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Old 12-21-12, 03:46 PM   #1
Madox58
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Default [WIP] PIFT

Privateer's Intellegent File Transformer.
Or the sound a cigarette makes when you drop it in a can of Beer.


What it is is a program that adjusts obj files so one can import them with TWD's GR2 program in the strict manner.

You can see this post for the problem I'm addressing.
http://www.subsim.com/radioroom/show...39#post1907739

You may need to back up several posts to fully understand what I'm talking about.
Or you can ask here and I'll explain the issue.

I got very tired of doing things by hand so I'm codeing everything to do it automagically.

What you will be able to do is import anything from SH4 with the proper AO mappings intact!
Or create all new AO's (following certian rules) and import with no problems and no unneeded overhead.


Once TDW has time to work on his code I'll explain everything to him so he can code this into his Program.
Then mine will be depricated.
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Old 12-21-12, 04:23 PM   #2
Targor Avelany
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woot! I'll test this as soon as I come back!
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Old 12-21-12, 04:42 PM   #3
Madox58
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If one wants to see the problems as they stand now?
Try to import stuff from SH4 as exported by S3D.


That's why, I believe, we don't see a mass conversion project in the works at this point in time.

Until the imports are correct? It won't happen and your stuck with the limited dat format.

A secondary issue is that each object needs to be exported one at a time with S3D.
I'll address that later.
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Old 12-22-12, 07:15 AM   #4
gap
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Great tool privateer, can't wait to put your PIFT into action
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Old 12-23-12, 04:29 PM   #5
Madox58
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The first part of PIFT is nearly finished and I hope to have it ready for anyone to test soon.


The first part will take files exported from SH4 and correct them so TDW's GR2 program will import them without all the overhead I'm seeing.
It should also work with self created obj files.

This first part does not address the problem of importing AO mappings yet.
The second part will handle that. (I hope! )

You'll need to download and install MeshLab as I do use the MeshLab Server to do the basic transformation.
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Old 12-24-12, 09:27 AM   #6
gap
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Quote:
Originally Posted by privateer View Post
The first part will take files exported from SH4 and correct them so TDW's GR2 program will import them without all the overhead I'm seeing.
It should also work with self created obj files.
Is it going to work the same way with SH3 exported meshes?
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