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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#976 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Ok thanks....
Memory usage is 2.5Gb when running inside bunker (Keil), is the only link to the 4gb patch via Rapid share? as i would have to open an account with them to download?? |
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#977 |
Navy Seal
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see here for 4gig patch http://www.ntcore.com/4gb_patch.php
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#978 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks guy's, i've downloaded the 4gb patch and installed..it did'nt make a difference, which was kind of what i expected....
...however, removing DBSM's 1.3 basemod and optional extras did make a difference, and now my watch crew are back where they should be,.!"! This is strange, as i been playing with this mod previously without any issues, and to be honest its such a good sound mod, i really need to work out what is wrong with it! Strange how a sound mod is effecting the watch crew!!? |
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#979 |
Seaman
![]() Join Date: Nov 2009
Location: Serbia
Posts: 34
Downloads: 41
Uploads: 0
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I got a CTD last night while near Scapa Flow, and i can't load my saved game now.
My guess is that it's happening because there are many units nearby. Everytime i load that save i see a game for the moment and than CTD. This isn't the first time this is happening with my list of mods, that's why i have 2 saves. I could load the previous one but i sinked 4 ships already. My current mod list (unchanged since i started a campaign), 4gb patch is used: Code:
Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 MightyFine Crew Mod 1.2.1 Alt faces sobers_realistic_underwater_FX2 A Fistful of Emblems v1.51 Critical hits 1.1 Torpedos FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_spotting NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo Church's Compass Dials Mod v2.1 - Option Three Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v2.8 Nauticalwolf's_Torpedo_Textures_v1.2 OPEN HORIZONS II_full v1.6 DBSM_Music_1_0_4 Church's NavMap v1.0 - Blue Waters Speech Recognition_MiTons_NewUI_Editon_v0.4_english Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english OH II Campaign Radio Messages v4 EQuaTool 01.01 by AvM - Large Style EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools Critical hits v 1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Please advise me what can i do to avoid this? Thanks |
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#980 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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'...with there arms out-streched....i've already checked them for contraband before they got on-board'
This sounds like a lack of memory issue indeed. Try adjusting your graphics settings, AA in particular. Looking through your list I can't see why it shouldn't work, except for the following minor remarks; ... FX_Update_0_0_19_ByTheDarkWraith << This one keeps me awake at night as there seems to be an endless variety of possible positions for it. All claimed to work well ![]() ... Harbour Addition Environment Enhancement MOD v0.5 - Open_Horizons << Add this one her, right before Open Horizons II. DL here; https://rapidshare.com/files/3325437...en_Horizons.7z OPEN HORIZONS II_full v1.6 ... |
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#981 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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Hi community,
