SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-14-17, 04:21 AM | #8896 |
Sea Lord
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10-14-17, 09:49 AM | #8897 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Niume, I can't tell you for sure what is wrong with your installation, but those squares are common when New UI's (inluded in TWoS) is enabled and the game is not patched with the Ubi patch 1.2
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10-14-17, 09:49 AM | #8898 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Hello
So I started a new career and unfortunately I have to report some mistakes in the location of AI ships. At the harbor in the Kiel Canal, a fishing boat is housed in a pier. There is a submarine in Bergen near the bunker at the port pier. |
10-14-17, 09:59 AM | #8899 | ||
Navy Seal
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Try to include a screenshot if You spot more oddly placed units in ports...It'll be easier for me to fix it... Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-14-17, 10:03 AM | #8900 | |
Argentinian Skipper
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Regards. Fitzcarraldo |
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10-14-17, 11:48 AM | #8901 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Maybe you could replace at least some of them with "dummy" copies of the same units, set as land units or as terrain objects
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10-14-17, 01:04 PM | #8902 |
Navy Seal
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What do you mean by "dummy" copies Gap?
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-14-17, 02:55 PM | #8903 |
CTD - it's not just a job
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He might be thinking like what Lurker did in RSRDC in SH4, in that he made a few ships as copies, but set to be "Environmental" objects, and set them to be invisible so that they could be used as "targets" for the SpecOps Photo Recon missions, but in this case, you'd use them as visible, "stationary" docked ships. ?? - maybe...
This does sound a bit like SH4 with docked ships, where the sea movement will cause the ship to drift, and if you're setting them yourself, you have to "merge" the layers (without Save, of course), so that you can "see" where you are placing things, compared to each layer. If a particular file runs throughout the game with multiple spawns to occur into the same dock "space", then you run into issues when the game detects a ship has "moved" and spawns another in the original's space, even though in actuality, it's only drifted a few feet. Then they "bump" each other around and try to avoid "collisions" with each other, and you can have all sorts of mayhem occurring, including ships "merged" into docks and other shore side emplacements - not forgetting the fire and destruction of some of the "collisions"... Stock SH3 and SH4 are very similar in this regard. I wouldn't be surprised to find that SH5 is done the same way in stock trim. The HarborTraffic files are the worst in SH4, but the NavalBases aren't too far behind... |
10-14-17, 03:12 PM | #8904 | ||
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-14-17, 03:17 PM | #8905 |
CTD - it's not just a job
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Ahhh... so they're afraid of the approaching skipper and his crew...
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10-14-17, 03:32 PM | #8906 |
Navy Seal
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It could be that... but it can also be the fact that AI subs have IQ of below average insect...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-14-17, 07:05 PM | #8907 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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There are two ways "inert", "dummy" or "phantom" ships (or whatever you want to call them, IIRC in OHII they were initially named "Z ships") can be set: either as a pieces of landscape (like harbors, house, etc.), or as land units. In both cases the ships won't picth and roll, and they won't drift. The latter method maybe is a bit better, because it will enable you to set docked ship's appearance/disappearance dates, and to customize vessel's appearance through their eqp files. Moreover, depending on what national roster they are assigned to, they can be made to be attacked during enemy air raids, though they wont return fire due to the SH5 limitation that we know. Now that you make me to think about it: are our "floating coastal defenses" affected by the same problem? Their position relative to the seabottom was critical: move them a few cm toward shallower waters, and they will become as stuck as normal ships Quote:
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10-14-17, 07:35 PM | #8908 | ||
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-14-17, 08:55 PM | #8909 |
Navy Seal
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As I have promised, you can check my signature for new v2.0.9b update with more additional tuning tweaks and fixes.
Happy hunting!
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-15-17, 01:28 AM | #8910 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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