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Old 05-12-07, 12:23 PM   #61
GuillermoZS
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Quote:
Originally Posted by skwasjer
Give me the 3DS file, so I can analyze it. Once I tackle this, I will be able to export/import 3DS directly from the DAT.

Here's a break down of a test file of DivingDuck:

View
I´ve sent you a PM
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Old 05-12-07, 12:31 PM   #62
GuillermoZS
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Quote:
Originally Posted by tater
What about the port objects? I tried exporting one with pack3d, and all i got was an mtl file.
mmm... try using a different version of Pack3D. I know some versions give troubles with some kind of objects, depending on the P3D version... Hope this helps!
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Old 05-17-07, 07:45 AM   #63
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Edit will reformulate this as i have been reading up a bit. Ok I know how to import the changed models in to Pack3D BUT!, I keep getting all kinds of errors when trying to import, for example.

Quote:
Number Format Exception for Input String"""
I am sure it has to do with the export settings in 3DS MAX...will dig some more but any hint would be very appreciated !
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Old 05-17-07, 10:24 AM   #64
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BUMP
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Old 05-17-07, 10:41 AM   #65
tater
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Haven't had time to mess with this, I'm still moving stuff to my new (nice!) machine.

Altering some of the port and town objects would be a very cool thing. As someone pretty 3d impared, I'd try to stick to deleting stuff. What I want to see is some "less is more" ports and towns.
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Old 05-17-07, 10:44 AM   #66
CaptainCox
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The more peeps that get in to this the merrier I would say...but for now, its like :p Will keep digging.
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Old 05-17-07, 10:44 AM   #67
Madox58
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Depending on what file you are trying to export from,
Pack3d, all versions, will not work.
The reason beeing that SOME dats contain information Pack3d does not
recognize.
It then just stops any export.
Try the Flying Dutchman and you'll see this.
From this point,
it would be a very easy matter to stop exports of any newly
created dat by Pack3d should someone wish to.
The way around the problem is to find the trouble spot
in hex and remove it.
Export will work then.
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Old 05-17-07, 10:54 AM   #68
CaptainCox
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Ahhhh the very man!. Reading through A LOT of Pack3D threads here, and your name always crops up . Ok will dig some more. Have done "some" hexing...but starting to fear this now ...I am basically hunting for those rocks. I am sure its a super fast job once the correct stuff have been sorted out.

Just to be clear ( I know you have a lot of experience with this stuff) Is there a "sweetspot" setting in MAX when exporting and if not, how to know what to tic here?. This is the setting i have used, also tried others but ...
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Old 05-17-07, 11:09 AM   #69
CaptainCox
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Another weird one is, why does the .dat name change when cloning? In this case it's renamed to undersea.cam...normal?
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Old 05-17-07, 11:28 AM   #70
DivingDuck
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Moin CC,

try these settings:


Don´t check compressed numbers. That´s probably the reason for your Number Format Exception for Input String error message.

Regards,
DD
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Old 05-17-07, 11:31 AM   #71
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CHEERS MAN! will have a go at it directly.
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Old 05-17-07, 12:04 PM   #72
Jace11
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Cool, I am using Pack3D version 1. Looking at some of the models, there are lots of surfaces flickering even when viewing in wings...

Is this the cause of ingame flickering..?

My first exercise will be to fix the rudder on the CVE Akitsu.
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Old 05-17-07, 12:12 PM   #73
tater
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^^^ Akitsu Maru isn't really a CVE, BTW. It belonged to the IJ Army and was a transport for planes. It was not used as a CV, the planes that left the flight deck only did so once, landing at their intended land bases.
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Old 05-17-07, 12:37 PM   #74
UBOAT234
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Default TMAP Occlusion and Import

BUMP!
No news for import data of Occlusion Map?


BEST REGARDS
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Old 05-17-07, 12:39 PM   #75
CaptainCox
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Quote:
Originally Posted by DivingDuck
Moin CC,

try these settings:


Don´t check compressed numbers. That´s probably the reason for your Number Format Exception for Input String error message.

Regards,
DD
CHEERS MAN! works...but, and there is always a but...


As you can see the rocks are smaller, but also only sort a hollow and half :p
I guess it has to do with those settings, but...what exactly?

It looks like there is a clipping plane in the way as it renders all sides when panning around but sort a clips off that half as you move around.
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