SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-11-17, 04:58 PM | #8881 | |
Navy Seal
|
Quote:
It was just lucky coincidence that this convoy was unescorted, usually they are spawned in game with 1-4 escort ships... I've just found the link above and I must say that I'm sometimes quite surprised how much SH5 campaign files are actually historically correct...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-11-17, 05:06 PM | #8882 | ||
Navy Seal
|
Quote:
Quote:
EDIT Correction...Guns can be added but they will be permanently hidden behind the ship's hull...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 10-11-17 at 05:50 PM. |
||
10-11-17, 10:28 PM | #8883 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
|
Hello
So it is a great shame that some ships will not go into the game. I will look forward to the war ships. Will we have to re-launch a new career when updating with warships? Yes, I meant this mode. He immediately likes it more. Will not these cannons be displayed on merchant ships from Cerbero mode? Would it be a big problem to change the texture of water geysers after the explosion of the deep charge? These geysers are so unnatural to SH5 graphics. I apologize for my English and constant questions. |
10-12-17, 07:07 AM | #8884 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
|
5° AoB?
|
10-12-17, 02:13 PM | #8885 |
Argentinian Skipper
|
I know this is not historically correct, but I like to see some Olympic class liner (troop transport) in TWoS. I have the VonDos Titanic in GWX (SH3), scripted and works very fine. Nice to see (for me) the old lady in SH5....(BTW, I have a Lusitania, too).
The french BB is awesome, looking forward to see it in TWoS. I see ALL the Museum with v2.09a in one session, without CTDs. Only a little more time to charge the submarines, specially germans. But all works fine. I think this is reflected in campaign and the new ships will work nicely in it. Now doing HT and I can´t see the new ships in ports (I´m in the middle of the Atlantic). Many thanks for the fantastic work and best regards. Fitzcarraldo |
10-12-17, 04:55 PM | #8886 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Well done Quote:
Quote:
How were those recessed guns supposed to fire (in reality and in game)? |
|||
10-13-17, 02:57 AM | #8887 |
Shark Hunter
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
|
Oh dear! *Raises hand sheepishly*
Vecko, I usually follow your install/updates to the letter, however I missed that post of yours and installed the new update from link in your signature. I didn't see the part about 'Install update in port'. I installed it during my Atlantic Air Gap patrol....mid Atlantic. However I didn't have any problems, and I completed the second 48hr patrol zone objective without a hitch. I didn't see or hear a single ship, but I just put that down to bad luck, and that area being like searching for a needle in a stack of needles. John.
__________________
"Here's to swimmin' with bow legged women" |
10-13-17, 10:53 AM | #8888 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
|
|
10-13-17, 11:47 AM | #8889 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
What do you mean? Ubi models might not be especially accurate, but thiose ships having their guns disguised or hidden in special recesses of the decks is a fact
|
10-13-17, 01:19 PM | #8890 | |
Scurvy Dog of the Deep
|
Hidden Guns
Quote:
British First World War Q-ship HMS Tamarisk
__________________
Last edited by Cyborg322; 10-13-17 at 01:48 PM. |
|
10-13-17, 01:51 PM | #8891 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
|
To Gap: I thought you asked what the real auxiliary cruisers looked like.
Otherwise in combat, these cruisers actually functioned as Q-ships. Their weapons were masked and unmasked immediately before their own struggle. So, in the case of the Ubi-auxiliary cruisers, side aprons would open and guns would fire. If I could get the weapons and shells on the auxiliary cruisers working, I think it would be really a masterpiece. |
10-13-17, 04:37 PM | #8892 | |
Navy Seal
|
Quote:
Mostly SH3/GWX ships...The game crashes if certain simact patches are enabled (RPM inertia IIRC). I tried everything including creating new controllers from scratch in goblin but nothing...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-13-17, 05:25 PM | #8893 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
new controllers with the same settings? |
||
10-13-17, 06:23 PM | #8894 |
CTD - it's not just a job
|
Make the "side panel" of the ship part of the "turret" for the gun?
|
10-13-17, 07:20 PM | #8895 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Well, if that's the way it worked (my original question was exactly about that), with some adjustements your idea might work: we should separate the gun doors from the ship model, and tricking the game into thinking that they are the muzzle of a gun pointing straight upward in its rest position, and with training arc set to 0. When/if the ship tried to aim its gun toward a possible target, we would possibly see the hinged door opening. This method is a bit tricky, but it could actually work
|
|
|