SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-18-20, 02:08 PM | #796 |
Chief of the Boat
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Hover your cusor over the picture and the sound controls etc. should be viewable.
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06-18-20, 03:13 PM | #797 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Thanks for the heads up. It is almost a "doah" moment.
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06-18-20, 03:17 PM | #798 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
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Your weird sound is dolphins. They are in some of the major mega mods like GWX and WAC.
Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
06-19-20, 01:04 PM | #799 |
Chief of the Boat
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I thought you were doing it on porpoise
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-19-20, 03:53 PM | #800 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
06-24-20, 11:28 AM | #801 |
Gefallen Engel U-666
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You R learning grasshopper!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-24-20, 08:31 PM | #802 |
Watch
Join Date: Jul 2020
Location: Philadelphia, PA
Posts: 25
Downloads: 7
Uploads: 0
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Need your help installing SH3 or LSH3
I was advised to install SH3 GWX 3.0 (since the SH5 TWoS doesn't work with SH5 from Ubisoft), but the links seemed to take me to something called "Living Silent Hunter 2015".
Now I am confused as to what the best route to take with SH3 because after successfully downloading LSH3 supermod, the LSH3-EDITION-2015-STARTER.EXE gives me an error saying that it can't find a valid sh3.exe when installing it -- even though the file is indeed in the correct folder. What game/supermod combination can be installed and that actually works? I spent hours at this and getting nowhere. I am really looking to exploring sub sims again after many years away from them. Please help. |
08-03-20, 03:34 PM | #803 |
Sonar Guy
Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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KM Grids
Several years ago I downloaded a map overlay that you could pull down on the navmap, and you could gain the full KM reference from it. Does anyone know if that's still around somewhere, and if it's compatible with wide-screen please?
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
08-03-20, 04:33 PM | #804 |
LSH-2022 Liaison Officer
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GridXXXX(Tycho) (2.20 MB) for use with stock SH3 and GWX
https://www.subsim.com/radioroom/dow...o=file&id=4196 its also built into ARB wide Gui 1920 x 1080 Mod screenie above Link Below https://www.subsim.com/radioroom/sho...d.php?t=232178
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Last edited by blackswan40; 08-03-20 at 05:24 PM. |
08-03-20, 04:45 PM | #805 |
Sonar Guy
Join Date: Nov 2007
Location: Scotland
Posts: 392
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Brilliant, thank you.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
08-08-20, 02:58 AM | #806 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Quote:
Is there also a JSGME compatible version available?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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08-08-20, 05:17 AM | #807 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
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This is "Do it yourself"!
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08-11-20, 08:17 AM | #808 | |
Sonar Guy
Join Date: Nov 2007
Location: Scotland
Posts: 392
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Quote:
Question 2 - Is there a crew file I could extract and save from SH3 or Commander that I could then paste somewhere for a future save, keeping the same crew? Gavin.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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09-02-20, 09:58 PM | #809 |
Watch
Join Date: May 2019
Location: Detroit, MI
Posts: 28
Downloads: 32
Uploads: 0
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Difficulty identifying flags/markers
Howdy. Bit of a newby SH3 player still, been playing off-and-on for about a year now with GWX. I've got manual targeting down and procedures down pretty well and I can reliably sink a ship at this point, but my biggest hurdle I haven't been able to pass is correctly identifying ship nationality. It's all too common for me to spot a ship, be unable to identify it 100% due to the honestly pretty low-resolution flags, and the fact that the flags are quite small. Also, many commonwealth flags seem to appear exactly the same unless you're directly ontop of it, due to them having very minor differences. I mostly just end up having to let the ship pass by due to not knowing.
Are there any tips to this? Maybe even a mod to help out per-chance? I use GWX with MFM. Thanks guys. |
09-02-20, 11:25 PM | #810 |
Navy Seal
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Plenty MFM ships doesn’t even show any flags...
If they are zigzagging they are enemies But you have to show your nose to be sure In convoys, that’s an other story!
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