SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-26-11, 09:47 PM | #7516 |
Black Magic
|
|
07-26-11, 09:49 PM | #7517 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 192
Downloads: 561
Uploads: 0
|
Thanks for the fast response as all ways sir.
|
07-27-11, 02:10 PM | #7518 |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
|
As you know I am using MO with NewUis_TDC. I am having a problem figuring out how to get the weapons officer to get solutions for me. In the game main menu I have the box unchecked where it says Manual targeting. In the user options I have it set up like this.
Code:
##################################### XO TDC Dialog box (SH3/4/5 modes) ################################### # is the XO and his dialog box visible on the UZO, attack, and obs scopes views? # change below to either True or False XOTDCDialogEnabled = False # if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target? # change below to either True or False XOTDCDialogAllowedToPop = False # Is the XO TDC dialog box draggable? # If the XO TDC dialog box is draggable then the feature of the XO TDC dialog box dynamically repositioning # based on messagebox visibility is disabled. # change below to either True or False XOTDCDialogDraggable = False # is manual targeting enforced? If True then the option to 'Turn TDC Off' is disabled and not visible # change below to either True or False XOTDCManualTargetingEnforced = False I really dont want the weapons officer dialog at all, as seen above |
07-28-11, 09:20 AM | #7519 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
Tried installing this over MO as I was told some newer mods need the latest UI's mod to run.. but the default install seems to remove all map contacts etc (unlike the older version in MO, which defaults to the Enhanced SH5 UI but leaves all the assists on), so I removed it.
I assume this is configurable but there are so many different mods in this pack I don't know where to start, guessing a config file somewhere? I'm not skilled enough for real nav or no map contacts. Also, might I politely suggest including a readme that explains the difference between, for example your standard New UIs with TDC and the 'Das Boot Crew Mod' or 'ERM Reaper Night Vision'? I opened the file and immediately closed it as I have no clue what any of these do or how they differ from the standard mod. I love all these potential options but without proper documentation it just adds to the confusion. Great work though. |
07-28-11, 11:22 AM | #7520 | |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
|
I dont think the the default setup removes contact updates. The options file is located below as described in first post.
Quote:
|
|
07-28-11, 12:43 PM | #7521 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
That's what I thought, maybe I did something wrong. Tbh there are so many variations of this, as well as the ones in MO that I just can't keep up. Really wish MO would be updated to include the latest version as that would probably make life a lot easier!
|
07-29-11, 01:21 PM | #7522 |
Swabbie
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 6
Downloads: 21
Uploads: 0
|
Since I increased my resolution to 1600X1200 the ship recognition manual
of TDWs UI Mod is no longer there. The flag manual and the speed tables still are. Is there a key to show or hide the manual? Or some other way to get it back? |
07-29-11, 01:47 PM | #7523 |
Black Magic
|
delete the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder to reset draggable positions
|
07-30-11, 02:26 PM | #7524 |
Nub
Join Date: Jun 2011
Posts: 2
Downloads: 15
Uploads: 0
|
TDW you've made a great UI mod for SH5, it really makes the stock game playable Thanks for the teleporting feature, very useful
Cheers iutland |
08-03-11, 07:20 AM | #7525 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
What is the 'integrated chalkboard mod'? Is this in the style of Das Boot, chalking up each DC dropped? If so, where can I find/enable it, as I don't seem to be able to see a chalkboard anywhere in the sub? It would be cool to be able to say 'I escaped xx depth charges on that run'
|
08-03-11, 03:22 PM | #7526 | |
Seaman
Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
|
Quote:
I have mine set up so that shift+b toggles the chalkboard and shift+n increases the chalk count. |
|
08-03-11, 07:48 PM | #7527 |
Seaman
Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
|
TDW,
Without stepping on any toes, I would like to suggest that the next release of your UI include a transportation hotkey for the captain's bed. I'm a laid back Kaluen and i like to command the ship while reclined Seriously though, it's a station that i think has merit. Especially when you're on the bridge and you just need to get below deck in order to submerge the boat. |
08-04-11, 08:31 AM | #7528 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
|
08-04-11, 03:34 PM | #7529 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
|
Sub Shacking
I have a problem I installed the UIs and now every time I start using TC at 32 and above the sub starts to shack Left and Right the rudders seem to start turn back and forth about 10* does anyone know what can be the cause of this?
Its like this smile |
08-04-11, 04:07 PM | #7530 | |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
|
Quote:
__________________
Cheers Uffe |
|
Tags |
dbrn, favorite, new ui |
|
|