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07-11-19, 07:21 PM | #8341 | |
CTD - it's not just a job
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Thanks for the report and pix! Edit: OK, found the issue Sniper450 - I mis-dated the patrol circles that draw on the map. There is a hidden primary objective, and the circle is supposed to draw about the time the orders come across for that. Missed with that, and put the dating in the other circle... whoops - correction will be in the next version. Also, found a reason some folks might get a CTD out of Pearl Dec 1941 - do NOT take the Sargo out... Fixed for the next release If you take an SBoat out from Manila December 8, 1941, and you are assigned to do Puerto Galera and go back to Manila for fuel, you might not be able to complete all of the objectives the way that mission is currently built. Just go off and do whatever you want, and we'll have that one straightened out also in the next release. Also, there are Australian and other Allied ships going through the Marshalls at very inappropriate times. I can see them being there in December 1941, caught with the situation, but there should be no Allied traffic attempting to go through the Mandates in the middle of 1942 or 1943... There are a LOT of changes to do for that, and I haven't even started... Last edited by propbeanie; 07-12-19 at 01:07 AM. Reason: Lots of stuff |
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07-12-19, 10:34 AM | #8342 | |
Argentinian Skipper
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Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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07-15-19, 12:11 AM | #8343 |
Planesman
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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Might be a stupid question, but I need help with a photo recon SpecsOp issue.
Got a mission from PH to infiltrate Wake Island at the beginning of the war. I was able to enter Wake harbor during rainy weather, under Periscope depth, and got close enough to the photo icon targets on the beach to lock my periscope onto them. However, pressing the Take Picture button seems to do absolutely nothing. I tried without pressing the ID Target button - and then tried after pressing it - but no result whatsover. The only reason I can see is that it is due to bad weather, but I'm still close enough to the beach to lock vision onto them and identify them. So I am at a loss. 100% Realism, manual targeting, map contacts on. Thanks! |
07-15-19, 06:13 AM | #8344 |
CTD - it's not just a job
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From testing for the next version here, I am finding that the changes to the AI settings has made the PhotoTarget difficult to target, requiring the player to get in real close, like less than 1000 yards. The "sonar line" does help in finding them, when there are only a few, but can get downright confusing when there are several in a small area, so I'm working on trying something different there.
However, in what you are doing there at Wake, if I am remembering correctly, the PhotoValue is not set correctly, and it will be next to impossible to complete the Photo portions of the mission, even if the rest of it was set correctly. When I first built the mission, there were quite a few more PhotoTargets sprinkled about the shores of the atolls, but since the sonar lines made things into a confusing mess, I deleted most of the PhotoTargets, but neglected to re-set the score needed to complete the mission, so with that, don't try to do the photographs. Second with that, is the journey to Wake was actually conducted after December 28th, 1941. In other words, when the Japanese had wrested control of the atoll from the US - therefore, you are there prior to when the photo portion of the mission is necessary. Small detail Lastly, to make certain you're doing the procedure fully, using 100% realism makes the Photo mission very difficult, even when the scenario is set-up correctly (which none of them are in your current assignment). The primary issue with the PhotoTarget is finding it, then getting it to "Lock" in the periscope. Once you have the target "Lock", then ID the target. With the manual targeting, you have to have the Recognition Manual open, turned to the PhotoTarget page, and click on the "Send to TDC" box in the upper-right corner of its page. Then you can click the button and maybe get the photo to take. Since the scenario is not set-up correctly (by me, the author), you probably will not get full functionality though. In other words, in spite of following the procedures for a Photo mission correctly, you might not be able to get the camera tab button on the menu to light up to be able to take a picture, or it might light and you click on it, but never get a picture to show on the clipboard Captain's Log, which is probably the case here... The photo portions of the mission you have are not integral to the scenario, just an opportunity for more renown points. Once you have completed the "patrol" portion of the mission, you will receive another assignment for Guam, which will also have a Photo portion of that assignment also. After that patrol assignment is complete, then you are sent to Eniwetok Atoll with the same parameters, and again, the photo portion probably will not complete. The main problem with the Photo portions is that they are listed out of order in the text file. That particular mission has been redone for the next release and does work correctly now, but I am stuck trying to get the somewhat "historical" Photo missions for the pre-invasion panoramic assignments to work correctly (the player having to get in too close), which is very disappointing to me - still working on them though... |
07-15-19, 10:01 PM | #8345 |
Nub
Join Date: Jul 2019
Posts: 2
Downloads: 2
Uploads: 0
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Hey there, Im totally new to modding SH4 and I think I did everything right. I was just curious if there was a way to know if I downloaded the mod correctly.
