SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-09-21, 04:44 PM | #991 | |
Admiral
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Also, ensure you use either 4GB RAM patch or Large Address Aware, to have 4 GB of RAM assigned to it... Hope this helps... M. M. Also, ensure you have it NOT installed, in either: C:\Program files or C:\Program files (x86) would be helpful to know your SH4 source.. & are you running a single drive in your computer or a 2 HD set up... or 1 drive with external hard drives... that info is helpful to know...
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03-12-21, 12:21 PM | #992 | ||
CTD - it's not just a job
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09-19-21, 04:01 PM | #993 |
Watch
Join Date: Nov 2014
Posts: 19
Downloads: 198
Uploads: 0
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I just downloaded this mod, some of the submarines are missing torpedo tubes, though they have storage. The C3 and the A1 being the ones I was planning to play as
Last edited by brotato1337; 09-19-21 at 04:10 PM. |
09-20-21, 05:31 PM | #994 |
Sea Lord
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Jyunsen B, Kaichu and kaidai IJN mod
just took it spotless ... that's really cool. Thank you for this work which makes it possible to embody the Japanese submarine fleet
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07-15-23, 06:04 PM | #995 |
Nub
Join Date: Mar 2017
Posts: 2
Downloads: 487
Uploads: 0
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Excellent mod and subs! Thanks.
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07-24-23, 03:16 PM | #996 |
Loader
Join Date: Oct 2009
Posts: 81
Downloads: 209
Uploads: 0
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I have started on a Japanese speech pack mod for this mod. Should be done in 30 days or so.
Last edited by MK2; 07-24-23 at 10:51 PM. |
08-02-23, 02:44 PM | #997 |
Mate
Join Date: Mar 2018
Location: Paris
Posts: 60
Downloads: 56
Uploads: 2
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Great news
I'll start a set of IJN uniforms to go with this another gem from Keltos
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Against the overwhelming odds |
08-03-23, 04:59 PM | #998 |
CTD - it's not just a job
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... and faces?? lol - that's the hard part. I can do Frankenstein's monsters rather easily...
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08-03-23, 05:19 PM | #999 |
Village Idiot
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08-05-23, 05:24 PM | #1000 |
CTD - it's not just a job
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... but the eyes!...
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08-06-23, 12:18 PM | #1001 |
Village Idiot
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There's only 1 way to fix the eyes and NOT cause issues with animations.
It's just a theory mind you but it has fixed issues in the past. (Based on my messing around) That is to do a lot of adjusting in Hex of the 3D models. That involves exporting the head models, Identify the verts around the eyes, adjust those in a 3D program, then track down those verts in the MARINE.dat and adjust them. Easy Peezy! Of course I have Scripts for 010 that allows me to identify the needed model so I can extract that information to a seperate file to work on. Once adjusted? Another Script puts it all back. And people STILL believe Hex Experts are not needed for modding. Last edited by Jeff-Groves; 08-06-23 at 12:48 PM. |
08-06-23, 02:46 PM | #1002 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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08-06-23, 03:06 PM | #1003 |
Village Idiot
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08-08-23, 12:48 PM | #1004 |
Seaman
Join Date: Jun 2022
Posts: 33
Downloads: 182
Uploads: 0
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Wow, it's pretty lively in here. Is there any other news?
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08-10-23, 11:31 AM | #1005 | |
Mate
Join Date: Mar 2018
Location: Paris
Posts: 60
Downloads: 56
Uploads: 2
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I guys
I've started the work on IJN 3D crew. There's two way to make IJN uniforms for SH4, each of them is not perfect, but can make the change at the end with a bit of work. We can use the German 3D crew or the US one. The problem is to find a good way to reproduce the famous cut of the Japan uniform, that is really different from US and German ones, using the 3D base of the game that I can't change (The Jeff-Groves way is really interesting, thanks for the track, but it's definitely beyond my skill in 3D and programming.. ) The German is interesting for the coat for exemple that go just before the knees and that could reproduce the Japan long shirt worn other the pant, but there's still the problem of the straight collar.. The version shirtless with tank top is also interesting for sub units, but there's the short, that is not used by Japan navy for what I know. Most of the problem is for the hat, no famous Japan cap, the German one doesn't have the good design to try to make a fake and the side cap is not used in Japan Navy. The US one have no long coat that could make the famous officer shirt, just shirt in occidental style tucked into the pants which is not the IJN style. But the cap and navy hat are pretty good to make some fake of Japan cap (navy one) and navy hat for winter version. It's also a good 3D set to make the white working jumpsuit used in the Japan subs. I will test the two versions, make a set on German 3D base and one on US one. I've tried without success to shuffle the two crews. I'm not sure that you can use German accessories on US crew and vice versa Quote:
So here the WIP on the US base. I followed the model that you could see in the first pict (top left pict). White working jumpsuit with cap and black shoes. White shirt for officers. Stay tuned
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