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05-16-18, 10:55 AM | #931 |
Stowaway
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Hi guys.
No doubt WAC 5.0 is an awesome piece of work. However, how is the realism aspect? If I remember, WAC concept had been always focused around single missions rather then campaign and more on graphical parts of the game. |
05-16-18, 11:28 AM | #932 |
Commander
Join Date: Mar 2010
Posts: 457
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I have found it to be a graphical wonder, yes. As to mission focus? . . . To me, it's the same as the campaign structure of the original SHIII, but with additional, in-game missions.
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05-16-18, 11:46 AM | #933 | |
Stowaway
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Quote:
Does that mean the files concerning possible realism settings haven't been touched? |
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05-17-18, 12:08 PM | #934 |
Sea Lord
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@Sittingwolf
Like the name says... WarAceCampaign has als always focused on the campaign! I still claim that WAC has the most detail campaign files concerning the war operations that are simulated. But all in all many files were changed over the years. If you ask for special realism settings I can answer you if there were changes made. Realism is a big theme.. for example.. the stock and all other supermods offer a wrong type IX conning towers (too low). WAC5.0 uses Wise´s corrected conning towers. Or the wrong harbour positions... WAC has correct harbour positions. But in other aspects WAC may not be realism related. Depends what you ask for! @Niume Actually the patch is ready for testing... I would love to send you and Schlechter Pfennig a link tha you can test the enlighted problems. |
05-17-18, 11:50 PM | #935 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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Could you send me the link for the patch Han?
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05-18-18, 01:22 AM | #936 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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05-18-18, 04:40 PM | #937 |
Sea Lord
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Ok, patch download is ready to test guys!
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05-18-18, 10:03 PM | #938 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
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05-19-18, 05:45 PM | #939 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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Indestructable British sub
So . . . I'm headed out of Lorient when I notice something strange:
Over the next 20 minutes I watch as the Vorpostenboot repeatedly depth-charges, guns, and rams, the British sub . . . to no effect. So I finally decide to join the party. I hit it with 2 torpedoes . . . multiple 105mm rounds . . . nothing. I finally decide to see what happens if I ram it . . . It survives, I die. Seriously?? What's up with this sub that nothing --depth charges, machine guns, AA fire, 105mm shells, torpedoes-- dents it? |
06-03-18, 05:22 AM | #940 | |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
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Quote:
i unistalled the game and made a clean instalation. i d/l again all (wac 5.0+patch) files and still have the prob This is my mod list WarAceCampaign 5.0=1 WarAceCampaign 5.0 Patch_5.01=2 Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=3 1940 French bases=4 WAC5.0 Campaign_Atlantic_Baltic=5 WAC5.0 Subpens_Ambient_Light=6 Antisub net sounds muted=7 SH5 Liberty Ship for SH3=8 Torpedo_HAHD_512=9 U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=10 Please help |
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06-04-18, 01:01 PM | #941 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
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06-04-18, 02:14 PM | #942 |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
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ok thanks for the advice. I thought that maybe was the particles but any way i 'll check it
cheers |
06-06-18, 07:50 AM | #943 |
Sea Lord
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Ok guys..the last months/weeks I also have been a bit busy... the black sea campaign is getting more content.
There will be about 30 new russian units! Soon I will make a preview of some on my homepage. |
06-06-18, 06:28 PM | #944 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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patch feedback:
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06-07-18, 06:44 AM | #945 |
Sonar Guy
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If your patrol start before some country entered the war, the ship is illuminated and will be that way until the end of the ship final destination or end of your patrol, even if that country meanwhile enter the war. For the game, there is no illuminated ships, it is just ship with parameters in .cfg from what date to what date to be used.
For me the solution is, to make the start date for normal ships and the end date for the illuminated duplicate to be not historical, but 5 days to 2 weeks earlier (depend of the remoteness of the country). This reduces such meetings with illuminated ships that are already at war.
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