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12-05-08, 08:27 PM | #766 |
Frogman
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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while doing a clean reinstall of the game my activation key from d2d for 1.5 is no longer working. I will not be able to access anything related to 1.5 till this gets resolved. hopefully monday.
I see the highest priority being the damage mod. It would add the most immersion. workable fans should be implemented. If it ever gets going a repairable seafloor mod, and implementing R.U.I.M. I would be against the changing the ship AI sensors just because I think they are fine the way they are. Please tell me why it should be used (I really do want to know your viewpoints). |
12-05-08, 09:31 PM | #767 |
Navy Seal
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I would wait until the NYGM damage mod is finished. I'd estimate they're only a third of the way there, with no warships touched yet. It's a very delicate balancing act and will take some time. It would take you even more time, so I'd find other things.
I also like the ship AI sensors the way they are. TMO is supposed to have rabies. A rabid dog never apologizes.:rotfl:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-05-08, 09:42 PM | #768 |
Commodore
Join Date: Jul 2008
Posts: 611
Downloads: 0
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I'll correct the improper .dds file tonight and upload tommorow. If its like that in 2.0 its the same in 1.0.
The velocity vector is tricky, and to be honest everytime I think I have it, I don't. I'm thinking maybe removing the ability to click on them might do it. If it's in a .dds file (more likely) I don't know which one Anyone have an idea?? I WILL have this thing done by the 20th of December. |
12-07-08, 07:17 AM | #769 |
Navy Seal
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I WISH it were only that one silhouette because you'd have TMOplot Final done last night. I have an idea....
EDIT: my spies tell me that Orion2012 will have TMOplot Final out before the end of the day. I'll be crash test dummying the thing tonight or tomorrow. Plundering dying mods is fun!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-07-08 at 07:59 AM. |
12-07-08, 04:24 PM | #770 |
Stowaway
Posts: n/a
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With Ducimus' permission I got TMO 1.5.2 uploaded to BtS-Mods.com; it's in our SH4 Supermods section for yalls reference.
Happy hunting fellas Last edited by -SWCowboy.; 12-07-08 at 04:25 PM. |
12-07-08, 05:17 PM | #771 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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12-08-08, 08:54 PM | #772 |
Frogman
Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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For some reason, none of my officers in my S-class seem to be able to comply with my officers. I ring the telegraph to desired speed, and they just gripe at me about not being able to comply.
Edit: Whoops. My stupid...found the fix on filefront. Whoo!
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Last edited by Radtgaeb; 12-08-08 at 09:00 PM. |
12-08-08, 10:01 PM | #773 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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worry not
Dont worry, I assigned one of my most seasoned officers to an S-boat in our asiatic squadron and forgot to tell him of the S-boat patch
he had an exiting time in Cavite! Quote:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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12-09-08, 12:45 PM | #774 |
Nub
Join Date: Dec 2008
Posts: 4
Downloads: 19
Uploads: 0
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Hello
my first post should be a better one but Why must this mod hosted by Filefront it´s the worst hoster that gives 10 KB/s for 300 MB Give it other link i want play the MOD |
12-09-08, 01:17 PM | #775 | |
Canadian Wolf
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luck with it Anyway, here is an alternative link, it's from Beyond the Shadows: http://www.bts-mods.com/?page=sh4-supermods-page1 Scroll down and you will see Trigger. By the way, welcome to SUBSIM. RDP Last edited by ReallyDedPoet; 12-09-08 at 01:21 PM. |
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12-09-08, 01:56 PM | #776 |
Nub
Join Date: Dec 2008
Posts: 4
Downloads: 19
Uploads: 0
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Thank you it´s better now i load with 1400 KB/s
2 min and the Royal Navy can go back to harbor |
12-09-08, 01:57 PM | #777 | |
Canadian Wolf
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Quote:
RDP |
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12-10-08, 03:16 AM | #778 |
Nub
Join Date: Dec 2008
Posts: 4
Downloads: 19
Uploads: 0
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OK i have an problem i play this MOD with RSRD and Operation Monsun and the Landscape is only a green water and the harbour piers also water with other textures
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12-10-08, 03:55 AM | #779 | |
Bosun
Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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Quote:
Let me guess: You have a Nvidia graphic ?? |
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12-10-08, 04:38 AM | #780 |
Nub
Join Date: Dec 2008
Posts: 4
Downloads: 19
Uploads: 0
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Yes a Geforce 9800 GX2 why is it a nvidia problem?
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