphere and Drama. |
01-08-09, 04:12 PM | #1002 | |
Mate
Join Date: Jun 2005
Posts: 53
Downloads: 120
Uploads: 0
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01-08-09, 07:50 PM | #1003 | ||
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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kudos man
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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01-09-09, 03:42 PM | #1004 |
Sailor man
Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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BUGREPORT: the XXIII still has the problem with the tube one that it ones and shut again and again. could anyone fix it?
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01-09-09, 06:52 PM | #1005 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Last edited by lurker_hlb3; 01-09-09 at 07:38 PM. |
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