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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#916 |
Black Magic
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The thing I've found most useful in the changes I've made so far is the forcing depth test of edges. This lets you see if the line goes 'under the floor' and thus you need to raise the waypoints some.
The ability to reload the waypoint edge files is the second most useful thing. This really won't apply anymore once I complete the waypoints/edge editor. I will agree that not being able to see the animations in the app is a hinderance currently to setting new waypoints. But animations are rising fast on my list of things to do for the app ![]() I need to code in the reading of the other waypoint edge files - the ones that define edges between rooms so we can see room interconnects. Cloning of bones is next up on the list though ![]() |
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#917 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi TDW,
As you know I'm on my firsts steps on the GR2 editor. I have some (basic) doubts: 1. I noticed that some .GR2 files inside SH5 folders aren't yet oppened by the editor. (or is something that I'm making wrong?) 2.After open/save some GR2 files with this editor I'm not more able to open them on the Goblin editor. (or is something that I'm making wrong?) 3. You editor have some keyboard short cuts, for example to accelarate the 3d image zoom, rotation, etc? 4. How I can set the GR2 editor to have/see big 3d images like we can see here in some pics? Thanks by any advice!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#918 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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![]() ![]() I'll try to help you : [Quote :] 1. I noticed that some .GR2 files inside SH5 folders aren't yet oppened by the editor. (or is something that I'm making wrong?) Well did you settle, the parent folder in the menu "file"? choice or "regional" setting Or you could tell us what are the names. GR2 incriminated ? 2.After open/save some GR2 files with this editor I'm not more able to open them on the Goblin editor. (or is something that I'm making wrong?) No ideas, never had this problem ![]() ![]() 3. You editor have some keyboard short cuts, for example to accelarate the 3d image zoom, rotation, etc? Number pad : - 8/2 : forward/backward - 4/6 : left/right - 9/3 : up/Down + Shift = fine displacement Mouse : Right button pressed+Forward/Backward = Zoom ( there are precision settings for this in menu "camera" i have set my "clip planes:Near" to 0,000010 ![]() Left button pressed rotation ![]() ![]() 4. How I can set the GR2 editor to have/see big 3d images like we can see here in some pics? You can maximise the windows , But this is true, that if we could minimize the bottom menu, it would be cool ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 03-13-12 at 02:20 PM. |
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#919 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Later today I will look at these files that I mentioned and will return here. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#920 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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#921 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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Before other subs are modelled I really have High hopes that this editor will open up some excellent crew mods that will give a more realistic and reactive crew that will run to their stations and react to damage and being dc'ed....
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#922 | |
Black Magic
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![]() @Rubini - press H for the dynamic help menu. This menu dynamically changes based on what you have selected/are doing (in that menu you'll find the key for camera settings which tells you all the possible mouse button/movement combinations) ![]() Also, which files did you try to open in SH5 that the app couldn't open ![]() |
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#923 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Seems that was some mess from my end again, as today all files that i tried to open were ok. I will look carefully tomorow to make a good feedback on the matter. Today i was tring to change the light/texture of the light bulbs inside rooms (they are always white day and night...with all that red light! ![]() Sh3 also have empty texture for light bulbs but with S3d we can add emissive property and change the light colour. Probably this is also the same on Sh5, but seems that GR2 editor yet don´t allow me to change these properties? The files in question:Room_CR.GR2, bone CR_bec_sticla, bec_submarine.dds. See you tomorrow. Going to bed now!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#924 | |
Black Magic
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#925 | |
Ocean Warrior
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Location: São Paulo Brazil
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Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#926 |
Ace of the deep .
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I cannot see what parameter changes the color for bec_stida ? Is the dds being used for the color ?
![]() Last edited by THE_MASK; 03-14-12 at 04:45 PM. |
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#927 |
Stowaway
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Very Cool job you're doing!
I don't get home often enuff to play with your App now days. But I'm happy to see you 'kicking behind' with your work!! ![]() |
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#928 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Seems that this ExtendedData is about the 3D object itself...what we need is a Material colour property edition...at least for this work with light bulbs colour/light emission. Let´s wait for TDW input on the matter.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#929 | |
Black Magic
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#930 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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