i have a large (i mean large) amount of mods. There are many good ones but i dont know in wich way i do have install them cause i have CTDs. (bold mods are installed). At the moment i cant play as there are to many CTDS Wich one do i have to delete, wich do i have to install? ITS really huge. IS there somebody who will or can help me? ![]() So i have inserted the list. Critical hits 1.1 Torpedos=1 Critical hits v 1.1=2 No lock text mod=3 Drifter's Brown Interface Colors v1.0=4 DiveDepthFix_by_coasterdigi=5 AilSmoke 1.7=6 Black-white_crosses=7 Azs_Caustic_Mod=8 ImprovedWaves_Improved Pitch&Roll=9 Interior working dials v1_21=10 Lite_Campaign_LC_1.21_-_GER=11 Torpedo Splash=12 Azs_Underwater_Mod=13 Custom Capt photo, Emblem, no crosshair, and awards=14 Conus' Graphic Mod 1.1=15 Accurate German Flags1.1=16 Free Cam Tweak 1.1 - Regular=17 Brunsbuettel_Mod_v1_1=18 Capthelms Lighting Effects mod=19 Environment Real - Revision_2=20 sobers base wave mechanics V15 SH5=21 Shadow Improvement Mod=22 FX_Update_0_0_19_ByTheDarkWraith=23 NewUIs_TDC_6_7_0_ByTheDarkWraith=24 NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision=25 NewUIs_TDC_6_7_0_New_radio_messages_German=26 NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke=27 NewUIs_TDC_v6_7_0_patch_1=28 Krauters Automated Scripts (v5_0_0 compatible)=29 IRAI_0_0_30_ByTheDarkWraith=30 IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=31 IRAI_0_0_30_No_hydrophone_on_surface=32 Sub_Exhaust_1_0_5_byTheDarkWraith=33 SubFlags_0_0_6_byTheDarkWraith=34 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=35 Cerberus62 Historical Ship Equipment 1.3=36 AilBubbles 1.0=37 AilDeckwave 1.0=38 AilImpurity 1.2=39 Cerberus62 Additional Merchant Ships 1.1 (Part 1)=40 Cerberus62 Additional Merchant Ships 1.1 (Part 2)=41 A Fistful of Emblems v1.51=42 Capthelms SH5 Audio Mod=43 Damage assessment 1.1=44 WoGaDi Mod BetaSix=45 Wooden_Lifeboats_Mod_1.1=46 Ail White Interior 1.0=47 Fix for bearing sound (german speechpack)=48 Fix for digits (german speechpack)=49 Speech fixes and additions (german version)=50 new_KM_binos=51 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=52 EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=53 Flags=54 Less Annoying Footsteps=55 Naights Submarine Textures (internal) V1.1=56 North Atlantic Green 1.1=57 R7 HiRes SteelVikings Optics=58 Realistic ammo amount for AA and deck guns=59 Reboot's Hot Soup 1.1=60 SD_MapLocationNameFix_v1_2=61 SD_NewMapColors=62 Simple Texture mod v1.0=63 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=64 Sobers floor rusty=65 Elite German Black & Copper Torpedo=66 No Damn Bubbles, No Damn Halo Mod 1.2=67 sobers 3D deck spray mod V7=68 sobers base sky mechanics V1=69 sobers real trees=70 b25_SF_Grass_Full_V2=71 Bowfin_Seabed_V1.0=72 renow_points_0_compatible a fistfull of emblems version_by stoianm=73 TheDarkWraith_DC_Water_Disturbances_v1_0_SH5=74 MCCD_1.04_MFCM_1.2.1_compatible=75 MightyFine Crew Mod 1.2.1 Stock faces=76 Manos Scopes-Core Files=77 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=78 R.E.M_by_Xrundel_TheBeast_1.2=79 Equip_Upgd_LowerRodAntena=80 Equip_Upgrades_AFFOE=81 Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)=82 Enhanced FunelSmoke1.2_by HanSolo78=83 sobers chimney smoke V2=84 Black_Skin_albrecht Background_Video Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Fog For Campaigns Harbour_Addition_Environment_Enhancement MOD v0.5_Lite Campaign1.2_german KZS Hull wetness for U-Boats + co tower and deck OHII Higher Tonnage Objectives for v1.6 OPEN HORIZONS II_full v1.6 Periscope_and_antenna_extended_fix Periscope_and_antenna_historical_fix Real Environment - Revision_3 SAS special abilities simplified V1 SH5 SIM TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB _1_0_0 Terrain_harbour_flags_Mod_v1_2_1 Stormys DBSM SH5 v1.2 MFCM Basemod SteelViking's Bunker Fixes V1.0 Terrain_harbour_flags_Mod_v1_2_1 Trevally Harbour & Kiel Canal Pilot v2.6 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Thanks i know its hard but i cant help myself Cheers LC Last edited by LcSummers; 01-28-12 at 05:00 AM. |
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#982 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#983 | |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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You think its makeable? This would be great. How can i help you? ![]() Feel free to disable, delete or adding new mods. You are a real GENTLEMAN!!!!! ![]() Last edited by LcSummers; 01-28-12 at 04:50 AM. |
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#984 |
Watch
![]() Join Date: Jun 2011
Location: The Netherlands
Posts: 17
Downloads: 188
Uploads: 0
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it gives me headaches and leave sh5 for what it is if i cant solve these problems i want
