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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#77 | |||
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
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I was more surprised than amazed tbh, already done Gap, dont know why the black square shows in that shot, I could not see it when I grabbed it, and its good in Goblin as well ![]() |
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#78 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
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@Vecko .....looks good enough to me as well
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#79 |
Nub
![]() Join Date: Aug 2015
Posts: 4
Downloads: 33
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it will really be 75 meters instead of 45 meters?
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#80 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > adrien89
Subsim <> How To Donate <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#81 |
Gefallen Engel U-666
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adrien89!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#82 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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Well I can rename the main (model) bone in the hull and ct files, as long as they are not modded. the hull with a changed texture sometimes works sometimes not.
the ct with a changed texture however seems to work, and will reload in the editor, but in goblin there is nothing there, no model shown at all, and only one collision mesh shown in the file tree (thats a fail then) in both cases the editor throws an unhandled exception, but if you continue and save the file it is fine and reloads ok, and everything shows up in Goblin @Gap a quick look in Rosslers book... says the IXD2 had 1 pair of the original 9cyl diesels plus a pair of 6cyl 1500hp diesel/electrics. Last edited by mkiii; 10-31-17 at 01:02 PM. |
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#83 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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#84 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Type VIIA: 2 x MAN AG, 6 cylinder 4-stroke M6V 40/46 diesel engines Types VIIB to VIIC/40: 2 x supercharged MAN, 6-cylinder 4-stroke M6V 40/46 or 2 x supercharged Germaniawerft 6-cylinder 4-stroke F46 diesel engines Types IXA to IXC/40: 2 x supercharged MAN, 9-cylinder M9V 40/46 diesel engines As long as the the latter (9-cyl) engine had its valves covered, and we can recycle the 6-cylinder diesels featured in stock U-boat interiors as additional engine for the IXD2, we should be okay ![]() |
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#85 |
Nub
![]() Join Date: Aug 2015
Posts: 4
Downloads: 33
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sorry on english and no ****
i was wondering if all the submarine will be redone or just know a uboot VII that will look like uboot IX I go on this forum 1 faith per year to see the new mod etc .. and your subject attract me |
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#86 | |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
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No need to be sorry. I was just unsure what you were asking |
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#87 | |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
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#88 |
GLOBAL MODDING TERRORIST
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#89 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
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I saw the U534 at Birkenhead docks in 2002 when some preservation trust had it, it was an imposing piece of steelwork.
a few years later the local authority bought it, chopped it up into five pieces and put it on display at woodside ferry terminal as a sort of museum. never went to see it there. |
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#90 |
Nub
![]() Join Date: Aug 2015
Posts: 4
Downloads: 33
Uploads: 0
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hanks to you for doing this mod i can not wait to see the inter
I will follow this subject in silance XD |
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