![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9631 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9632 | |
Navy Seal
![]() |
![]() Quote:
![]() If you want to reduce journal loading time drastically than do not save all journal entries. Save only essential entries, nav points, supermarks ect... ![]() Destroyed marks are somewhat glitchy, that is correct...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#9633 |
Swabbie
![]() Join Date: Aug 2009
Posts: 11
Downloads: 67
Uploads: 0
|
![]()
Does anybody know a way to change stock faces im Wolves of Steel with alternative ones with beards? I like them more (especially Dieter without cap kills immersion for me).
I tried to do that by simply loading alternative faces in JGMSE from MC mod after Wolves and Wolves update. It worked, crew faces changed. But it messed some scritps for crew members (give depth under keel, and weather report for navigator stopped working, no "alarm tauchen" and "tiefer verdamt" callouts, battery loading command and so on.) Thx for reply in advance. |
![]() |
![]() |
![]() |
#9634 |
Scurvy Dog of the Deep
|
![]()
I thought beards were in main mod from v 2.09e
" - TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently. " What is the difference with MFC Visually ? that mod changes other things not just images such as " INIT strategies to handle starting conditions" and "changes to script files" A Lot of non recommended mods don't work properly with WOS I think I get what you are trying to achieve the stock faces are pretty ugly it was discussed in this thread http://www.subsim.com/radioroom/showthread.php?t=163591 by The Beast Simon
__________________
Last edited by Cyborg322; 02-01-18 at 09:06 AM. |
![]() |
![]() |
![]() |
#9635 |
Swabbie
![]() Join Date: Aug 2009
Posts: 11
Downloads: 67
Uploads: 0
|
![]()
All i want is having alternative faces from MCMod (Mod that is already included in Twos, but with stock faces version only) instead of stock faces. Nothing more. I am able to achieve that by loading "alternative faces" with JGMSE but this way messes something up with crew commands and voices. Which shouldnt, as i recognise this as the same mod but with different crew models.
|
![]() |
![]() |
![]() |
#9636 |
Seaman
![]() Join Date: Nov 2017
Location: Earth
Posts: 34
Downloads: 225
Uploads: 0
|
![]()
after playing for a while im getting white textures
![]() ![]() edit: i fixed it by removing the antilag Huray ! ![]() Last edited by AirShark; 02-02-18 at 09:47 AM. |
![]() |
![]() |
![]() |
#9637 | |
Navy Seal
![]() |
![]() Quote:
![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#9638 |
Argentinian Skipper
|
![]() |
![]() |
![]() |
![]() |
#9639 |
Electrician's Mate
![]() Join Date: Jun 2017
Posts: 134
Downloads: 45
Uploads: 0
|
![]()
Hello everyone !
I have WoS 2.0.9 and I would like to know if I need to uninstall it before launching the .exe of the last update (2.1.2) ? What is the best way to update ? Thanks a lot |
![]() |
![]() |
![]() |
#9640 | |
Argentinian Skipper
|
![]() Quote:
The exe put 2.1.2 in your Mods folder. Regards. Fitzcarraldo ![]() |
|
![]() |
![]() |
![]() |
#9641 |
Electrician's Mate
![]() Join Date: Jun 2017
Posts: 134
Downloads: 45
Uploads: 0
|
![]()
Thanks !
All done. Great work. I did read the patch notes, can someone explain me this line : Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change). Do i need to change something manually ? Thanks! Last edited by Rosco74; 02-04-18 at 07:19 PM. |
![]() |
![]() |
![]() |
#9642 |
Navy Seal
![]() |
![]()
Restore the snapshot via Generic File Patcher...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#9643 |
Electrician's Mate
![]() Join Date: Jun 2017
Posts: 134
Downloads: 45
Uploads: 0
|
![]()
That doesn't help me a lot, I am not a pro modder sorry :-/
But thanks I ll leave it like that then |
![]() |
![]() |
![]() |
#9644 |
Argentinian Skipper
|
![]()
Is there some way to change the rate of good/bad weather days in campaign? I am cruising to my patrol area, August 1940, HT, and after 17 days, I have ever the same weather: 5 mts waves, clouds partial, no fog. I'm writing about weather observed and in game, not (bad) weather reports.
I play with low TC. No more than 128. Many thanks in advance. Fitzcarraldo ![]() |
![]() |
![]() |
![]() |
#9645 | ||
Navy Seal
![]() |
![]() Quote:
![]() Quote:
In my game weather changes aren't longer than 3-4, max 5 days...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
||
![]() |
![]() |
![]() |
|
|