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08-23-12, 06:57 PM | #76 | |
Ocean Warrior
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Quote:
Here is what you are asking for - http://www.subsim.com/radioroom/showthread.php?t=167037
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08-24-12, 05:22 PM | #77 |
Nub
Join Date: Aug 2012
Posts: 3
Downloads: 47
Uploads: 0
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Got it. Thanks buddy!
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09-05-12, 09:48 PM | #78 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
JoneSoft Generic Mod Enabler (JSGME) 2.6.0.157 link: http://www.gamefront.com/files/21681483/JSGME.7z OR http://www.subsim.com/radioroom/down...o=file&id=3559 |
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09-06-12, 04:13 AM | #79 |
Eternal Patrol
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Has already been mentioned, and addressed in post #67.
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09-07-12, 07:29 AM | #80 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Last edited by Mikemike47; 12-02-12 at 10:42 AM. |
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09-07-12, 07:50 AM | #81 |
Weps
Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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Not trying to offend anyone but should this topic not be unsticky'd?
It's a 2 year old topic with dead links, and its the old version of JSGME, lots of people are misguided by the title, i was gone for a while and fell for it like a fly falls for sh.., well you know what a fly likes. Maybe just a topic with the link to 2.6? Or just post 67 and close it? What ever happened to this mod and it's creator? |
12-02-12, 10:43 AM | #82 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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JSGME update
http://www.subsim.com/radioroom/down...p?do=cat&id=74
Now the JSGME pdf file is added to a downloads utility section has a separate download. The other JSGME download package has the pdf file with it now. Thanks Sailor Steve and Neal Stevens for the help. |
12-02-12, 10:58 AM | #83 |
Eternal Patrol
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Good job!
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“Never do anything you can't take back.” —Rocky Russo |
12-13-12, 01:18 PM | #84 |
Captain
Join Date: Dec 2012
Location: Now live in NC
Posts: 6
Downloads: 96
Uploads: 0
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slow user
I am very sry about ask this but is there a video on JSGME V2 6 on how to install it and add mods and again i very sry about asking this but i am not good at unstanding this mod stuff i just play SH3 so if any one can help please post a video win7 user
ty you all |
12-13-12, 03:16 PM | #85 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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If you've used JSGME to enable mods for SH3, then the procedure would be exactly the same for SH5. If it's still unclear, this video may be of assistance:
Hope it helps and welcome to Subsim!
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
12-14-12, 11:09 AM | #86 |
Captain
Join Date: Dec 2012
Location: Now live in NC
Posts: 6
Downloads: 96
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slow user
ty for the help do i need the GWX 3.0 to make this work?
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12-14-12, 11:12 AM | #87 |
SUBSIM Newsman
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Welcome to SubSim EDWARDLA!
^
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12-14-12, 11:29 AM | #88 | |
Born to Run Silent
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Quote:
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12-14-12, 03:24 PM | #89 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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No. It'll work with it, or without it. GWX is an all-in-one megamod which comes with its own installer. If you do choose to use it, you can always add additional mods via JSGME.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
12-16-12, 04:02 PM | #90 |
Captain
Join Date: Dec 2012
Location: Now live in NC
Posts: 6
Downloads: 96
Uploads: 0
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ty
tks guys for the help got it up and run tks again
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