SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-08-06, 12:52 PM   #61
zoinks
A-ganger
 
Join Date: Sep 2005
Posts: 75
Downloads: 7
Uploads: 0
Default

i'm using sh3 2.6 with GW just fine. if you want to upgrade to 2.6 in your current career, make sure you saved in port before upgrading.
zoinks is offline   Reply With Quote
Old 07-08-06, 01:45 PM   #62
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,992
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Mau
If I just installed the GW Mod, is the SH3Commander 2.6 will be all right or it will freeze the game at one point.

Should I just go and installed the 2.5 version

Is there significant changes in 2.6 so that I should take a chance with that version?

Thanks

P.s. I just installed GW on a fresh install (stock game). Is the problem with 2.6 is based on a previous install of 2.5 or it is a problem in general?

Thanks
GW is and will remain SH3 Commander compatible.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 07-08-06, 02:25 PM   #63
602Sqn_Puff
Ensign
 
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
Default

NYGM files work a treat , thanks for all involved ...now back to my patrol
602Sqn_Puff is offline   Reply With Quote
Old 07-08-06, 08:01 PM   #64
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

Wow JCWolf hasnt been around for awhile. I need some graphics mods
__________________
Salvadoreno is offline   Reply With Quote
Old 07-08-06, 10:02 PM   #65
Payoff
Captain
 
Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
Default

I am not sure how to use the random file for the Combined Skin Pack and officer bodies (clothes). I have read the Readme and Help file but maybe I missed something. The readme states "INSTALLATION: Simply unzip directly into your SH3 Commander installation folder, overwriting existing files if prompted", but there is already a DATE folder in SH3 Commander. I dont want to lose all of that data with the gramophone messages right? Any help would be appreciated, and thanks again for a wonderful addition to this sim.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
Payoff is offline   Reply With Quote
Old 07-08-06, 11:36 PM   #66
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by irish1958
JScones,
I assume I have to reinstall the combined skin pack after I install SH3CMDR.
irish1958
Yep.
JScones is offline   Reply With Quote
Old 07-08-06, 11:41 PM   #67
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Spaxspore
Why dont you add an ability to change your torpedo loadout in SH3 Commander. I know wolf made a tweek pack, but if u use SH3 commander it over rights the edited basic.cfg.

That would make this handy program x10 more handy
Actually, SH3Cmdr does not overwrite Basic.cfg. It updates specific values within, but does not replace the whole file.

If you are finding that your changes to Basic.cfg are being overwritten, then it's highly likely that you didn't rollback SH3Cmdr prior to editing your Basic.cfg file. You must rollback SH3Cmdr first. Then you can apply your torpedo loadout changes either directly to Basic.cfg, or perhaps preferably to SH3Cmdr's Static settings.cfg file. This approach is preferred, simply as it ensures that your settings are always used, regardless of whatever mods you install at any given time.
JScones is offline   Reply With Quote
Old 07-08-06, 11:46 PM   #68
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Payoff
I am not sure how to use the random file for the Combined Skin Pack and officer bodies (clothes). I have read the Readme and Help file but maybe I missed something. The readme states "INSTALLATION: Simply unzip directly into your SH3 Commander installation folder, overwriting existing files if prompted", but there is already a DATE folder in SH3 Commander. I dont want to lose all of that data with the gramophone messages right? Any help would be appreciated, and thanks again for a wonderful addition to this sim.
Don't know about the clothes aspect, as the Combined Skin Pack (CSP) includes ship skins only.

Unzipping the CSP into SH3Cmdr will not overwrite any existing SH3Cmdr files.
JScones is offline   Reply With Quote
Old 07-08-06, 11:53 PM   #69
NKVD-crazyivan
Gunner
 
Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
Default

Thanks JS...............i followed your uninstall instructions to the letter.............rolled back SH3C 2.5 then add remove programs uninstalled SH3C 2.5..............went into my SH3 folder and found my SH3C install folder made sure only the SH3cmdr.ini file remained........by the way every thing else was gone....then i just installed SH3C 2.6 and every thing seams to be fine.............All this during mid patrol............

