![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
|
[REL] Playable S-Boot ( Final )
---
Last edited by Mikhayl; 02-10-10 at 01:19 PM. |
![]() |
![]() |
![]() |
#2 |
Gunner
![]() Join Date: Apr 2007
Location: Antrim, N.Ireland
Posts: 94
Downloads: 43
Uploads: 0
|
![]()
Excellent work mate. Love the torp being fired very nice. Keep up the good work.
![]() Rasher |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
|
Fascinating!
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Lucky Jack
![]() |
![]()
Now that is cool
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#5 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
|
![]() Quote:
![]() This will open up some interesting campaign possibilities! ![]()
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
|
![]() |
![]() |
![]() |
#6 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
|
![]()
Can't wait to see the Pre-pre beta!
![]() |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]()
That's marvellous. That would be something new to do a few patrols with something like that. "From U-Boot to E-Boot, new era of torpedoing".
![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
|
![]()
I'm busy with real life until april..
![]() This is almost too much to bear. I liiiiiiiiiiike those S-boats!!!! ![]()
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I have a short single mission uploaded here: http://rapidshare.com/files/89190426/minelayer.mis.html
You need to go a good distance NW to actually intercept :p just like a good schnellboote should! ![]() Here is a screenie of one of the hits: ![]() Be gentle with criticism about the mission; it was very fast and dirty, just to give people a little taste of playing the S-boot under reasonable terms. |
![]() |
![]() |
#10 |
Watch
![]() Join Date: Dec 2007
Posts: 29
Downloads: 20
Uploads: 0
|
![]()
Do you actually sink when damaged?
I ask because in Sh3 stock or modded your sub, at surface, will never actually sink even with all compartments nearly flooded. As soon as you submerge you of course sink like a stone. Now this boat doesn't have huge air filled tanks keeping it afloat so does it sink or is it a hardcoded problem? |
![]() |
![]() |
![]() |
#11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I know you'll eventually sink because I've seen us sink in multiplayer games. I don't know, though, if you can loose your boat to sinking instead of accumulated damage, which seems to be what usually takes us out.
Also (and this is, of course, very long range planning) the awards and qualifications may want to be looked at. It's a little weird having my crew being awarded U-boat badges! --grins-- |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
For those of us who like to sling paint, is it possible to upload the image TGAs for this? I've got no clue how to extract things from DAT files...I think it was either DD or Privateer that tried to teach me but you can't teach this old dog new tricks
![]() |
![]() |
![]() |
#13 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() ![]() |
||
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
![]()
Hey kids, here's a couple of WIP shots of the hi-res skin I'm working on. The skin shown here is 1024x1024. The original skin is 2048x2048, but it won't load up in game... or I just didn't have the patience for it to load (after the load-bar stood still for 10 mins I ctl alt deleted). I don't see why though, 2048x2048 skins load fine on the player sub models.
Anyway, heres some shots of a simple skin in Schnellbootweiss (Speed Boat White), which is what the majority seem to have been painted in. Still have a lot to do on it, though. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#15 | |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
|
![]() Quote:
Or maybe some moders know how to create "single" campaign to be treated like MP campaign?:hmm: |
|
![]() |
![]() |
![]() |
|
|