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03-13-10, 02:30 AM | #916 | |
Admiral
Join Date: Apr 2005
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Quote:
Yes in the russian subs, so saying the mod works correctly is a bit of a strech. |
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03-13-10, 08:01 AM | #917 | |
Argentinian Skipper
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Quote:
With the default units of DW, the 1.1 "beta" mod works fine for me. The new problem of TIW alarm isn´t present with incomings torpedoes to default subs, I use Windows Vista Home Premium. English voice pack not installed. Offline tests. I´ll make new tests with the others units in RA 1.1 "beta". Regards. Fitzcarraldo |
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03-13-10, 10:53 AM | #918 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
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I've just tried out RA 1.1 beta and have a question about the mast detection:
In a quick mission (helo), I'Ve got several 'mast search fixes' of a Nacken SSK at 68 feet. How is that mast search implemented in detail? |
03-13-10, 03:12 PM | #919 |
Sonar Guy
Join Date: Jun 2005
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What is the main difference between RA Mod (DWX..) 1.0 and 1.1?
As well, with DWX 1.0, scenarios to be used are only the ones coming with it (unless there is a site with updated ``DWX`` scenarios? Thank you Mau |
03-13-10, 04:00 PM | #920 |
Admiral
Join Date: Apr 2005
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May I say "Who cares ?".
Really, nobody is going to play DWX1.0, 1.1 is the latest version. This is going to be the official mod. And the modders are not going to release a change log, they say there are too many changes to keep track of. So use DWX1.1, and read the documentation included (weapons manual, sonar profiles, and shipwreck missile employment). Any mission can be made DWX1.1 compatible. Nothing difficult right there. |
03-13-10, 04:50 PM | #921 |
Sonar Guy
Join Date: Jun 2005
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Why going with ''Who cares''.......
I just ask a simple question. If you do not know the answer it is just as easy to say that there are no change log that was done. Understand that we usually use the latest MOD (when it works fairly well). Right now I do not have acces to 1.1, so I would like to know what I can expect in comparison with 1.0. Again I was just asking a simple question. And for the other question, I guess the answer was no. We have to modify them. You said it is easy. I will try fo find myself where to look to modify them. Thank you anyway |
03-13-10, 05:19 PM | #922 |
Admiral
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Ok Mau, if you want to know the relevant changes you may read the official thread on redrodgers forum. In the last 10 pages you'll get a fairly good idea of what the major improvements are.
Porting missions from DWx1.0 to 1.1 should be mostly automatic. The biggest differences are going to come from Lwami and At3 that both use a fairly different database from that of DWX. In this case you will need to verify that the playable units haven't changed etc... Of course make sure all triggers reference the correct units. Sensor enhancements may make a mission designed for lwami or at3 to be "re-jauged" for DWX. Otherwise the mission may prove too difficult or too easy. |
03-13-10, 05:30 PM | #923 |
Sonar Guy
Join Date: Jun 2005
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Thanks a lot Goldorak!
Yes i meant from the LWAMI or Vanilla scenario to DWX (let say the scenarios we can find on Subguru). So it can be fairly difficult. So, do you personnaly wait for the fixed 1.1 and still play with 1.0 until then? Or you are still playing 1.1 (sound bug) anyway? Thanks again Mau |
03-13-10, 06:15 PM | #924 |
Admiral
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I'm playing with 1.1 for the moment (I cancelled 1.0 the moment 1.1 was out ^_^ ).
I just don't use the 3 russian units that activate the bug. |
03-13-10, 06:20 PM | #925 |
Sonar Guy
Join Date: Jun 2005
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Is there a way I can find the 1.1?
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03-13-10, 06:43 PM | #926 |
Admiral
Join Date: Apr 2005
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I don't know.
Nobody is hosting the mod as far as I can see. |
03-14-10, 06:06 AM | #927 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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RA 1.1. host
It is osted in Poland as one big file, have fun.
http://dangerouswaters.pl/download/RaDWX_v1.1.rar |
03-14-10, 10:16 AM | #928 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
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possible bug in beta 1.1 (?):
Quick Mission, MH-60...Torpedo with circle pattern acquires hostile submarine: [5180] NSE: Sierra-I SSN detected by Mk 50 Torp [User] with Active Sonar at rng 1005 but it does not prosecute the target but continue its circle pattern. Or have I missed sth...could it be the shallow water of 280 depth(sonar conditions?) |
03-14-10, 12:20 PM | #929 |
Sonar Guy
Join Date: Jun 2005
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Thank you dd149!
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03-14-10, 04:26 PM | #930 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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My pleasure, it helps while waiting for the final version!
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reinforce alert |
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