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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Downloads: 114
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#62 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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There. This is a pre-alpha stand alone version ( available dec 8 1941) for those who'd like to try it
![]() ![]() ![]() from the stern : ![]() ![]() It still has 4+6 torp tubes, the doors on the front tubes aren't in place, the scopes (what node are they ![]() ![]() download link : http://files.filefront.com/Hr+MS+Zwa.../fileinfo.html Last edited by keltos01; 06-13-08 at 02:18 PM. |
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#63 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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good! this'll keep all those brits happy!
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#64 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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erm.. the doors are smaller than the punchouts I had to make... what the heck, does it really matter ?
![]() ![]() ![]() ![]() the annoying thing is this : ![]() ![]() the antenna mast sticks out higher than the scope ! and that's built in ! reminds me of a certain Jyunsen B antenna.... Different sides of the world, same way o' thinkin' :rotfl: download link : http://files.filefront.com/Hr+MS+Zwa.../fileinfo.html |
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#65 |
Pacific Aces Dev Team
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It looks great, but IMHO it rides a bit too high in the water when surfaced.
![]() BTW Keltos, did you get my PM? :hmm:
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One day I will return to sea ... |
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#66 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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#67 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
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I'd concentrate on the third group T-class, certainly for the time being. To accurately represent a first group sub, the model needs significant changes to be really accurate:
1) first and second group T-class did not have a 20 mm AA gun and platform- see photo of Thunderbolt's conning tower. 2) the shape of the bows differed, the first group had a bulbous area which contained the external tubes- see photos of Trident and the wreck of Thetis. 3) the outline of the deck casing was markedly different- see photos of Truant/Taku and Tireless. 4) the first group did not have a stern tube as built (though some had one fitted at a later date); the deck casing was shorter aft (see photo of Truant). Can anyone confirm that the midships external tubes of the first group were mounted parallel to the centreline rather than angled outwards? The photo of Thunderbolt's conning tower seems to indicate this.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#68 | |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
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#69 | |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
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![]() Quote:
![]() This seems to show that they where parallel. This is a rather cool shot of HM submarine Thunderbolt (ex Thetis) firing a practice shot using a teathered torpedo from number 9 tube in Malta on 15 February 1943. (Taken from "The T class submarine" by Paul J. Kemp)
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. Last edited by Q3ark; 06-14-08 at 07:51 AM. |
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#70 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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Keltos,
Question: The link that you have I realize is an Alpha, but does it have a conning tower on it? I d/led it and no conning tower. edit: I was just thinking if the conning is on for you, it could be my install or the upload doesn't have something that is on your computer, so if anyone else has d/l it let me know if you get the tower. The files are there but the tower isn't on the boat. As for your problem with sitting too high in the water, go to the .sim file for the the unit sub and set the draft (draught) for 6.5 and see how that looks for you. Peabody
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#71 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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yep it does, at least in my game ?
as for the extra torps shooting forward : the game doesn't allow to shoot them at an angle, so the fact that they did shoot straight is godd news ! |
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#72 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
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it is great! to have a british sub in the sim
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#73 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#74 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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Downloads: 126
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![]() Quote:
![]() Just a followup, the tower is ok. Found the problem, at least what I think was the problem. Your boat UnitParts is #8 so is my Sen Toku and my Sen Toku is in there all the time since it's stand alone, I don't have it added as a MOD. So I just changed yours to #9 and the tower appeared!!!! I don't think they use that number anywhere that is going to screw things up, do they? I was worried at first because the scopes are not in place and some stuff was floating in mid-air but I see from your pics you didn't get to that yet so it isn't anything wrong. You are starting to tick me off !! I figure how to get 8 tubes forward now you got one with 10 forward. What's next? Atomic bomb launcher. Here's an idea, why don't you throw away that 3D program (or better yet send it to me ![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#75 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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"you set it to true it uses the Draught setting. I was playing with it and I like between 6 and 6.5 but it's your boat and you are the skipper!
![]() post a picture please if it looks good we'll save that setting ![]() "Just a followup, the tower is ok." Goodie !!! I should've thought of that, had the same trouble when trying out a new boat (f.i. Kaichu) when in the end it was gonna be in a 3 boat mod, I had to change that number from the test one (3) to the final mod one(5)... ![]() "I was worried at first because the scopes are not in place and some stuff was floating in mid-air but I see from your pics you didn't get to that yet so it isn't anything wrong." what is the node for the dam.. periscopes, I couldn't find it here, in my last tower I had some trouble as well cause it seems that it has different tags ? H01 for instance ? I need to move them aft, same with uzo and such hanging in mid-air ![]() "You are starting to tick me off !! I figure how to get 8 tubes forward now you got one with 10 forward. What's next? " If you could modify the files so that it has 8 tubes forward, you got the know-how, I'd be much obliged, it is a team effort after all ![]() As for the 10 tubes we'll need them for the next sub : the Class T type 1b, but we should make those external tubes non reloadable. "Atomic bomb launcher." can the japanese Isles sink ?:rotfl: good job anyhow ![]() |
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