SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-04-21, 01:07 PM | #76 | ||
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Vanilla SH5 only has limited selection of nations, TWoS (or to be specific OHII which is included in TWoS) added many more. Roster file in stock version of my mod does not include these nations (but I was too lazy to make separate table, sorry ) |
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11-04-21, 02:40 PM | #77 | ||
Grey Wolf
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Error message : I would like to convert the Raised quaterdecker (Moygannon). Quote:
OK, that was what I thought. It's like SH3. |
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11-10-21, 05:45 AM | #78 |
Grey Wolf
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11-27-21, 04:18 PM | #79 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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And another WIP, Hunt class minesweeper:
This is late WW1 design, but 29 of these still served during WW2. |
11-27-21, 09:10 PM | #80 |
CTD - it's not just a job
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Very nice! Now, I must ask: Do you have plans for dat file SH4 conversions for all your ships, or are we all going to have to play SH5 for these?... lol
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11-28-21, 06:57 AM | #81 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I've never played or modded SH4 (Pacific theatre's never been my thing in subsims, due to inverted difficulty curve), so at least for the time being I don't plan to relase SH4 mods. That said, if someone would like to relase them for SH4 I will be happy to assist. I can provide s3d compatible meshes, textures and maybe help with these controllers that I know how to setup, leaving only SH4 specific controllers and in-game testing.
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11-28-21, 11:23 AM | #82 |
CTD - it's not just a job
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Oooh-ooh... we will try to take you up on that offer! Thank you! We do have a few connections we can call on, and will attempt to make time for the conversions and not bother you too much about it. SH4 is also sadly lacking in coastal vessels, relying on a few "fishing" boats, which are re-worked tugs (or is it the tugs re-worked from fishing vessels??) and several sampan. That is basically it. Thank you again. We'll be in touch!
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11-28-21, 06:50 PM | #83 |
Village Idiot
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You need to use version 1.1.451.1
Then correct the 3D models in an out side program since TDW has a flawed way of importing to the GR2 files. I'd say it's like needing a 50 gallon drum to carry 10 gallons of water. |
11-30-21, 07:37 AM | #84 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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11-30-21, 10:35 AM | #85 |
Grey Wolf
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11-30-21, 11:18 AM | #86 |
CTD - it's not just a job
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There is an animated crane in SH4, and I was thinking of attempting to have "moving" fishing nets and booms on a fishing boat:
but getting the net to "play out" would be a tough bit of artwork. Maybe just have the boat with the nets already deployed, and towing them? I dunno... It'd be cool to see, but how many players would look before shooting anyway?... lol |
11-30-21, 11:30 AM | #87 | |
Village Idiot
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11-30-21, 11:31 AM | #88 |
Grey Wolf
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11-30-21, 11:33 AM | #89 |
Village Idiot
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If Imported properly to a GR2 file? Those models are not that high in details.
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11-30-21, 12:07 PM | #90 | |
Grey Wolf
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Don't forget to add lots of seagulls all around... |
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