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10-27-15, 03:49 PM | #76 |
Ace of the Deep
Join Date: Mar 2006
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Hi,
my guess is that a RWR was never used to shadow/detect ships. Indications for this are: a) I have never seen any source mentioning such a use, b) bearing information would be very important for this and it seems that bearing information was never much of a concern in the development of RWR, and c) ship's radar was always ahead of airborne radar in terms of wave-lengths. If my guess is true, my workaround with the RWR height simulates real-life performance quite well ---> there are more important issues to tackle Regards, LGN1 |
10-28-15, 10:48 AM | #77 |
Officer
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Another idea:
What's about sending and receiving messages in periscope depth if the Antenna was extended before?
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10-28-15, 01:29 PM | #78 |
Pacific Aces Dev Team
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Fader
do you intend on keeping it as a complementary patch to H.Sie as it is now, or are you considering integrating it all into one? I'm asking because from the user's point of view, having a single patch thing to deal with is much easier, and now that H-Sie's is open source maybe merguing it with your own one and operating always from the outside without any need of modifying the .exe would be good.
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10-28-15, 02:44 PM | #79 | ||
Ace of the Deep
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Quote:
Quote:
Quote:
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10-28-15, 05:46 PM | #80 | |
中国水兵
Join Date: Jun 2009
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Quote:
I know I'm gonna integrate some of them, but I'm not sure I'll go for all. Comments are few, often in german (Google translate sucks) and H.sie have forgotten much of it. He also don't have time to support the little he remembers. But we'll see. |
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10-28-15, 05:47 PM | #81 |
中国水兵
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That's a cool idea.
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10-29-15, 03:47 AM | #82 |
Sparky
Join Date: Jul 2006
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Hi,
a quick question. I have your mod enabled on top of h.sie fixes and experienced something mildly strange. I was hunting a ship in foggy weather, when it was sighted it was at a bearing of about 25° and a range of about 700 m. I didn't have it locked and asked the WO about range to nearest contact, his reply: "nearst contact at bearing 312, range 3400 m". I repeated the question a few times and his estimates were allway different and never anywhere near correct. When the ship passed out of sight (it was neutral) I asked him again, his reply: "nearest contact at bearing 374, range 76326464 (not the exact number he said but something like this)". Is this the fog messing with something? In retrospect I think it's possible that the officer did not have a watch qualification, but I'm not sure? |
10-29-15, 04:28 AM | #83 | |
中国水兵
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Quote:
The algorithm used for wo_experience can't come up with such huge differences. It just alters the SH3 range finding a bit. My guess is that there is something wrong with the wo_targeting part of it. The memory area where the locked ship is supposed to be, is freed and are being used for something else. The estimates in such case, will seem to be totally random. Why isn't the locked target cleared, since no ship is locked? I'll have a look on it tonight. Thanks for reporting. Updates 151029:I can't find the cause of this, or reproduce the problem with the information given. This doesn't mean that the bug doesn't exists.160111: Last edited by Fader_Berg; 01-13-16 at 09:04 PM. |
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10-29-15, 06:18 AM | #84 |
Ace of the Deep
Join Date: Mar 2006
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10-29-15, 06:24 AM | #85 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Quote:
I guess features from version D would be of most benefit. H.Sie never released this version although it has some great additions (e.g., a dynamic response to the players' actions). If you have specific questions about H.Sie's work, please feel free to ask me. I might be able to support a bit. Regards, LGN1 |
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10-31-15, 11:01 AM | #86 |
中国水兵
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r32:
Lets you set the reduced view range when its dark, to make spotting of ships act more realistic. This path is based on H.sies Night Vision Fix. Last edited by Fader_Berg; 10-31-15 at 11:55 AM. |
10-31-15, 11:34 AM | #87 |
Ace of the Deep
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And when is it night ? When sunlight/ambiant light color is dark ? Or are there other parameters ?
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10-31-15, 11:53 AM | #88 |
中国水兵
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Dark. From when the sun sets in the horizon til its gets dark (or vice versa), there's a transision to what ever you set this value to.
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10-31-15, 01:12 PM | #89 |
Ace of the Deep
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But in data/Cfg/Sim.cfg or Sim.cfg, there is already a parameter for visual detection called Light factor. So, what's new ? How was it working before ?
Another question : may the different improvments of your work be enabled one by one ? |
10-31-15, 02:08 PM | #90 | |
中国水兵
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Quote:
Do you need a fix for reducing view range at dark nights, or does changes in sim.cfg work for you? Yes. You can enable or disable each one of them. Except for the repair fix, which is not compatible with h.sies paches. It will be auto-disabled in such cases. Last edited by Fader_Berg; 10-31-15 at 02:15 PM. |
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