SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-25-10, 03:05 PM | #76 |
Black Magic
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edit the file TheDarkWraithUserOptions.py and change the UI Style to what you want.
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03-25-10, 04:33 PM | #77 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Im using the SH5 Enhanced version its great
thanks for the hard work you have put in |
03-25-10, 04:46 PM | #78 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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03-25-10, 04:51 PM | #79 |
Black Magic
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new version 1.1.0 released. This is a bug fix, new features addition, and mod support update. See post #1 for details.
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03-25-10, 05:18 PM | #80 |
Officer
Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Will try and have a look tonight.
This is a hell of a project DW. You have 3 UIs to deal with! I'm sure there is shared code but there must be a lot of work to do! |
03-25-10, 05:30 PM | #81 |
Soundman
Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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Let me just get this straight. Auto-targeting doesn't work with this mod?
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03-25-10, 05:36 PM | #82 |
Black Magic
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03-25-10, 05:36 PM | #83 |
Black Magic
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03-25-10, 05:40 PM | #84 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I have found a small problem with the SH3 style UI. The on screen meters (Fuel, Compressed Air, Battery, CO2) overlap some of the officers avatars for some screen resolutions, making them unusable. Perhaps you could make the positioning of the officers easily customizable?
Other than that, everything works wonderfully with the SH3 style UI. Thank you for your ridiculous amount of hard work! |
03-25-10, 05:44 PM | #85 |
Soundman
Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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03-25-10, 06:13 PM | #86 |
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Many thanks for this
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03-25-10, 06:42 PM | #87 | |
Black Magic
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Quote:
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03-25-10, 06:51 PM | #88 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Page not found on http://www.filefront.com/15931501/Ne...DarkWraith.7z/
Edit: Disregard Guess the sites busy. Working Ok. |
03-25-10, 06:55 PM | #89 |
Sailor man
Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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thank you!
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03-25-10, 07:31 PM | #90 |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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2 things I noticed, not sure if they are related to this mod or stock bugs(?)
1-) In F3-NavMap screen, click the captain log icon on right upper corner. Close it with the X. return to bridge with the navmap icon on right upper. I get this weird gui bug on the TAI, and controls on left side, and some kind of command icons (clickable) behind the actual depth dial. (If I go back to NavMap and return, everything is back to normal) 2-) After I identify a ship in UZO screen, using my watch officer (shift-I shortcut) I click on the name of the ship, recognition manual doesn't open at the actual's ships page, just a generic type opens up. Both minor and might not be even related to your work DW. Other than these everything seems to be working so far
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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dbrn, favorite, new ui |
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