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Old 10-16-10, 10:45 AM   #61
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by LGN1 View Post
Hi Hans,

I am looking forward to your new type II! Sounds really great. Concerning your next project, please consider re-working the IX. I think it's much more in need of an overhaul than the VII which already got a lot of attention/improvements. The IX model in-game seems somehow wrong. See, e.g., here:

http://www.subsim.com/radioroom/showthread.php?t=170756

Cheers, LGN1
Hi LGN1,

I understand your concern over the typ IX and Philipp also ask me about the typ IX but like i already say if i do this one to, it would be late in the years because when i start on a sub it is first examining every pictures i can put my hand on looking at each detail and variants from available pictures then the work start.

Since i am an history freak i put all the detail that i can introduced in the boat i even research the correct color chart and use a weathering technique that can adjust correctly to the game engine shader.

Be sure if i make it it would be done with the same attention i put on the typ IIA.

Best regards Hans
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Old 10-16-10, 11:12 AM   #62
reaper7
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Looking forward to your video Hanns. Its like waiting for the latest Blockbuster movie .
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Old 10-16-10, 02:27 PM   #63
Hans Witteman
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Originally Posted by reaper7 View Post
Looking forward to your video Hanns. Its like waiting for the latest Blockbuster movie .

Hi Reaper7,

If lucky maybe tonight and the video will be in two parts because a lot of new features will be shown it only depend on how my internet provider can keep my connection up and running.

Best regards Hans,
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Old 10-16-10, 02:37 PM   #64
Schwieger
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Quote:
Originally Posted by Hans Witteman View Post
When submerged hatch closed of course

But can we open the hatch whilst submerged for some extra fun?
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Old 10-16-10, 05:01 PM   #65
Hans Witteman
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Originally Posted by Schwieger View Post
But can we open the hatch whilst submerged for some extra fun?
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Old 10-28-10, 11:39 AM   #66
reaper7
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Originally Posted by Hans Witteman View Post
Hi Reaper7,

If lucky maybe tonight and the video will be in two parts because a lot of new features will be shown it only depend on how my internet provider can keep my connection up and running.

Best regards Hans,
Hope that Internet provider not giving you too much trouble .
Any word on your video , love seeing your work.
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Old 10-29-10, 01:14 AM   #67
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
Hope that Internet provider not giving you too much trouble .
Any word on your video , love seeing your work.
Hi Reaper,

Nice to see that you follow my project with enthusiasm, and no my internet provider finally is now stable since i call them saying i was going for another company

For the video i could have upload it last week but since I'm totally nut i said to myself why not pushing the limit even further, i mean i load my mod and i look at the boat in the stock Wilhelmshaven harbor and god my boat deserve a decent harbor to navigate in.

So i went from modeling all the original crane in the Bau hafen to replace the ugly non realistic yellow one. After that i made extensive research for factory and buildings in the bau hafen area and now i am modeling the langer Heinrich shwimkran

As you can see when i fnish one part i look at the rest and i keep adding new props here and there. The game engine is really capable of handling all those new models so far my ram footprint is still very low comparing with GWX and other mod but i have not the amount of models that others mega mod have because i focus more on detail close to the area we see and the immersion is really great so far.

The shape of the Wilhelmshaven harbor is not correct in stock and i also want to modify it but so far i am not sure how to proceed with it? Is it the mission editor that people use to modify harbor and terrain?

And considering now the size of my mod i am seriously thinking on recruiting some fellow modders to accelerate the release if nobody want to join my project then i will release it later than i expect instead of Halloween it will be more Christmas if i am all alone with what left to do.

If harbor props texturing go well tomorrow i will be able to upload the video in the weekend.

Best regards Hans,
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Old 10-29-10, 11:13 AM   #68
llamaman
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can't wait to see a taster of your boat, a small walk through would be great.
I'm sure a lot of people would love this. thanks for all your hard work.
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Old 10-29-10, 11:26 AM   #69
Fubar2Niner
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Quote:
Originally Posted by llamaman View Post
can't wait to see a taster of your boat, a small walk through would be great.
I'm sure a lot of people would love this. thanks for all your hard work.
Well said llamaman, I can't wait to get my grubby little paws on this mod too. Alas I'm no modder so cannot help you Hans

Best regards.

Fubar2Niner
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Old 10-29-10, 11:48 AM   #70
Hans Witteman
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Quote:
Originally Posted by llamaman View Post
can't wait to see a taster of your boat, a small walk through would be great.
I'm sure a lot of people would love this. thanks for all your hard work.
Hi llamaman,

Thank for your interest in my work and to answer your request on a small walk trough i already made it for the sub just need to finish the texture for new harbor props to upload the movie.

