![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
where is the Ops mod in rub1.43? is it in single player.
|
![]() |
![]() |
![]() |
#2 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
|
![]()
Destroyers or escorts seem to be death in 1940; one of them
came down on me and dropped several accurate salvoes, end of my boat |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
...and I assure you, that was entirely your fault :rotfl:
Unless you stay surfaced, escorts are less efficient in RUb 1.43 than any other SHIII version. |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
I have found the destroyers pretty easy in 1940, they detect me but running at silent speed fools them, ive slipped away many times. I notice they stay around longer than usual though.
I did 9 patrols in a IIA to save enough renown to get the IXB in Wilhemshaven. My first patrol in the IXB didn't even leave port! the game mission starts with the IXB side ways!!! so the front and rear are imbedded into the concrete. I can't leave cos i can't do anything its just gets damaged until i die. So ive had to go back a few missions to where im in kiel and choose a VIIb instead. Maybe avoid Wilhemshaven base altogether and wait for Loriet to show up. |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
OK BEERY that it!
I want my deck-gun time back, its way to long for me. i gave up and just fired two torps and sunk her. How can i edit the deck gun timing to be shorter. Please ![]() |
![]() |
![]() |
![]() |
#6 |
Watch
![]() Join Date: Jul 2003
Posts: 17
Downloads: 0
Uploads: 0
|
![]()
Beery
Can you confirm wether or not you are aware of a sound issue when the ballast tanks vent on diving ? Thanks John |
![]() |
![]() |
![]() |
#7 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]() ![]() "So no need to panic crew, i have everything under control just abandon ship and dont forget to speak english" |
![]() |
![]() |
![]() |
#8 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
||
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#10 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
|
![]()
30th mission using RUB 1.43:
the nights are darker, the waters too. The map now is a real map, I'm quite happy on my IXD2. But I have a doubt about the playability of the "rubbed" sh3: I met convoys almost excluvely, not problems to intercept them, I went at the head of the convoy every time and I waited the ships coming up. The work is easy (no manual targeting) and I sunk about 50000 tons from 3 convoys (early 1943). I use this tactics always, but I find that the game is slightly boring, before the mod I had more difficulties to find convoys, now I'm plenty of convoys. I was attacked by 2 DD for about 3 hours, but no damages from them, fortunately they had a reduced sonar angle. In the instock game you had no chance to escape from 2 DD. Anyway the mod worked fine for me. |
![]() |
![]() |
![]() |
#11 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
|
![]() Quote:
Which convoys did you engage? What were the escort numbers? By '43 you ought to be seeing 5 escorts minimum for most convoys. Perhaps the AI sonar has been nerfed too far? More playtest reports are needed.
__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
|
![]() |
![]() |
![]() |
#12 | ||
Watch
![]() Join Date: Jul 2003
Posts: 17
Downloads: 0
Uploads: 0
|
![]() Quote:
Basically it happens whenever I order the boat to dive - there is th sound of air rushing (very cool incidentally) but it seems to distort into a piercing staccato noise (try to imagine the sound of a 56k modem dialing up but VERY loud and piercing ) I think this is happening when a different sound effect kicks in at the same on diving, there seems to be a conflicition or something, but its definately there, and definatley happens! Fauiling that could you tel me what the offending file is called so I can try renaming it or removing it Cheers John |
||
![]() |
![]() |
![]() |
#13 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
|
![]()
Jason, could be the deep charges too weak? I escaped without damages while the DC were exploding letterally on my head. I think the DD sonar is good enough, 3 hours to get out of their range.
|
![]() |
![]() |
![]() |
#14 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
The depth charges have been changed in RuB to realistic values. If they're weak, that's how they were in reality.
|
![]() |
![]() |
![]() |
#15 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
|
![]() Quote:
Now there is a change to evade from DD's, but planes is more aggressive, as it should be. I think it was airplanes and also Hunter killer groups that took out the most of the subs? |
|
![]() |
![]() |
![]() |
|
|