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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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the sh3 version is not sh3 like...personally i dont like the sh4 console stuff on the bottom right. looks odd somehow. sh3 modded gui (grey metal) looked much better...
just my3cents
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#62 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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impressive work, can't wait to take it out for a spin.
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#63 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Yes, truly impressive work.
I really appreciate it !!! And looking forward to the next version !!! ![]() Txema |
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#64 |
Black Magic
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so any major problems? I have one report of a crash via PM (a bad python error but not so sure I'm the cause of it). Work on the new version starts now with the items from post #2.
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#65 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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No errors to report. I tought I had but it turned out all my guys are injured and just weren't responding to commands (So that works Ok too). I wouldn't mind I'm just out on a new patrol and hadn't seen an action yet. I think I may have scrapped the dock on start of patrol, now the whole crew except navigation are injured and 0 morale ![]() But Mod is working lovely. Thanks Dark. ![]() |
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#66 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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This looks awesome. SH5 enhanced looks like the one I'll be using for awhile.
The effort you put into this excellent addition is noted and appreciated. Thanks, dark.
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() Last edited by ironkross; 03-25-10 at 09:14 AM. |
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#67 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Dark sent you a message.
And thanks for all the hard work. |
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#68 |
Black Magic
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just so you all know, the officer order categories and officer order bars do not update automatically. Currently you have to click on the officer and the officer category to see if anything has changed (whether conditions have been met or not). I have changed this in the newest version. It uses a timer that updates them at 0.25 second intervals.
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#69 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Great work on this DW, like the minimal look personally.
Comments (constructive!): One possible semi-bug. The battlestations icon when clicked does order the crew to battlestations but not in the same way it does when you order it via the officer. There is no "bell" icon when using the UI. Also there is no change to the battlestations icon (it remains red). I suspect this may be the case with other icons too. The compass is a bit big on my screen, not running at it's native setting, looks a little pixellated. FYI I run at 1920x1200 normally. Despite the fact that the compass positioning makes sense from an aesthetic point of view it covers up the map scale bar which makes it looks like it is actually in the wrong location... However I don't have any bright ideas.. well other than get rid of it (optionally) and implement the mousewheel. hint hint ![]() I remember you mentioning something about being able to change heading without bringing up the compass but can't find any way to do this. |
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#70 | |
Black Magic
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Can you show me a screenshot of this covering up you're talking about? I don't quite follow you. |
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#71 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Hi Dark Wraith
No major problems. I tested the new sh5 ui with full tdc. The problems I described in previous posts with the man/unman deck gun and man/unman flak buttons are still there, also with the new sh5 ui-buttons. Maybe this is a stock game bug that cannot be addressed. The bug with strange behaviour when right clicking the crew icons was already described by somenone else. I've got an issue with the sonar guy. He does not report friendly contacts, but this seems to be a stock game problem as well. In general, your mod works fine so far. Very cool, mate! ![]() |
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#72 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#73 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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This may have already been mentioned before but if not you can check it out and see what I'm talking about. I've finally become familiar with using the enhanced version and enjoy it alot, you've done wonders with all the time you've put into this mod. ![]() |
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#74 | |
Black Magic
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#75 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 4
Uploads: 0
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@TheDarkWraith You are doing great job!!!! im using your UI from beggining... i think UBI should hire you for next part
![]() ![]() But i have one little question - how can i easily change style of UI ? ![]() Keep in good working! |
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Tags |
dbrn, favorite, new ui |
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