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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#901 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I've never had "unsinkable" targets, but it does seem that they often sink very slowly. I don't play that much, so there could well be such ships for all I know. |
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#902 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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How is the damage repair really activated? I noticed that after I took some damage from an air attack that nothing would be repaired although crew was on battle stations and the damage control team was activated. I watched the red little bar next to the damaged station and accelerated to TCx256 and waited several hours but the status of the damaged stations would stay the same. What am I doing wrong or what am I missing? I am using SH4 1.5 + RFB 2.0 + patch + corresponding RSRDC + patch.
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#903 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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@ Mido, be sure that the area you want repaired is at the top of the priority list. Also, certain areas may not be able to be repaired at sea, or while submerged. What exactly was damaged?
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#904 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I was surfaced when I tried to repair the damage. I just "escaped" from the situation and started it again from the last save. |
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#905 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Finally I got everything to work but now I got a new submarine (Gato class) and there are no slots to man the deck gun!? Anybody knows how to man the deck gun in a Gato class submarine with RFB? There is Hogan's Ally, Damage Control Team and AA Gun but no deck gun although the deck gun is there.
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#906 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() You should be able to see all the crew slots when you toggle off the HUD. Use the [Del/ . ] key, I think. |
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#907 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Deck Gun Problem ![]() |
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#908 | |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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#909 |
The Old Man
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Isn't the missing Deck Gun Crew Slots a know issue.
This happens some times when changing Deck Gun Mount position. Try Changing your Deck back to other mount location. |
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#910 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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#911 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I just finished a patrol and sank 5 of them (Yes, Medium Old Composite Freighters), 4 of them with one torpedo impact (the other were duds) and one with two explosions. The longest "sinking time" was about 2 1/2 hours and I accelerated it with about 50 deck gun rounds. All that happened on a patrol in the Marshall and Gilbert Islands with RFB / RSRDC. Since I am playing without map updates my targeting is not perfect and the torpedoes almost never hit exactly where I am aiming at but they hit somewhere.
How long are you waiting? What time do you expect for the sinking? |
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#912 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#913 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I just "survived" some heavy depth charge attack but had many casualties, some of them fatal. Finally after hours of trying to hide from that IJN destroyers I got away and started repairs and sorted out the dead and alive but wounded crew members and became functional again. After that I saved the game and when I reloaded it this morning everybody "cured" over night, even the fatal casualties...???
Is this a game bug or is this related to RFB? |
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#914 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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I have had that happen too, using stock or TMO game. It has been sporadic though. SOmetimes they permanently dead, or sometimes they rise again to the living.
Most of the time though, if a crewman "buys the farm", I have to replace him when I get back to port. I think they forgot add an option for burial at sea, so as to open up a slot for crew to take their place. Or send them up with debris to try to deceive the DDs of your supposed doom.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#915 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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It seems to happen only after saving and reloading the game, almost like a cheat..., same as the weather "fix".
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