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Old 06-13-08, 01:21 PM   #61
keltos01
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Default getting there

I tired to get 2 tubes forward, ctd
then I reverted to the 1.0 version, removed the occlu maps (NULL) and finally we seem to be getting somewhere :




I might release a pre version tonight...
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Old 06-13-08, 01:46 PM   #62
keltos01
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Default Hr MS Zwaardvisch -T class submarine v1.0

There. This is a pre-alpha stand alone version ( available dec 8 1941) for those who'd like to try it




from the stern :




It still has 4+6 torp tubes, the doors on the front tubes aren't in place, the scopes (what node are they ) aren't positionned right, I should remove the aft doors maybe, but it works

download link :
http://files.filefront.com/Hr+MS+Zwa.../fileinfo.html
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Old 06-13-08, 02:34 PM   #63
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good! this'll keep all those brits happy!
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Old 06-13-08, 03:07 PM   #64
keltos01
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erm.. the doors are smaller than the punchouts I had to make... what the heck, does it really matter ?







the annoying thing is this :




the antenna mast sticks out higher than the scope ! and that's built in ! reminds me of a certain Jyunsen B antenna.... Different sides of the world, same way o' thinkin' :rotfl:

download link :
http://files.filefront.com/Hr+MS+Zwa.../fileinfo.html
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Old 06-13-08, 03:59 PM   #65
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It looks great, but IMHO it rides a bit too high in the water when surfaced.

BTW Keltos, did you get my PM? :hmm:
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Old 06-14-08, 01:49 AM   #66
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Default Class T Type 1b version 1

I tried lowering it with S3D, to no avail, and in 3ds it looks ok ????




what it looks like in game here below

type 1b version 1 (10 tubes forward 1 aft, torp tubes too far forward) :




the other type is Class T type 3 (3 tubes aft 8 forward)
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Old 06-14-08, 03:27 AM   #67
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I'd concentrate on the third group T-class, certainly for the time being. To accurately represent a first group sub, the model needs significant changes to be really accurate:

1) first and second group T-class did not have a 20 mm AA gun and platform- see photo of Thunderbolt's conning tower.
2) the shape of the bows differed, the first group had a bulbous area which contained the external tubes- see photos of Trident and the wreck of Thetis.
3) the outline of the deck casing was markedly different- see photos of Truant/Taku and Tireless.
4) the first group did not have a stern tube as built (though some had one fitted at a later date); the deck casing was shorter aft (see photo of Truant).

Can anyone confirm that the midships external tubes of the first group were mounted parallel to the centreline rather than angled outwards? The photo of Thunderbolt's conning tower seems to indicate this.
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Old 06-14-08, 03:57 AM   #68
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Quote:
Originally Posted by GerritJ9
I'd concentrate on the third group T-class, certainly for the time being. To accurately represent a first group sub, the model needs significant changes to be really accurate:

1) first and second group T-class did not have a 20 mm AA gun and platform- see photo of Thunderbolt's conning tower.
2) the shape of the bows differed, the first group had a bulbous area which contained the external tubes- see photos of Trident and the wreck of Thetis.
3) the outline of the deck casing was markedly different- see photos of Truant/Taku and Tireless.
4) the first group did not have a stern tube as built (though some had one fitted at a later date); the deck casing was shorter aft (see photo of Truant).

Can anyone confirm that the midships external tubes of the first group were mounted parallel to the centreline rather than angled outwards? The photo of Thunderbolt's conning tower seems to indicate this.
Yes, third group is clearly the most feasible.
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Old 06-14-08, 06:08 AM   #69
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Quote:
Originally Posted by GerritJ9
Can anyone confirm that the midships external tubes of the first group were mounted parallel to the centreline rather than angled outwards? The photo of Thunderbolt's conning tower seems to indicate this.



This seems to show that they where parallel. This is a rather cool shot of HM submarine Thunderbolt (ex Thetis) firing a practice shot using a teathered torpedo from number 9 tube in Malta on 15 February 1943. (Taken from "The T class submarine" by Paul J. Kemp)
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Old 06-14-08, 10:39 AM   #70
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Default Conning tower

Keltos,
Question: The link that you have I realize is an Alpha, but does it have a conning tower on it? I d/led it and no conning tower.

edit: I was just thinking if the conning is on for you, it could be my install or the upload doesn't have something that is on your computer, so if anyone else has d/l it let me know if you get the tower. The files are there but the tower isn't on the boat.

