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Old 10-24-13, 09:26 AM   #61
test_m4a1
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I already said it, CTD is right after loading a mission, i cant even start mission cause between loading and starting a mission comes CTD...

Anyway its ok vdr1981, ill just skip this MOD cause many people have problems with this mod

Just tell me guys, which option enables destroyed ship information?
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Old 10-24-13, 09:29 AM   #62
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RSD is not the issue .. trust me ... read my Silentotto CTD Hunt topic.

Destroyed ship marks are called death marks .. I dunno how to turn them on or of .. should be burried in the optionfileeditorviewer
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Old 10-24-13, 09:32 AM   #63
test_m4a1
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I ment radio message/information that ship is destroyed
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Old 10-24-13, 09:34 AM   #64
vdr1981
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Many people? I don't see them?
The mod is extensively tested and 100% stable with Sobers mod list so maybe you should check his thread also...

Trust me ,it's worth of try...
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Old 10-24-13, 09:36 AM   #65
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Quote:
Originally Posted by test_m4a1 View Post
I ment radio message/information that ship is destroyed
The WEPS notification ? You get that automatically I think .. on true death .. if within certain range.
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Old 10-24-13, 09:40 AM   #66
test_m4a1
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Ok ill give a try with RSD but what do You exactly need to see? Isnt it this thing i have posted on imageshack? Where should i loof for it?

Yes WEPS notification, the problem is i dont get it on radio messages. For example im sending 3 torpedos in Liberty class, its sinking but there is no WEPS notification
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Old 10-24-13, 09:44 AM   #67
vdr1981
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Quote:
Originally Posted by test_m4a1 View Post
Ok ill give a try with RSD but what do You exactly need to see? Isnt it this thing i have posted on imageshack? Where should i loof for it?

Yes WEPS notification, the problem is i dont get it on radio messages. For example im sending 3 torpedos in Liberty class, its sinking but there is no WEPS notification
Just give me copy/paste of text from your pictures... I can't see whole names of the mods like this...

Do you have CTD in every mission? What about campaigns?
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Old 10-24-13, 09:50 AM   #68
gap
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Quote:
Originally Posted by vdr1981 View Post
Trust me ,it's worth of try...


@ test_m4a1

Have you tried loading another mission?

@ Vecko

Have you tried running the missison which is crashing test_m4a1's game?

I have had a quick look into RSD's conflicting files and everything seems okay: RSD is based on the mods whose files are being overwitten; you should make sure that nothing overwrites RSD though.
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Old 10-24-13, 09:56 AM   #69
vdr1981
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Quote:
Originally Posted by gap View Post

@ Vecko

Have you tried running the missison which is crashing test_m4a1's game?
Will do, just say me which mission?
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Old 10-24-13, 09:58 AM   #70
gap
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Quote:
Originally Posted by vdr1981 View Post
Will do, just say me which mission?
http://www.subsim.com/radioroom/show...2&postcount=15

P.S: just to be sure, can you confirm this?

Quote:
Originally Posted by gap View Post
I have had a quick look into RSD's conflicting files and everything seems okay: RSD is based on the mods whose files are being overwitten
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Old 10-24-13, 10:10 AM   #71
vdr1981
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This mission, with 3 static ships? No problems at all...

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Old 10-24-13, 10:14 AM   #72
vdr1981
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Quote:
Originally Posted by gap View Post
http://www.subsim.com/radioroom/show...2&postcount=15

P.S: just to be sure, can you confirm this?
Yes, from what could I see from those pictures, everything seems OK...BRF is "stranger" there but because it contains only one file (zones.cfg) that should not be a problem...
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Old 10-24-13, 10:23 AM   #73
test_m4a1
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I have no idea why You can load this mission while i have CTD right after mission finishes loading...
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Old 10-24-13, 10:25 AM   #74
vdr1981
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Quote:
Originally Posted by test_m4a1 View Post
I have no idea why You can load this mission while i have CTD right after mission finishes loading...
What about other missions? I think i read that you managed to start TDW torpedo tutorial mission? What about campaigns?
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Old 10-24-13, 10:28 AM   #75
gap
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Quote:
Originally Posted by vdr1981 View Post
...BRF is "stranger" there but because it contains only one file (zones.cfg) that should not be a problem...
Yes, BARF is totally out of place there, for at least two reasons:

- it is not compatible with FX Update
- (luckily) it gets fully overwritten by RSD which restore full compatibility

No matter how many times we repeat not to let old and "unusual" mods to overwrite "core" mods. People will keep doing it forever
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