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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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#62 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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#63 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Edit will reformulate this as i have been reading up a bit. Ok I know how to import the changed models in to Pack3D BUT!, I keep getting all kinds of errors when trying to import, for example.
Quote:
Last edited by CaptainCox; 05-17-07 at 10:24 AM. |
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#64 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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BUMP
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#65 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Haven't had time to mess with this, I'm still moving stuff to my new (nice!) machine.
Altering some of the port and town objects would be a very cool thing. As someone pretty 3d impared, I'd try to stick to deleting stuff. What I want to see is some "less is more" ports and towns. |
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#66 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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The more peeps that get in to this the merrier I would say...but for now, its like
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#67 |
Stowaway
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Depending on what file you are trying to export from,
Pack3d, all versions, will not work. The reason beeing that SOME dats contain information Pack3d does not recognize. It then just stops any export. Try the Flying Dutchman and you'll see this. From this point, it would be a very easy matter to stop exports of any newly created dat by Pack3d should someone wish to. The way around the problem is to find the trouble spot in hex and remove it. Export will work then. |
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#68 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Ahhhh the very man!. Reading through A LOT of Pack3D threads here, and your name always crops up
![]() ![]() Just to be clear ( I know you have a lot of experience with this stuff) Is there a "sweetspot" setting in MAX when exporting and if not, how to know what to tic here?. This is the setting i have used, also tried others but ... ![]() |
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#69 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Another weird one is, why does the .dat name change when cloning? In this case it's renamed to undersea.cam...normal?
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#70 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin CC,
try these settings: ![]() ![]() Don´t check compressed numbers. That´s probably the reason for your Number Format Exception for Input String error message. Regards, DD
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#71 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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CHEERS MAN! will have a go at it directly.
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#72 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Cool, I am using Pack3D version 1. Looking at some of the models, there are lots of surfaces flickering even when viewing in wings...
Is this the cause of ingame flickering..? My first exercise will be to fix the rudder on the CVE Akitsu. |
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#73 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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^^^ Akitsu Maru isn't really a CVE, BTW. It belonged to the IJ Army and was a transport for planes. It was not used as a CV, the planes that left the flight deck only did so once, landing at their intended land bases.
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#74 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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BUMP!
No news for import data of Occlusion Map? BEST REGARDS UBOAT234 |
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#75 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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![]() Quote:
![]() As you can see the rocks are smaller, but also only sort a hollow and half :p I guess it has to do with those settings, but...what exactly? It looks like there is a clipping plane in the way as it renders all sides when panning around but sort a clips off that half as you move around. Last edited by CaptainCox; 05-17-07 at 12:49 PM. |
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