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Old 04-15-10, 03:52 PM   #61
furby
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just been checking the new version and during the day its stunning!...but is anyone getting quite bad banding at night?
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Old 04-15-10, 09:58 PM   #62
Captain von Keldunk
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banding at night

furby "is anyone getting quite bad banding at night?".
Yes I have it too, and I can reduce banding at night, but there is a
reason for banding. it affects fog and other visual stuff. that is
if I reduce banding at night I get also bad side effects.
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Old 04-16-10, 01:19 AM   #63
Taurolas
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@ Captain Von Keldunk

Nice work Capt

Can you tell me what files you changed for the Sub Draft in your mod, i used to have Snorkel depth set at around 6.3mtrs for decks awash on my VIIC but since installing your mod it now goes to 12mtrs no matter what i try and i dont seem to be able to locate the reason why. any help would be appreciated.
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Old 04-16-10, 02:51 AM   #64
t0maz
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Quote:
Originally Posted by Taurolas View Post
@ Captain Von Keldunk

Nice work Capt

Can you tell me what files you changed for the Sub Draft in your mod, i used to have Snorkel depth set at around 6.3mtrs for decks awash on my VIIC but since installing your mod it now goes to 12mtrs no matter what i try and i dont seem to be able to locate the reason why. any help would be appreciated.
Watch out for fuel consumption then
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Old 04-16-10, 09:27 AM   #65
Captain von Keldunk
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Quote:
Originally Posted by Taurolas View Post
@ Captain Von Keldunk

Nice work Capt

Can you tell me what files you changed for the Sub Draft in your mod, i used to have Snorkel depth set at around 6.3mtrs for decks awash on my VIIC but since installing your mod it now goes to 12mtrs no matter what i try and i dont seem to be able to locate the reason why. any help would be appreciated.
I changed sub sim files, remove submarine folder from mod and you will get back stock sub sim files. It looks like changing sub draft was not a good idea so I wll change back in next update.
.........-----------.............
I will also try to adjust underwater and night banding problem. This time I will not change shaders, but take a step back and try to adjust underwater and night sky colors to reduce banding like I did in early versions of my mod.
....................................... ..............................
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Old 04-16-10, 11:08 AM   #66
furby
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good news...look forward to it
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Old 04-16-10, 11:38 AM   #67
Taurolas
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Thanks for the update CVK, i'll look into it.

I also noted that the nights are extremely dark, not sure if it was the time of year but i couldnt see a ship less than 500mtrs away on a calm night with no fog or wind!

cheers
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Old 04-16-10, 03:27 PM   #68
Kromus
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Nice work on v2.3, keep up the good work!
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Old 04-16-10, 03:31 PM   #69
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Quote:
Originally Posted by Taurolas View Post
I also noted that the nights are extremely dark, not sure if it was the time of year but i couldnt see a ship less than 500mtrs away on a calm night with no fog or wind!

cheers
Did you try enviroment mod from W_clear? Because night there is very dark and here I find it kinda lighter
I`d like to see something inbetween these 2 great mods.
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Old 04-16-10, 06:29 PM   #70
Captain von Keldunk
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Default V2.4 is out

Hello This is my Sh5 Eviroment mod
V2.4
subs draft changed back to stock.
Underwater and night sky banding reduced.
Subsim link http://www.subsim.com/radioroom/down...=1763&act=down
FF link http://www.filefront.com/16145211/SH5EnvModV2.4.7z
First post updated.
...........................................
Taurolas
"I also noted that the nights are extremely dark, not sure if it was the time of year but i couldnt see a ship less than 500mtrs away"
Hmm I have not had that problem I have ati 5770 also monitor settings etc
may affect what you can see. Also some people like dark night, others like lighter nights.
................................................
Kromus
"I`d like to see something inbetween these 2 great mods. "
Using winmerge etc it is possible for you to do so.
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Old 04-17-10, 02:22 AM   #71
Captain von Keldunk
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Default V2.5 is out

V2.5 Fix to Tropical and Polar color files
FF link http://www.filefront.com/16148291/SH5EnvModV2.5.7z
Subsim link http://www.subsim.com/radioroom/down...=1765&act=down
First post updated
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Old 04-17-10, 03:55 AM   #72
rededge
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Thanks, downloading now!

I'm having a slightly different policy with mods, now. I still love try out the new stuff but instead I'm actively reducing the amount of mods installed at any one time to reduce issues.

There are, of course, certain enhancements that I wouldn't want to be without now though, this great mod being one of them!

Regards
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Old 04-17-10, 02:33 PM   #73
Captain von Keldunk
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Quote:
Originally Posted by rededge View Post
Thanks, downloading now!

I'm having a slightly different policy with mods, now. I still love try out the new stuff but instead I'm actively reducing the amount of mods installed at any one time to reduce issues.

There are, of course, certain enhancements that I wouldn't want to be without now though, this great mod being one of them!

Regards
Glad you like it. I am already testing next version,
I finally got undersea fog viewing distance working. problem was "undersea clouds" that you got if you tried to reduce viewing distance.it was a bug
in the clouds shader. Undersea part of the mod is now completely redone.
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Old 04-17-10, 11:15 PM   #74
Thresher
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Quote:
Originally Posted by 7thSeal View Post
I'm not a big fan of the green soup but the skies are freaking gorgeous with this mod. I changed the underwater back to the clear blue which I like and removed the sounds.
Concur. Gorgeous skies! Thanks!

But 7thSeal what did you undo to get underwater clear blue back? I normally use Kapitan Zur See's Impurity Blue. I installed this last but apparently Captain von Keldunk is modding a filter or something.
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Old 04-18-10, 02:29 AM   #75
Captain von Keldunk
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V2.6 is out

Hello This is my Sh5 Enviroment mod
V2.6 Undersea Fog/viewing distance redone.
FF link http://www.filefront.com/16158147/SH5EnvModV2.6.7z
Subsim link http://www.subsim.com/radioroom/down...=1774&act=down
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.................................................. ...............................
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