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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Perhaps a Schnellboot is a good idea? |
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#62 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Lets have some dreams: Someone creates a new base at channelcoast, where you can switch to, to have some S-Boot fights against british channel trafic. I would love it. This would be a great breakthrough.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Kind regards |
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#63 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Bases are easy to add
Plenty to choose from http://www.wlb-stuttgart.de/seekrieg...sfl-frames.htm Plus anywhere that was occupied Norway to the Med to the Black Sea Tis a lot of sea out there |
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#64 | ||
Stowaway
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#65 |
Subsim Aviator
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Is this usable at the present time?
i would love to go on a night mission and rush into a british port, strike a few ships, and then go speeding out! wonder if it will mess up GWX2 though ![]() just got to thinking, i could do a whole new install in a separate folder for SH3 and use this mod separately as a stand alone.
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#66 |
Subsim Aviator
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sounds fun... where do we go to try it out?
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#67 | |
Stowaway
Posts: n/a
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edit: this is the thread I was thinking of: http://www.subsim.com/radioroom/show...5&postcount=14 Last edited by Albrecht Von Hesse; 02-03-08 at 06:36 PM. Reason: found source thread |
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#68 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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all im worried about is getting owned by the first destroyer you see. your only 10knts faster and youu've only got 4 torps....a ship like a Detchland would make it easy sure, but you would stay alive. Besides make it need a lot of renoun start a player with a DD or a commerce raider.
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#69 |
Subsim Aviator
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Theoretically if you were running away, he would do one of two things.
1. Broadside you so he can bring all guns against you (your zig zagging wildly i hope) if he does this you are running away from him at a very good rate because he has little or no forward gain on you. OR 2. he will head right for you and chase you in which case he will only be able to bring the forward turret(s) against you. You wont out run him very quickly but... he will have a reduced chance of scoring a hit.
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#70 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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amazing
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Gruß ![]() |
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#71 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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This is this best of all after long one what I have seen. Mega class!!
WEITER SO !! ![]() ![]() |
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#72 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Stock games applies textures stocked in Textures/High folder. A texture in dat file will be always replaced if there is one in this folder.
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#73 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Great work!
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#74 | |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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#75 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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This mod looks absolutely amazing!
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