As for your problem with sitting too high in the water, go to the .sim file for the the unit sub and set the draft (draught) for 6.5 and see how that looks for you.

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Old 06-14-08, 03:22 PM   #71
keltos01
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yep it does, at least in my game ?

as for the extra torps shooting forward : the game doesn't allow to shoot them at an angle, so the fact that they did shoot straight is godd news !
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Old 06-14-08, 04:03 PM   #72
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it is great! to have a british sub in the sim what does the inside look like is there one or just al. [GREAT! i am wearing the medic cap at last!]
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Old 06-14-08, 04:14 PM   #73
peabody
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Quote:
Originally Posted by keltos01
yep it does, at least in my game ?
I don't know why it doesn't in mine. If any others reading this, if you downloaded the sub let me know if you get a conning tower, i may have a problem with my install. If you don't then there may be a file missing in the d/l that Keltos has on his computer because it works on his. So if it works on others too then I may need to do a reinstall, because I don't have one. The hull is there and looks great but no tower.

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Old 06-14-08, 06:02 PM   #74
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Quote:
Originally Posted by keltos01
I tried lowering it with S3D, to no avail, and in 3ds it looks ok ????
I don't know if it works properly or not but if you put 'false' for place on water in the unit_submarine in the .sim it is suppose to use the height from your 3D program. But I'm sure it may not work will all 3D programs. If you set it to true it uses the Draught setting. I was playing with it and I like between 6 and 6.5 but it's your boat and you are the skipper!

Just a followup, the tower is ok. Found the problem, at least what I think was the problem. Your boat UnitParts is #8 so is my Sen Toku and my Sen Toku is in there all the time since it's stand alone, I don't have it added as a MOD. So I just changed yours to #9 and the tower appeared!!!! I don't think they use that number anywhere that is going to screw things up, do they? I was worried at first because the scopes are not in place and some stuff was floating in mid-air but I see from your pics you didn't get to that yet so it isn't anything wrong.

You are starting to tick me off !! I figure how to get 8 tubes forward now you got one with 10 forward. What's next? Atomic bomb launcher. Here's an idea, why don't you throw away that 3D program (or better yet send it to me) and make a submarine completely out of torpedo tubes!!:rotfl:.You could have 20 forward, 20 aft, maybe 40 sideways. The conning tower you could use tubes as missle launchers. Sail into the middle of a task force and launch them all at the same time.

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Old 06-14-08, 06:28 PM   #75
keltos01
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Default tower bug resolved :)

"you set it to true it uses the Draught setting. I was playing with it and I like between 6 and 6.5 but it's your boat and you are the skipper! "

post a picture please if it looks good we'll save that setting


"Just a followup, the tower is ok."
Goodie !!! I should've thought of that, had the same trouble when trying out a new boat (f.i. Kaichu) when in the end it was gonna be in a 3 boat mod, I had to change that number from the test one (3) to the final mod one(5)...

"I was worried at first because the scopes are not in place and some stuff was floating in mid-air but I see from your pics you didn't get to that yet so it isn't anything wrong."
what is the node for the dam.. periscopes, I couldn't find it here, in my last tower I had some trouble as well cause it seems that it has different tags ? H01 for instance ? I need to move them aft, same with uzo and such hanging in mid-air I know there's a txt file somewhere which lists them but can't remember where....

"You are starting to tick me off !! I figure how to get 8 tubes forward now you got one with 10 forward. What's next? "
If you could modify the files so that it has 8 tubes forward, you got the know-how, I'd be much obliged, it is a team effort after all we'd then use them in the mod.
As for the 10 tubes we'll need them for the next sub : the Class T type 1b, but we should make those external tubes non reloadable.

"Atomic bomb launcher."
can the japanese Isles sink ?:rotfl:

good job anyhow we could later have it as an AI sub for the japanese campagain?
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