SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-21-08, 08:52 AM   #61
predavolk
Weps
 
Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
Default

Thanks for the answers. One BIG reason to stay on the surface and fight it out is realism. This was indeed what Doenitz ordered boats to do for quite some time in the later stages of the war, coasting a lot of them their lives. Diving whenever you see an airplane may be wise, but it's not realistic. So I'm going to try to fight it out at least once I think.
predavolk is offline   Reply With Quote
Old 08-26-08, 02:29 AM   #62
BasilY
Weps
 
Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
Default

The simple answer to your question is --- DUCK (hard turn and dive)! You submarine is NOT designed to attack planes, while those planes are designed to attack you.

However, if you want to fight, as I did in one of my careers this is what you need:
1. A conning tower with 3-4 flaks,
2. specialised flak crew (2-4 trained Warrant officers and Watch Officer)
3. flak guns with fast firing rate (320/min)
4. a good repairing team standing by.
5. A engine compartment with full efficency (to make fast turns)
6. Willingness to loss a few crews once in a while
7. enough H/I to last through the fight.

Even with all the aobve, NEVER fight if there are more than 3 planes.

During the career that I have all the above, I got a grand total of 7 planes... Many times a wounded plane (more than 20+) will excape back to base. My submarine obviously is in no position to chase down a plane, even a wounded one.

The conclusion is, DUCK!
BasilY is offline   Reply With Quote
Old 08-26-08, 09:22 AM   #63
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by BasilY
The simple answer to your question is --- DUCK (hard turn and dive)! You submarine is NOT designed to attack planes, while those planes are designed to attack you.

However, if you want to fight, as I did in one of my careers this is what you need:
1. A conning tower with 3-4 flaks,
2. specialised flak crew (2-4 trained Warrant officers and Watch Officer)
3. flak guns with fast firing rate (320/min)
4. a good repairing team standing by.
5. A engine compartment with full efficency (to make fast turns)
6. Willingness to loss a few crews once in a while
7. enough H/I to last through the fight.

Even with all the aobve, NEVER fight if there are more than 3 planes.

During the career that I have all the above, I got a grand total of 7 planes... Many times a wounded plane (more than 20+) will excape back to base. My submarine obviously is in no position to chase down a plane, even a wounded one.

The conclusion is, DUCK!
You forgot to mention the lucky rabbits foot :p
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-26-08, 09:28 AM   #64
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by predavolk
Thanks for the answers. One BIG reason to stay on the surface and fight it out is realism. This was indeed what Doenitz ordered boats to do for quite some time in the later stages of the war, coasting a lot of them their lives. Diving whenever you see an airplane may be wise, but it's not realistic. So I'm going to try to fight it out at least once I think.
It's only realistic if you want your career to end now. Yes, they were ordered to stay surfaced and fight it out. And they died. Even the much-vaunted U-Flak was fairly easy prey to a small, fast target.

With guns.

Lots of guns.

And rockets.

If you're playing GWX you might want to re-think that plan.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-26-08, 10:52 AM   #65
predavolk
Weps
 
Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
Default

Oh, I'm not saying it's a healthy idea to stay and fight, but many people here are striving for realism (isn't that what GWX is all about?). Given that many people also like to play Dead-is-Dead, I thought I'd mention that DiD is a lot less DiD if you ignore reality and avoid airplanes. Avoiding airplanes is, from a realism and difficulty viewpoint, about the same as reloading after dying from a tough convoy attack IMO. For the record, I ignore both (DiD and Doenitz's orders- I wanna live!).
predavolk is offline   Reply With Quote
Old 08-26-08, 12:39 PM   #66
BasilY
Weps
 
Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by predavolk
Oh, I'm not saying it's a healthy idea to stay and fight, but many people here are striving for realism (isn't that what GWX is all about?). Given that many people also like to play Dead-is-Dead, I thought I'd mention that DiD is a lot less DiD if you ignore reality and avoid airplanes. Avoiding airplanes is, from a realism and difficulty viewpoint, about the same as reloading after dying from a tough convoy attack IMO. For the record, I ignore both (DiD and Doenitz's orders- I wanna live!).
Doenitz also mentioned, in the Laconia Order, that the first priority of a Uboat skipper is the safety of the boat and crew. In the real world (for the sake of realism), your crew might very well mutiny if they think you are exposing them to un-necessary danger (maybe they will make you walk the plank). So here is a compromise for you, and myself (doing DiD), fight the first aerial encounter out (I just did, in my latest career, with HI 80% left). Then, with the danger of air attack and futility of fighting back etched on the mind of everybody in the boat, duck the rest.
BasilY is offline   Reply With Quote
Old 08-26-08, 02:08 PM   #67
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

You act like the crew and boat are real. Like there's something really at stake in the way you play.

I like that. Back when I played SH1 I would do a lifeguard mission, then imagine what it was like for the poor flyboys to be cooped up in my boat for a few weeks.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-26-08, 03:05 PM   #68
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

If the aircraft is too close to avoid by diving I man the guns for the first pass
Once the plane has passed the sub then I order a crash dive

I prefer to dive first though
The rockets make a real mess quick later in the war even on first pass


__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 08-26-08, 08:06 PM   #69
spike12
Gunner
 
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
Default

With me...well... ALARRRRMMMM,ALL AHEAD FLANK,HARD TO PORT/STARBORD(dedends on where the plane's coming from as I like to turn towards it)and finally,DIVE AWAYYYYY DIVE AWAYYYYY !!!!!!!!!!!:p
spike12 is offline   Reply With Quote
Old 08-26-08, 09:04 PM   #70
Schöneboom
Seasoned Skipper
 
Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
Default

Imagine this scenario: You're in shallow water, hardly more than periscope depth. Caught on the surface by a bomber squadron -- and they kill your whole flak crew. You can either replace them with guys who won't be any better (more likely worse) -- or you can dive at flank and turn. Either way, time to start praying!
__________________

Dietrich Schöneboom, U-431
"Es wird klappen, Herr Kaleun. Ganz sicher."
Schöneboom is offline   Reply With Quote
Old 08-26-08, 09:11 PM   #71
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I dont take on those things in late war, With GWX those bullets can cause some serious damage, They can easly kill your entire crew. They should be your biggest fear, even higer on the totem pole than distroyers.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 08-27-08, 02:14 PM   #72
predavolk
Weps
 
Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
Default

That's a good solution BasilY. And I'm chasing your 2,000,000 career tonnage mark, but I might fall short. It depends on what I can do with my XXI now. I just had to try one out for kicks. But for pure tonnage, I probably should've stuck with my IXB and the Caribbean.
predavolk is offline   Reply With Quote
Old 08-29-08, 03:23 PM   #73
PappyCain
Samurai Navy
 
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
Default

We put a bikini clad blow up doll on the bridge. Really works. One time the boys used helium and she shot skyward and the pilot freaked out ...
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html
PappyCain is offline   Reply With Quote
Old 08-30-08, 05:30 AM   #74
Von Manteuffel
Commander
 
Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
Default

If you have enough water under your keel - Dive and turn at ahead flank, changing the direction of your turn as soon as you hit periscope-depth and are no longer leaving a visible wake on the surface.

If you can't dive - Ahead flank and do what you can with the flak guns. Twist and turn to present the least favourable target to the attacking plane - running at flank broadside on to the line of attack is often the best choice agaisnt bombs. Head on agaisnt a strafing attack presents the smallest target to the plane's forward-pointing guns but if they get lucky they walk their rounds the full length of your boat - So, even though it's a bigger target I usually try to get broadside on to the attack - but only when I have no other choice and only until I can dive.

Against aircraft, my rule is avoid if humanly possible.
Von Manteuffel is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.