Best regards Hans,
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Old 10-29-10, 11:53 AM   #71
Hans Witteman
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Quote:
Originally Posted by Fubar2Niner View Post
Well said llamaman, I can't wait to get my grubby little paws on this mod too. Alas I'm no modder so cannot help you Hans

Best regards.

Fubar2Niner
Hi Fubar2niner,

If only i can clone my self this mod will already be released but well i guess technology is not quite fast enough for me

I think after this movie is release that i will have offer from modders to join my project

Best regards Hans,
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Old 10-29-10, 12:25 PM   #72
kaizerkat
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Yep, i wanna try a patrol with this type u-boat
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Old 10-29-10, 12:28 PM   #73
kaizerkat
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Originally Posted by kaizerkat View Post
Yep, i wanna try a patrol with this type u-boat





Don't rejoice in his defeat, you men
For though the world stood up and stopped the bastard,
the bitch is in heat again

KKT-2010
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Old 10-30-10, 07:10 AM   #74
reaper7
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Quote:
Originally Posted by Hans Witteman View Post
Hi Reaper,

Nice to see that you follow my project with enthusiasm, and no my internet provider finally is now stable since i call them saying i was going for another company

For the video i could have upload it last week but since I'm totally nut i said to myself why not pushing the limit even further, i mean i load my mod and i look at the boat in the stock Wilhelmshaven harbor and god my boat deserve a decent harbor to navigate in.

So i went from modeling all the original crane in the Bau hafen to replace the ugly non realistic yellow one. After that i made extensive research for factory and buildings in the bau hafen area and now i am modeling the langer Heinrich shwimkran

As you can see when i fnish one part i look at the rest and i keep adding new props here and there. The game engine is really capable of handling all those new models so far my ram footprint is still very low comparing with GWX and other mod but i have not the amount of models that others mega mod have because i focus more on detail close to the area we see and the immersion is really great so far.

The shape of the Wilhelmshaven harbor is not correct in stock and i also want to modify it but so far i am not sure how to proceed with it? Is it the mission editor that people use to modify harbor and terrain?

And considering now the size of my mod i am seriously thinking on recruiting some fellow modders to accelerate the release if nobody want to join my project then i will release it later than i expect instead of Halloween it will be more Christmas if i am all alone with what left to do.

If harbor props texturing go well tomorrow i will be able to upload the video in the weekend.

Best regards Hans,
Ya its hard to stop once ya get started - always something that can be made better.
Still its all the better for us , wow can't wait to see the new harbour.

What you require modder wise, haven't modded for sh3 - only sh5. But there's not much difference really, just sh5 has a menu editor to make things easier.
If there's anything I can help with let me know . Here's my current mod for sh5 I'm working on http://www.subsim.com/radioroom/showthread.php?t=173147 wich brings back the functionality of sh3/4 back to sh5.
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Old 10-30-10, 11:21 AM   #75
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Default

Quote:
Originally Posted by reaper7 View Post
Ya its hard to stop once ya get started - always something that can be made better.
Still its all the better for us , wow can't wait to see the new harbour.

What you require modder wise, haven't modded for sh3 - only sh5. But there's not much difference really, just sh5 has a menu editor to make things easier.
If there's anything I can help with let me know . Here's my current mod for sh5 I'm working on http://www.subsim.com/radioroom/showthread.php?t=173147 wich brings back the functionality of sh3/4 back to sh5.
Hi reaper7,

Believe me i never expected to get hook like that modding the game but it does grown on you as you start seeing the result.

Thank for you offer to help what i would need to finalize the mod is adding more ships variety like merchant pack and planes pack plus adding more traffic to enemy harbor.

Great work you did on that SH5 menu too bad i really don't like SH5 version and will probably never use it again it is on the shelf to collect the dust of eternity.

I would also need advice from menu expert to know if it is possible to make different periscope,uzo and TDC menu for each submarine like the typIIA have is own TDC layout and when you go for the VIIC the menu load the TDC layout for this boat something like two menu for each sub?

And i also need to know a clear and non confused explanation on how do we modify terrain and adding harbor to the game, all the post i saw on the forum are unclear and vague nobody is mentioning a straight to the point how to?

When the mod is finish i promised i would do clear and straight to the point video tutorials for the main modding aspect of SH3.

Best regards Hans,
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