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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Sailor man
![]() Join Date: Dec 2001
Location: Tokyo, Japan
Posts: 50
Downloads: 0
Uploads: 0
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![]() ![]() You should also check out a close friend company: www.ageod.com |
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#62 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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nice shot!
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#63 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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#64 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Sh5 Had alot of possibilitys, could have been good, But all im seeing thats better in 5 than 3/4 is really the eye candy, The crew system IMO is alot worse, the game is quite badly optimised, and buggy as hell... I played it for a day and put it up cause I could have no fun... If I dived, I had to stay in the conning tower, or the game would keep going black screen and crash, and or be so laggy that I couldnt have fun...
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Task Force industries "Taking control of the world, one mind at a time" |
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#65 | |
Watch
![]() Join Date: Apr 2007
Location: Waco, Texas
Posts: 20
Downloads: 58
Uploads: 0
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But on the other hand not only am I lukewarm towards some of the "special abilities" of the different men, I dislike that many of them require me running to them on the sub to activate them. |
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#66 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Overcharge ![]() BTW I got my boat goin 25 knots last night.... woooooosh !! ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#67 | |
Watch
![]() Join Date: Apr 2007
Location: Waco, Texas
Posts: 20
Downloads: 58
Uploads: 0
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#68 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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![]() anouther issue for me with 5, the key setup, Im use to the arrows to move, but I keep changeing my course. lol, and im use to useing D to dive, and A to level out. lol so instead of diveing, in Freaking moveing to the right... which sometimes, dosent work out all to good. lol
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Task Force industries "Taking control of the world, one mind at a time" |
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#69 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I might just mod them out. One thing they did get right is to get rid of the 'enter' key to fire the torpedo.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#70 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Ya know I remember a time when everyone cried and cried to have a boat fully modeled with every compartment and to be able to freely walk though the whole thing. Now we have it, and not only can walk the entire interior we can also walk the entire deck.
And now folks are complaining about having it. I for one love it, and boy ya'll should know just how much work was involved in creating it. I cant even begin to tell. And I for one never liked teleporting from one place to another as we have had to do in the past. Oh and BTW, you dont have to walk, you can run as well which I do often.
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"Chance favors the prepared mind" |
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#71 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Our modders are good, the best IMO...but even they answer to the laws of nature.
![]() Even if they always find ways to cheat them. ![]() But don't hope to much!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#72 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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I must admit that having played all the SH series games over the years,
SHV is difficult to play being not used to the new command structure as where the previous games had similar game controls which improved with each new edition. I'm finding it so far when you are in a combat situation that giving instructions to your crew can be difficult & also finding where these commands are in the game structure. I suppose that adds to the realism of the game. ![]() Some of the mod command keys have improved the running of the game, but one I have difficulty with is the 'Silent Running' command when submerged. I guess as I gain more experience with the game concept it will be easier to play....as they say practice makes perfect.
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#73 |
Stowaway
Posts: n/a
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The problem with the commands is that as a captain you should be able to shout out and everyone hears it.
Not go to someone, face them and have to mouseclick your way there. Why not have: middle mouse click that brings up a set of commands and then just click your way there. |
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#74 | |
Born to Run Silent
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Wow, compare that to SH3+GWX ![]() ![]() ![]()
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SUBSIM - 26 Years on the Web |
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#75 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Wow...I never realized how dated SH3 is looking.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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