One Q where do you exactly check on the destroyer reaction time thing ti 15 min etc i dont seam to see an option for that................

great effort thanks agian........Also what is the best fatigue mod im using the RUB one i hate crew shifting and is it all right to change fatigue mods through SH3C whilst in base.......

thanks agian big guy love your efforts keep up the good work...........
__________________
"The best form of defence............is Attack"
NKVD-crazyivan is offline   Reply With Quote
Old 07-08-06, 11:56 PM   #70
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by NKVD-crazyivan
One Q where do you exactly check on the destroyer reaction time thing ti 15 min etc i dont seam to see an option for that................
Open Randomised events.cfg in SH3Cmdr's Cfg folder. Look for the lines, near the top:

Code:
;----------------------------------------------------------------------------------
[0:data\Cfg\SIM.CFG]
AI Detection|Lost contact time=I|15|45|Y ;Randomises the time Escorts spend looking for you after losing contact, in minutes
Simply delete them. Repeat this for each Randomised events_19**.cfg file.
JScones is offline   Reply With Quote
Old 07-09-06, 12:22 AM   #71
NKVD-crazyivan
Gunner
 
Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
Hi JS sorry but im lost please be kinf to me i have looked in my SH3C folder and found this CFG file random event.cgf
random events_1939.cfg
random events_1940.cfg
ETC........ETC threw to 1945..........
Do you mean completly delate this whole 3 lines in all there entirerity.

[0:data\Cfg\SIM.CFG]
AI Detection|Lost contact time=I|15|45|Y ;Randomises the time Escorts spend looking for you after losing contact, in minutes

this is the same line in every randomise events_cfg file i dont wnat to stuff up my game files as you know am running GW mod with your great SH3c 2.6

thanks i have been playing games for ever but im a noob when it comes to messing about with files....
__________________
"The best form of defence............is Attack"
NKVD-crazyivan is offline   Reply With Quote
Old 07-09-06, 12:27 AM   #72
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Correct. Delete the three lines in *all* Randomised events files. That will ensure that SH3Cmdr doesn't overwrite whatever settings are already in the game.
JScones is offline   Reply With Quote
Old 07-09-06, 12:44 AM   #73
NKVD-crazyivan
Gunner
 
Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
Default

I have made a back up file just in case and have deleted siad lines...
JS in your opion what is best to do what i have done running SH3C with GW and delete this lines of random envents or should i leave it and use what i had. what exactly does deleating it do.........................for game exsperance have you deleated your lines or have you left them as is.......................

__________________
"The best form of defence............is Attack"
NKVD-crazyivan is offline   Reply With Quote
Old 07-09-06, 01:03 AM   #74
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Well, I don't actually play the game!

However, if the GW instructions recommend changing the value to 15, then that's what I'd do. And the easiest way to do that is simply to delete the three lines.

But, if fully deleting the lines worries you, then simply make this change instead:

;----------------------------------------------------------------------------------
[0:data\Cfg\SIM.CFG]
AI Detection|Lost contact time=I|15|15|Y ;Randomises the time Escorts spend looking for you after losing contact, in minutes

Note the default 45 value has been changed to 15. This will force SH3Cmdr to insert 15 everytime it runs.

You could alternative just add a semicolon to the front of the lines, thus:

;----------------------------------------------------------------------------------
;[0:data\Cfg\SIM.CFG]
;AI Detection|Lost contact time=I|15|15|Y ;Randomises the time Escorts spend looking for you after losing contact, in minutes


which will force SH3Cmdr to ignore the line altogether.


Either way will work fine.

FWIW, even though I don't actively play SH3, the first thing I do is personalise all SH3Cmdr's Cfg files to my tastes. And that's the aim of SH3Cmdr - to provide you with total control over the changes that it makes.



JScones is offline   Reply With Quote
Old 07-09-06, 02:13 AM   #75
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

Just a quick question wondering if I'm understanding correctly. Currently have about 1/3 of basic.cfg pasted into basic changes and make my "tweaks" in Commander. So now if I want to continue using Commander for simple Basic.cfg changes I have to use this format:
;[Name of the file including the full path from the "data\" level]*
;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>**
;<SectionName>|<KeyName>=<Setting> for text files OR

So every single line will need to be prefaced as in your stock lines?

MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

What does this line mean?: ;*Prefix each repeated section name with #: to ensure that the name is unique.
Could you provide an example please. I understand much better when I have something to compare to.

zz
zzsteven is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.