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04-10-11, 10:01 AM | #76 |
The Old Man
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I really like the idea of seeing entire TDC.
At the same time I also like your last mock-up. Hard to beat this look. Will the intigrated levels (Fuel, Battery, Compressed Air, Co2) be added. |
04-10-11, 11:41 AM | #77 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Quote:
You remember the dials Makman used in his Interface??? This will be the 4 Dials that will apear when you scroll your mouse over the togglemode button for silent running in the left side of the console. Is one of the many points to hook up Regards DrJones |
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04-10-11, 12:22 PM | #78 |
The Old Man
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Just below the TAI-MAP there are 4 buttons. Are those controlls for verticle tubes to launch mines from VIIC/41?
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04-10-11, 12:33 PM | #79 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
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this has to be the best single develoment for SH5 I have seen yet, no offense to the many amazing mods and modders. Makman is a genius for designing this GUI and DR Jones you are a technical maestro for adapting and implementing this. Hats off to both of you
oh and of course reaper too Last edited by brett25; 04-10-11 at 02:13 PM. |
04-10-11, 01:08 PM | #80 | |
Samurai Navy
Join Date: Jun 2009
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Quote:
The 2nd of the left is to call the Big Compass the 3rd of the left is to call the Options Menu... Regards DrJones |
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04-10-11, 01:38 PM | #81 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Thanks a lot
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04-10-11, 03:56 PM | #82 |
Bosun
Join Date: Mar 2009
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Certainly is Pretty !
I like the "Cleaner" look, Great Stuff ! Be Well............. |
04-10-11, 09:31 PM | #83 |
The Old Man
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Torpedo Controls - LUT
I don't see any Topredo controls for LUT setting. Is this part of UI a Pop-Up when clicking a button or do we have to use Big TDC UI for that?
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04-11-11, 02:24 PM | #84 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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04-16-11, 03:15 PM | #85 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Today i had some time to create a control panel for the tube control.
For each tube you have to flood it before you can open it. there are also some digits to tell you about the loading status of the tubes. Stormfly gave me some sounds for flooding and opening it. My idea is for the time sound is playing to create a blink for the lamps. I just have to figure out now, how i can implement this. has anybody an idea how it is possible to implement a switch between the visible index from a static bitmap array controlled by time got from playing lenght of the sound and the times it has to blink. Still didn't find a way Best Regards DrJones |
04-16-11, 03:55 PM | #86 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Quote:
This was the code - may be of use: Its in my TorpedoSolution.py script Code:
def StadimeterAct( sender ): global FlashingIcon if FlashingIcon != False: return else: item = PageTorpedoSolution_RightPanel_StadActWhite count = 5 if item.Visible <= 0: return if item.Visible and count <= 0: item["blinking"] = None item.Parent.AnimationStopped -= BlinkTimerAnimationStopped return if not item["blinking"]: item["blinking"] = True item.Parent.AnimationStopped += BlinkTimerAnimationStopped item.Visible = not item.Visible DurationInSeconds = 0.3 if not item.Visible: DurationInSeconds = DurationInSeconds / 2.0 #set the animation on the Parent because animations don't run when an item is not visible a = item.Parent.StartAnimation( MenuItemWrapper.AnimationTypes.Timer, 1.0, DurationInSeconds ) a["blinkitem"] = item if item.Visible: count = count - 1 a[ "blinkcount" ] = count FlashingIcon = False |
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04-16-11, 03:56 PM | #87 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Simply superb DrJones!
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U-552 Tiger IDF |
04-16-11, 04:18 PM | #88 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Quote:
Regards DrJones |
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04-18-11, 08:40 AM | #89 |
Serial Port Protector
Join Date: Sep 2002
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looks good,
I realy like the switches ! The lamps should have the same texture structure but different colors. Would be nice seeing this placed into the whole picture, maybe you could use some photoshop layers from Magui for it ? Regarding the loading status, i personal wont like it to much, i wouldnt miss them. ...if you manage all this blinking fitting with sound (blinking could also start 2 seconds before the sound play, end 1 second after the sound is finished) that would be awesome !
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Stormy...... |
04-18-11, 02:03 PM | #90 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Downloads: 788
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I find this control panel absolutely perfect for this U-Boat sim! Really love this! I can´t wait to try it
When your famous sound mod, Stormfly, will be compatible with this UI mod, SH5 will turn a whole lot better!
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U-552 Tiger IDF Last edited by Sepp von Ch.; 04-18-11 at 02:26 PM. |
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