SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-06-09, 11:44 PM | #796 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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Did you install WAC 4.1 over an existing career. If I remember correctly, you probably showed up in the FF region along the equator.
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10-06-09, 11:50 PM | #797 | |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
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10-07-09, 05:30 AM | #798 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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hey han.
really nice!!! cant wait for the version 4.1 for vista. i really love the details in your mod. such as the village i made, your vegetation, the new landunits...new harbours...this all makes extremly nice atmosphere. thx a lot!
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10-07-09, 06:05 AM | #799 | |
Mr. Bad Wolf
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Please watch our site for even more SH3 additions coming soon.
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Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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10-07-09, 06:10 AM | #800 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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And to add to that, all 3 files were successfully downloaded, and the extraction was a success as well. Now to see what she does in game
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10-07-09, 06:38 AM | #801 |
Seaman
Join Date: Mar 2009
Posts: 39
Downloads: 111
Uploads: 0
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Can anyone confirm that this version will run under Vista 64? I seem to rember back in the thread that it would. I'm thinking it's mostly about memory allocation issues with Vista32.
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10-07-09, 07:18 AM | #802 |
Sea Lord
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I tried the XP version myself with vista64 and it didn´t work... I was very surprised that the Xp version works with windows7... so.. for vista version you have to wait 2-3 days until beta test can start. but be aware.. the vista version will miss some features.
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10-07-09, 07:37 AM | #803 |
Frogman
Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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Hi Everyone,
Thanks to all who contributed to getting this mod up and running. It was a pleasure to D/L from SHMF. It's been combined and is now loading from the Mods file. Can't wait to get at it. Thanks again. RR |
10-07-09, 12:53 PM | #804 |
Watch
Join Date: Jan 2009
Location: Santa Cruz, CA
Posts: 16
Downloads: 23
Uploads: 0
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Error problems with 4.1
I'm still getting errors de-archiving the files with 7-zip, even with the Quickpar repairs. Can somebody please host a single large .rar or .zip file of the entire installation? This is getting tiresome. It's obviously working for some people and not for others: not sure why. I've tried downloading from each of the various locations, incl. the 4-part download, and the errors continue....using XP SP2.
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Senor Droolcup |
10-07-09, 12:58 PM | #805 | |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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But those Subpens are awesome work. In wich base i will see the new "Schleuse"?
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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10-07-09, 01:04 PM | #806 | |
Sea Lord
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The new sluise doors are in Wilhelmshaven! @Senor_Droolcup I think the archiv will have errors if I upload such a big file... If you stell get errors the problem is ther extracting process... how do you do it? Han |
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10-07-09, 01:24 PM | #807 | |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Quote:
I report it later.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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10-07-09, 01:35 PM | #808 | |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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http://www.subsim.com/radioroom/show...postcount=1038 I´ve used ..._menu.txt files that were provided with GWX2.1. But it´s pretty easy to add the needed lines yourself. 1856=Lock/Unlock Hatch 1857=Open/Close Hatch 1858=Free Cam (non stabilized) I take it he only added these lines to the en/de/fr_menu.txt (files), all the other files involved could not give errors. It's the reworked cameras.dat and all the files in the Interior\NSS_Uboat7 folder. Personally I've modded the en_menu.txt of WAC4.1, enabled DD OH V3 and will report here if anything weird occurs during gameplay. |
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10-07-09, 01:49 PM | #809 | |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Quote:
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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10-07-09, 01:51 PM | #810 | |
Sea Lord
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