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04-18-07, 06:00 AM | #811 | |
Commodore
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04-18-07, 06:08 AM | #812 | |
Commodore
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Yes, Lufty! I also noticed you are a man of big faith. After all this is a framework of "reality" in your mod! :rotfl: My bad news for you is simple: Unfortunately there is no qualitative weapon balance between US Navy and Russian Navy now simply because many post-Soviet weapon systems were apparently withdrawn from duty (65-76, Starfish, Stallion) and nothing new was introduced as a replacement (UGST for example). So at present Russian subs use probably only USET-80 torpedoes as their primary weapon partially backed by older designs (TEST-71, SET-65, 53-65K) until reliable. No new SUBROC in known to be delivered to Russian Navy. On the other hand Chinese and Indian Navies use some brand-new Russian naval weapons, like "Club" and "Onyx/Brahmos" missiles family, not seen by Russian sailors at all! That is a real huge mess in this area, buddy! Last edited by Gorshkov; 04-18-07 at 06:50 AM. |
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04-18-07, 06:34 AM | #813 |
Ocean Warrior
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No one here knows anything substantial about anything, except for the people that do, who can't say anything.
I certainly am no weapons expert, and I've never said that I am. LWAMI is about what's possible to do with DW, not about making Jane's All the World's Naval Weapons with 3-d graphics. That kind of modding is 1) boring as hell 2) pointless if the sim is broken. I've not spent SO much time fixing the hundreds of things wrong in the stock game to allow this kind of trolling nitpicking to bother me at all, since you OBVIOUSLY speaketh out your anus because you have some kind of hater complex. Period. As long as people here at SubSim who are going to be around in a year continue to think that LWAMI is worth their time, I'm going to think it's worth my time. Hell, I don't even play DW more than 1% of my total gaming these days, why would I be here and modding DW if I didn't think that people enjoyed it, and I didn't enjoy being here. Anyway, you can say whatever you want, but it's only the words of a hater. Cheers, David
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04-18-07, 06:43 AM | #814 | |
Commodore
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04-18-07, 07:01 AM | #815 | ||
Ocean Warrior
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I'll call you when I get to Dubai... Cheers, David
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04-18-07, 08:36 AM | #816 | ||
Commodore
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04-18-07, 08:53 AM | #817 |
Ocean Warrior
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I think you should run a poll on that in the main DW forum... that's how I solved many of my boarderline issues.
I'm curious to see what kind of response the community would generate to your ideas. :hmm: Cheers, David
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04-18-07, 09:46 AM | #818 | |
Commodore
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I thought very long how to easily and at least partially preserve DW reality without deleting older Russian weapons which causes destruction of game balance. My sole answer on it is simple: Sonanalysts or Lufty must remark that stock game and LWAMI mod respectively takes place sometime during 1990-2002 period when all needed for Red-Blue balance Russian weapons and platforms were in inventory. That is all! Last edited by Gorshkov; 04-18-07 at 10:00 AM. |
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04-18-07, 12:40 PM | #819 | |
Eternal Patrol
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04-18-07, 02:13 PM | #820 |
Navy Seal
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Luft got an idea. Take all the civi models (well most plus that DPRK speed boat) throw a couple of machine guns and maybe an RPG in their weapons inventory and make a terrorist "country" for the database. Would make something more intresting to fight than wave after wave of sucide boats. Oh and make the "Pill Box" have something that can damage a fig, make a shore battery verson or something. I'm making a mission that envolves escorting a merchie along the Al Faw penensula (Iraq) and it would be nice to have some insurgents on land and in small boats that can actuarly hurt the player and his escortie.
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04-20-07, 12:53 PM | #821 |
Commodore
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Lufty have pointed out earlier that to be able to use SS-N-16/APR-3 effectively this weapon must land very close to its target. I must correct this: APR-3 must land closely but not too close to target! Why? In the last mission I launched SS-N-16 at my favourite Foxtrot-class test sub. The APR-3 torpedo dropped in the water and began to seach. Unfortunately after completing one circle my torpedo shut-down without acquiring any target. What's the matter? Having watched after action report I was shocked! My APR-3 couldn't find Foxtrot simply because...sub was all along INSIDE torpedo's searching circle!
Tough titty! :rotfl: |
04-20-07, 01:44 PM | #822 | |
Ocean Warrior
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In real life, the torpedo actually uses its momentum from airdrop to do its initial search pattern, not firing its rocket motor until it finds a target... of course, momentum in DW is not really well simulated for things like torpedoes, so I need to provide a sufficient thrust for the weapon to actually search. You really need to read the readme. Of course, you'll probably say that it's too long and not detailed enough... Cheers, David
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04-20-07, 03:51 PM | #823 | ||
Commodore
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04-20-07, 03:59 PM | #824 |
Soundman
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Cone APR-3 in Luft Mod Too Small, real data this:
Weight: kg 525 Diameter: mm 350 Overall length: mm appr. 3,700 Running depth: 0-800 m. Submerged running speed, Km/h (m/sec): * in mode I of propulsion unit operation - up to 65 (18) * in mode II of propulsion unit operation - about 100 Guidance system sonar Response radius, m: * in search mode 1,800-2,000 * in attack mode 800-1,200 Aperture of radiation pattern: deg. 90 (2x45) Resolution (signal/noise) 0.2-0.3 Bearing accuracy, deg. 1.5-2.0 Warhead explosive charge (in TNT equivalent), kg 74 Target kill probability with a MRS error at target designation 300-500 m up to 0.9 Time of combat mission execution, min 1-2
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04-20-07, 04:44 PM | #825 | |
Silent Hunter
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