![]() i have two main problems i never get blue skies with dynamic enviroment, put it on top and bottem of the list but no result (revision 3 work perfect ![]() i dont get the more crew commands lines work properly amymore the speechfixes didnt help ![]() ![]() my new wip list i red from stionam its wise to put the enviroment at the back its easy to change to go from atlantic to tropical without change the rest ot the list when it on top, however this wont work for me no blue skies No Damn Bubbles, No Damn Halo Mod No Logo Intro Menu_Animation v. 01.00 by AvM FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German NewUIs_TDC_6_9_0_WWIIInterface_by_naights NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_9_0_jimimadrids_map_tools Emtgufs Aspect ratio 16_9 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes U-boat Historical Specifications 1.7 for TDW Mods TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorials - All v0.2 (for TDW UI) MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Grossdeutscher Rundfunk OPEN HORIZONS II_full v1.6 OHII Higher Tonnage Objectives for v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) MQK IO_StrategicMap_4_6_for_TDWv690 IO_ShapeTextures_NO_mod Old Style Explosions V1.1 Enhanced FunelSmoke_by HanSolo78 No torp bubbles - wamphyri Naights Submaine Textures v1.2 (PUV) Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Accurate German Flags SubFlags_0_0_8_byTheDarkWraith sobers 3D deck spray mod V7 sobers see thru wake fix Window_Lights_Redone_V1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 SteelViking's Sky Banding Mod SteelViking's Bunker Fixes V1.0 new_KM_binos AilBubbles 1.0 Micro AilSmoke 1.7 AilClouds 3.0 AilDeckwave 1.0 AilRain 1.0 AilImpurity 1.2 light Wordeees' Thunder |
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#985 |
Bilge Rat
![]() Join Date: Dec 2011
Posts: 1
Downloads: 142
Uploads: 0
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Hello guys.I am new in the forum.Can someone look at may mod list order an tell me pls is it correct.Thank you in advance.
mod list: Generic Mod Enabler - v2.6.0.157 SubFlags_0_0_8_byTheDarkWraith nVidia missing lights d3d_antilag101 Accurate German Flags sobers green spinning thing SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Speech fixes and additions (english version) sobers multi color mod V2 sobers_realistic_underwater_FX2 sobers NO water drops V1 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 RemoveLogoIntroTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally TDC Help v2 Advanced Shift Keys 2.3 DBSM Original for Ui-Boat hp further distance 12500 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Sub_Exhaust_1_0_5_byTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-Boat Radio Room Telemetry SFX OPEN HORIZONS II_full v1.6 OH II Campaign Radio Messages v4 OH II Minefield map OHII Higher Tonnage Objectives for v1.6 sobers green crew training V3 SH5 sobers chimney smoke V2 Church's Compass Dials Mod v2.2 - Option One Critical hits 1.1 Torpedos Critical hits v 1.2 one ship, one torpedo v1.00a Webster's Upgraded Deck Gun v2 OHII&HarbourAdditon_Fix_1_5b OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equip_Upgrades_Fix_1_4_AFFOE_151 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 |
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#986 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() It can take a day 'til I'm ready. Keep an eye on our PM. ![]() |
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#987 | |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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Silent Steel ,no problem at all. I am for myself trying to find on this blog usefull settings and i try it too. Have a look: This is the beginning: No Damn Bubbles, No Damn Halo Mod 1.2=1 A Fistful of Emblems v1.51=2 A Fistful of Emblems v1.51 (Weathered)=3 MightyFine Crew Mod 1.2.1 Stock faces=4 MCCD_1.04_MFCM_1.2.1_compatible=5 Fix for bearing sound (german speechpack)=6 Fix for digits (german speechpack)=7 Speech fixes and additions (german version)=8 FX_Update_0_0_19_ByTheDarkWraith=9 IRAI_0_0_30_ByTheDarkWraith=10 IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=11 IRAI_0_0_30_No_hydrophone_on_surface=12 