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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2005
Posts: 67
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I'm not entirely sure if this is a bug or not but I just had the weirdest periscope issues patroling of Honshu.
First off I was at a depth of 20m (which is deeper than periscope depth which I think is 15m?) and when I raised my attack scope I could see above the water occasionally when a wave didn't hit? Also is it normal at periscope depth for you to turn the scope to 180 degrees and you can see your butt(stern) sticking out of the water depending on the waves? It wasn't calm seas mind you, but it wasn't a storm either. To top things off if I lowered the periscope while still looking through it, instead of it coming down and me seeing the waterline rise till falls below the surface I see the waterline drop as if the periscope is being raised...wtf?!??! It was so weird. Anyone else get funky periscope action like this?? |
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#2 |
Stowaway
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yeap. happened tonight.Are you using the Post Process filter by any
chance?First time I used it tonight and got the periscope problem and the message menu delay.:hmm: P.S. it happened at nightime |
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#3 | |
Bosun
![]() Join Date: Apr 2005
Posts: 67
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What exactly was your issue. I know I described it poorly but I think we had the same problem. Lets clarify and perhaps add to the bug thread? |
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#4 | ||
Stowaway
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It was strange.First I thought my scope was down or coming down than I tried raising it but I couldn't get a view I saw something green(water I would think) than nothing but black.I then tried my observation scope thinking i got them mixed up same thing.Also tried to run at 10 feet think I was getting swamped by waves still no view.:hmm: |
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#5 |
Swabbie
![]() Join Date: Jun 2005
Posts: 12
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Well, I was pretty good with sonar in SH3, but I must admit that after hours of working with it, the sonar in SH4 baffles me (no pun intended).
Actually, I can't even get the sound of my own baffles and screws at 180 degrees when running low and slow. I have read the other threads, about using HOME and END keys. I make sure I am at or below 70 feet or so. I am all stopped. My sonar guy never reports anything except "No sound contact" and I have never heard any screws myself. I've probably stopped for 50+ sonar checks by now. Can anyone envision what I am doing wrong? There must be some additional step that I am forgetting? Thanks in advance! |
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#6 |
Stowaway
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are you sure any ships are actualy around?
All i know of is that you need to be atleast 17 feet down or sonor wont work. Also i very much doubt you can hear your own screws but im not 100% sure on that. Atleast in SH3 the sonor had dead zones at the bow and stearn where you couldnt hear anything. I suspect the same is true for US boats. |
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#7 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Lio,
In SH3, if you man the Hydrophones yourself you can turn the dial to where you can listen to the 160-200 degree area, and... clearly hear your noise from your own sub. And if you were at ahead slow and there was a DD doing 18 or more knots 200 meters away(maybe more) in that area you could hear it, and it would also show up as a contact on the map, assuming you used the option to show contacts that is. It was a dead zone only to your AI Sonar guy, as he always 'quickly skipped' that area.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. Last edited by OneTinSoldier; 03-25-07 at 11:47 AM. |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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Whenever I hit my ' key to get my rudder amidships, my CE says "rudder...rudder". Rudder hard to port or stbd my CE is fine. Only happens with rudder amidships.
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#9 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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#10 | ||
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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"Yes Sir, Rudder 20 degrees." In SH3 that response would have been, "Yes Sir, Rudder 20 degrees to Port." Which is much better IMO. When you click the ' key on your keyboard in SH4 you get a crew response of "Yes Sir, Rudder." ![]() In SH3 the response is "Yes Sir, Rudder 0 degrees." Which is much better IMO. IMO, they have taken some rather large steps backwards from SH3 regarding sounds and crew interaction. It's that simple.
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#11 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
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Well I bought the Direct2Drive (Ubisoft) download last night and here are two issues:
1. I selected NOT to install the DX9c as I already have it and game would not load because of missing files. So game does NOT recognice previous install of DX9C 2. I have ghost. Not faded but see thru crew members when on deck. Is it because I didn't install the (forgot name?) GameXXX?? that is in the selection for install? I also didn't install Adobe but I did install the Media 9 codec. 3. Filters OFF but game still looks fuzzy at 1600x1200. |
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#12 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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I also play at 1600x1200 (the native res of my 22 inch LCD monitor) and I will say the game/sim is DYING for a genuine, honest, unfaked 1600x1200 3D Rendered World Resolution and Anti-Aliasing. Jaggies edges and the shimmering on them are everywhere I look, and it makes the otherwise good-looking graphics a mess.
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#13 |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 2
Uploads: 0
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I don't know if this has been mentioned before, but when I try to zoom in on the Nav map or Attack map it goes black - the tools are still there but the map just goes black until I zoom out again.
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#14 |
Seaman
![]() Join Date: May 2006
Location: Dallas
Posts: 41
Downloads: 6
Uploads: 0
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Not really a bug, but something minor that should be fixed. The USS Thresher (SS-200) is in correctly spelled in game. I was assigned the boat ingame and all of the ingame text refers to it as "USS Tresher."
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#15 |
Weps
![]() Join Date: Nov 2005
Posts: 351
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Big annoyance is, like in sh3, that your boat is tilting in wrong direction when diving/surfacing. I.e. the bow is seems to rise when you crash dive etc... Most visible, when standing in control room or conning tower facing port or starboard.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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