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04-16-22, 02:09 AM | #811 | |
Navy Seal
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Ouch. Far as carrier hmm, maybe a CV, but not sure as I removed the air groups from enemy carriers due to the ridiculous way they spawn/behaved. What was the Date/Time they got you ? I can look it up and figure out if carrier was in range. Carrier movements are pretty well reconstructed in campaign, like the BB's, very rare if they are randomly traveling about. On other hand Wake, Marcus, and Iwo airbases do have fighters in their air groups. They mainly spawn flying boats and Bettys but if you were detected and reported, they will dispatch Zeros or dive bombers to search for you. |
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04-16-22, 02:39 AM | #812 | |
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I'm not sure of the date, probably last week of Jan '42. My patrol ended 2/15/42. It's possible the Zekes came from Iwo. They could have been near the end of their patrol and about to turn back. Don't know why the AI would send them out on patrol that far from land.
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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04-16-22, 03:35 AM | #813 | |
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After reading through WWII submarine casualty lists PhM were either PO2, PO1, or Chief. Probably won't make a difference game wise.
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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04-16-22, 10:37 AM | #814 |
Silent Hunter
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yes.i.did.
i am always fiddling with the settings...depends on the mod-set and boat i am driving.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
04-16-22, 10:54 AM | #815 | ||||||||
Silent Hunter
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i concur with Wreckless. a Master Engineer can help fix damage, especially the serious damage, however, contrary to the Ubi documentation, i have never seen one repair a destroyed item. that, my friends, is an Ubi prevarication. Quote:
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and...a Theoretician provides leadership and can change the performance of the crew members, especially at critical times.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-17-22, 03:48 AM | #816 | |
Navy Seal
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Yes, UBI , likely because failed to do research/just did not care made it where officers get the medic ability, looks like can be changed, so plan to do that and rename the ability as pharmacists mate, if do not delete it all together, find it a bit "gamey". Actually, the Master Engineer ability can repair some "destroyed" items. I've surfaced with periscope heads, torpedo tubes, etc at 100 damage and once his ability is active (in TMO update he has to be placed in the DC compartment for ability to be active) the destroyed equipment , if he can repair it, will appear on the damage priorities list, take him off, will usually remove from the list. Sometimes, even the Master Engineer can not repair things. A lot of it has to do with if the equipment is set as "destructible" in the .zon files. By default a lot of equipment is not actually set to destructible, as in the file under destructible most were set to "No". If 100 percent damaged, they are considered destroyed but actually are just inoperable and only the Master Engineer can fix them. If set to destructible, I've noticed he sometimes can not repair things, it depends. Torpedo tubes are one of mast common issues...if go to external view and notice the outer doors missing and/or (if have external view off) when hit the "Q" button to open/close tubes, do not hear any noise, means tube was destroyed and typically is beyond repair at sea. Then again, i've surfaced and found tube inoperable, door missing, and I put Chief with special ability on the DC party and that tube gets repaired, magically the outer door will reappear lmao. That is why I am considering removing the ability, its a bit gamey, too gamey at times. Like I mentioned, I do appreciate having a more reasonable pump time when place him on the DC party, absurdly slow pump speed has always been a issue for SH 4, so my hope is to isolate that ability, I've fond some interesting entries in the files, will test soon. If comes out like I believe it will, then will keep him around to be put on DC party when need to pump out water in emergencies. Yes, it can help improve shots but sharpshooter is a gamey feature, having one magic crew member improved that. I improved accuracy and max firing range of sub gun crews in the mod, and if "train" them i.e. hold actual gunnery drills say when leaving port en route to midway etc , get the crew experienced, player will notice when come into real action, gunnery is better at first engagement and will improve. Another key is to have one designated gun crew, pull them from other compartments when conduct a gun action, so they are gaining experience anyways vs just sitting idle in the gun slots most of the time. IMO, this is a better way to obtain a accurate gun crew than having one "magic" crew member. Submarines were not great gunnery platforms, so don't want them being too accurate in the sim. Theoretician, while helpful, is a bit too gamey as well, in my opinion. |
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04-17-22, 03:51 AM | #817 | |
Navy Seal
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Makes a difference in immersion and historical accuracy. If must have a special ability "medic", then could have at least made it accurate to have a PhM. Hopefully, I can make this happen. |
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04-17-22, 06:39 AM | #818 | |
Silent Hunter
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you want to create a different rating within the game for PhM. good luck with that. i believe that UBI had hardwired the 5 or 6 rates that exist today BUT you may be able to create a new one in the Ranks and Qualifications files.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-17-22, 08:10 PM | #819 | |
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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04-17-22, 08:46 PM | #820 | |
Silent Hunter
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if the creator didn't include it then you won't see it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-18-22, 12:20 AM | #821 | |
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AHHH...
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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04-18-22, 12:24 AM | #822 |
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Opps!
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
04-18-22, 12:25 AM | #823 |
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Torpedo net in an odd place at Midway. No place to anchor the ends.
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
04-18-22, 12:35 AM | #824 |
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Cool thing happened on the way back to Midway. Around midnight, about 730nm WNW of Midway, sonar picked up a ship. I thought WTF?! Turned out to be a Sims Class DD coming up behind me. Sonar hit again, Benham Class DD. Lookout outs spotted a Northhampton Class CA and then a Yorktown Class CV.
I'm thinking what's going on. Turns out it was more likely the Doolittle raid ships returning to PH. I thought cool. Never happened to me before. I was worried that since it was dark and I was running on the surface, 1) I was going to collide with the DD coming up behind or 2) get sunk by friendly fire. Nope. Neither. I end up running into a torpedo net 10 miles west of Midway Island.
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
04-18-22, 12:44 AM | #825 | |
Navy Seal
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Since UBI declined to give us such things, I put a net around the atoll the simulate this, as mentioned in the README . Channel entrance is marked by small boats (still trying to get some buoys for SH 4). In upcoming version, channel is much narrower but is marked on map as well. |
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