NewUIs_TDC_6_9_0_ByTheDarkWraith=13 NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=14 NewUIs_TDC_6_9_0_New_radio_messages_German=15 NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=16 Manos Scopes-Core Files=17 Manos Scopes-patch for 16x9=18 Realistic ammo amount for AA and deck guns=19 Critical hits 1.1 Torpedos=20 Critical hits v 1.1=21 Dynamic Environment SH5 Basemod (normal ) V2.1=22 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1=23 Dynamic Environment SH5 Waves (normal version) V2.1=24 Dynamic Environmental SH5 Shallow Waters V2.1=25 Dynamic Environment SH5 Atlantic Floor V2.1=26 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=27 R7 HiRes SteelVikings Optics=28 OPEN HORIZONS II_full v1.6=29 Flags=30 Custom Capt photo, Emblem, no crosshair, and awards=31 nVidia missing lights=32 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=33 Accurate German Flags1.1=34 Ail White Interior 1.0=35 AilBubbles 1.0=36 Black-white_crosses=37 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=38 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=39 Torpedo Splash=40 Trevally Harbour & Kiel Canal Pilot v2.8=41 U-Boat Ballast Tanks SFX=42 Sub_Exhaust_1_0_5_byTheDarkWraith=43 SubFlags_0_0_6_byTheDarkWraith=44 Conus' Graphic Mod 1.1=45 Damage assessment 1.1=46 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=47 SteelViking's Bunker Fixes V1.0=48 Sobers floor rusty=49 Video Main Menue=50 Shadow Improvement Mod=51 SIM FOR::::TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0=52 SD_NewMapColors=53 Simple Texture mod v1.0=54 SAS special abilities simplified V1 (MCCD) SH5=55 renow_points_0_compatible a fistfull of emblems version_by stoianm=56 OH II Minefield map=57 Naights Submarine Textures (internal) V1.1=58 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=59 new_KM_binos=60 R.E.M_by_Xrundel_TheBeast_1.2=61 Reboot's Hot Soup 1.1=62 Drifter's Brown Interface Colors v1.0=63 Elite German Black & Copper Torpedo=64 Enhanced FunelSmoke1.2_by HanSolo78=65 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=66 Less Annoying Footsteps=67 KZS Hull wetness for U-Boats + co tower and deck=68 Equipment_Upgrades_Fix_v1_4_byTheBeast=69 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151=70 Equipment_Upgrades_Fix_v1_4_Patch_1=71 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=72 SD_MapLocationNameFix_v1_2=73 stoianm pitch&roll for SH5 V1 (normal) WoGaDi Mod BetaSix These here are not installed, dont know if i need them: Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 Basemod sobers real trees sobers chimney smoke V2 sobers base wave mechanics V15 SH5 sobers base sky mechanics V1 sobers 3D deck spray mod V7 ImprovedWaves_Improved Pitch&Roll Capthelms SH5 Audio Mod Capthelms Lighting Effects mod I had a bad feeling and wouldnt let do everything by you. Hopefully i could help you SS Thanks!!! Last edited by LcSummers; 01-28-12 at 02:48 PM. |
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#988 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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@Nordermeer
1. The "no blue sky" issue was thoroughly debated in the Dynamic Environment Mod's own thread, earlier this month. I checked all versions of the mod, and there is no blue sky while using any. My own solution was a tradeoff: I overwrote the files that define the weather zones and env colors with those of the vanilla game and now I have blue sky, although I lost the rich diversity of environment zones developed by the authors of the Dynamic Env mod. 2. The missing dialog lines are missing because you did not install the original Mccd_1.04 mod. I installed the respective mods in this order, and now all dialog lines are in place: MightyFine Crew Mod 1.2.1 Alt w beards Mccd_1.04 MCCD_1.04_MFCM_1.2.1_compatible Hope this helps ![]() |
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#989 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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Do i need BRF 1.3 full
and WoGaDi Mod BetaSix ? I think it is somewhere implemented. Thanks LC |
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#990 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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