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07-15-19, 10:44 PM | #8346 | |
Gefallen Engel U-666
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Welcome aboard!
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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07-15-19, 11:10 PM | #8347 | |
Planesman
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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Thank you for the prompt response. I simply created a new career, this time from Midway, and I was assigned command of USS Trout to patrol in the Bungo strait. Just sank my first merchant in years of patroling; a tiny 1600-ton empty oiler, near the Kyushu coast, but still... baby steps! I flunked my attempt at vector analysis attack approach, though. Got my steps all mixed up, so I had to resort to pulling the old merchant identification book and using the stadimeter. But the eel found its mark, so at least that was... something. P.S. I hate empty tankers. Quick question : What is the average ASW aircraft range area from Japanese airbases that I should mark on my map? 50 nm? 100 nm? 200 nm? I obey orders to stay in periscope depth during daylight when within a certain range from Jap airbases. Last edited by Drakken; 07-15-19 at 11:23 PM. |
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07-16-19, 07:21 AM | #8348 |
CTD - it's not just a job
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Most of the US orders I have found during my research used 500nm as an arbitrary figure. I draw circles around the bases marked on the NavMap at that size, and that does cover quite a bit of territory... I can find several references early to where the commanders were told to submerge by day, only surface at night when fully dark with no moon, etc., but I have not found any reference to the rescinding of same. Only in the patrol report endorsements do I see a reference, with statements like "... submarine spent entirely too much time submerged. More efficient patrolling, covering a larger area, can be accomplished on the surface..." things like that - and early in the war no less...
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07-16-19, 08:03 AM | #8349 | |
CTD - it's not just a job
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Also, "Welcom to SubSim!" |
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07-16-19, 10:35 AM | #8350 | |
Planesman
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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Interesting, I didn't know that. Did COMSUBPAC modify their approach, with orders allowing subs to surface more? Were skippers widely disregarding these particular instructions or going by the book? |
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07-16-19, 11:53 AM | #8351 | |
Nub
Join Date: Jul 2019
Posts: 2
Downloads: 2
Uploads: 0
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07-16-19, 01:17 PM | #8352 | |
CTD - it's not just a job
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07-16-19, 01:21 PM | #8353 | |
CTD - it's not just a job
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07-18-19, 12:32 AM | #8354 |
Planesman
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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HELP! I am no longer able to use my rudder!!!
I was able to get out of a sticky situation against an escort, in which I withstood some minor damage to my engines which are fixed now. However, with no other visible damage I am just going straight into the Japanese mainland without being able to turn my ship left or right! I tried everything - hard port, hard starboard, return to course, minor changes of course to rudder, saving and reloading, everything... but nothing improves. I have no other visible damage to anything else in the control room. Plus, I am unable to abandon ship so I am at lost of what I can do. |
07-18-19, 07:23 AM | #8355 |
CTD - it's not just a job
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"Back Emergency!"...
Just to double-check = you do not have the high CO2 warning? You do not have wounded crew in the control room or conning tower? You do not show any damage on the F7 screens? No flooding? Nothing showing needing repair ("Repair team priority" box), nothing lit "red"? Are you getting any error message in the text box like "Unable to comply"? Scroll all the way through that list. If you do have wounded, swap them for another crew member that is not wounded. Move the wounded to the Damage team slots, or the crew berthing slots, and move someone not needed right now (torpedo room) into their place. Of course, when possible, surface the boat to get air in, just in case that CO2 isn't showing. I'm not sure what you can do if your rudder is gone (it should show as damaged), other than abandon the career, because as you say, there is no "Abandon ship!" command... Check these guys: |
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