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Old 04-09-07, 11:17 AM   #61
U-Bones
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Originally Posted by Beery
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Also, how can we get the boats lower than 450ft? I'd like to really test these crush depths.
You can always put planes on dive... and let the helmsman call out the depths below 450.
I've put the planes on dive. The boat stops at 450ft. It won't go lower.
WOW ! I have seen 1104 ft, of course it was after I broke some welds

I also note that the max depth in some of the sub nss_*.cfg files are set to 100 meters which is being ignored.
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Old 04-09-07, 11:32 AM   #62
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Well so far looks good. Just took the Balao down to 550 feet and cruised along the bottom. Bloody dark there though, anyone got a Torch mod I can strap to the front of the sub.
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Old 04-09-07, 11:35 AM   #63
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Originally Posted by Meridian
Could that be to do with the CFG file? As I mentioned earlier, the values in there were set lower than in the ZON files and with TT's tool if you set the depth in the ZON it warns you that you still won't be able to dive past that depth as the CFG file has a lower value.
Thanks. I'm not quite sure I'm following what you're saying, but I'll check the cfg settings out.

[edit] I just checked those out. I don't see why they'd put a hard stop on the sub at 450ft. That's about 150m - there doesn't seem to be anything in the cfg file relating to 150 or 450.
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Old 04-09-07, 11:38 AM   #64
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Well here's my modifed files if anyone wants to give them a go. They incorporate the battery fix too posted by CCIP.

http://hosted.filefront.com/Meridian1a/
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Old 04-09-07, 11:48 AM   #65
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Originally Posted by Beery
I just checked those out. I don't see why they'd put a hard stop on the sub at 450ft. That's about 150m - there doesn't seem to be anything in the cfg file relating to 150 or 450.
For the S-18 for example in the [Properties] section it reads "MaxDepth=61;meters" That's 200 feet.
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Old 04-09-07, 11:54 AM   #66
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Originally Posted by Beery
I just checked those out. I don't see why they'd put a hard stop on the sub at 450ft. That's about 150m - there doesn't seem to be anything in the cfg file relating to 150 or 450.
For the S-18 for example in the [Properties] section it reads "MaxDepth=61;meters" That's 200 feet.
Yeah, but why would that stop my sub at 450ft? I set the dive planes to dive and went ahead flank and she just wouldn't go lower. Anyway, as I recall, in SH3 the cfg files were just there for reference purposes. They didn't have any in-game effect. Maybe that's changed with SH4, but maybe not.
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Old 04-09-07, 11:58 AM   #67
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Well i'm still fairly new to all this so i'll go and give the S-18 a test drive. But I did just take the Balao down to 550 with my modded files and that went OK.

I was just going by TT's Crush Depth Tool, which informed me after I changed the depth to say 300, that the sub still won't go below that depth as the value in the CFG file is say 100.

I'll go do some testing on the S-18 and see what happens.

Just tried on the S-18 and it levelled itself out at 290 feet. hmm.
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Old 04-09-07, 12:04 PM   #68
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Quote:
Originally Posted by Meridian
I was just going by TT's Crush Depth Tool, which informed me after I changed the depth to say 300, that the sub still won't go below that depth as the value in the CFG file is say 100...
Are you saying the sub won't go below 100, or 300?

I've changed the depth in the zon files to 600 and left the cfg files alone but it still stops at 450. Are you saying the cfg files need to have their max depth adjusted so that they're greater than the zon file settings?
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Old 04-09-07, 12:13 PM   #69
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I just changed the value in the CFG file for the S-18 to a silly value, ie 200, and it just flew past 300 feet and blew apart a few minutes later. The value in the CFG is all I changed from my original values.

OK, lets see if I can explain this right. If you set the depth in the ZON file to 300, but the value in the CFG is 100, it won't go below 100, that's what I just found out with the S-18.
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Old 04-09-07, 12:15 PM   #70
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Quote:
Originally Posted by Meridian
I just changed the value in the CFG file for the S-18 to a silly value, ie 200, and it just flew past 300 feet and blew apart a few minutes later. The value in the CFG is all I changed from my original values.
Hmm. I guess that's proof that the cfg file does have an effect.

What value was that - the max depth value or the crash depth value?
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Old 04-09-07, 12:21 PM   #71
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It was the Max depth value I just changed. I've just gone through all the sub CFG files and added 10 to each value I had previously, as before they were the same as the value I put in the ZON files.

I think the Crash depth value in the CFG file is the depth the sub will try to level out at if you order a crash dive. That's another test for later on though, I need a coffee.

Just uploaded a newer version with the revised CFG files. Get them here.

http://hosted.filefront.com/Meridian1a/
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Old 04-09-07, 12:27 PM   #72
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Quote:
Originally Posted by Meridian
It was the Max depth value I just changed. I've just gone through all the sub CFG files and added 10 to each value I had previously, as before they were the same as the value I put in the ZON files.
I just did a test, setting 20 as Max Depth in the Balao's cfg file. Sure enough the sub refused to go any deeper than just over 60ft (20m). So this is one problem figured out - any mod that increases crush depth needs to also increase Max Depth in the cfg files, otherwise the game simply won't allow players to go lower.
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Old 04-09-07, 12:30 PM   #73
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Yep, exactly. I think the value in the CFG was put there as a failsafe to stop players going past the crush depth, which kinda takes the fun out of it a little. That's why i just added a value of 10 to all the CFG files on top of the actual Crush Depth value in the ZON file, maybe I should make it higher, I dunno though.
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Old 04-09-07, 12:34 PM   #74
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Quote:
Originally Posted by Meridian
Yep, exactly. I think the value in the CFG was put there as a failsafe to stop players going past the crush depth, which kinda takes the fun out of it a little. That's why i just added a value of 10 to all the CFG files on top of the actual Crush Depth value in the ZON file, maybe I should make it higher, I dunno though.
The thing we have to be careful of is that the Max Depth setting may have some effect on the zon file. For example if the cfg file's Max Depth is set to 1000 and the zon file's crush depth is set to 200 it might raise the speed at which damage happens when we're deeper than the crush depth. I doubt that this would be the case but I've seen stranger things in SH3's coding.

Anyway, now I have the answer to the problem I was seeing - some of the increased crush depth mod's crush depths were set so that the sub would have no ill effects when I dived to the Max Depth setting. I had been expecting to be able to dive beyond the crush depth.
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Old 04-09-07, 01:09 PM   #75
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Meridian
Yep, exactly. I think the value in the CFG was put there as a failsafe to stop players going past the crush depth, which kinda takes the fun out of it a little. That's why i just added a value of 10 to all the CFG files on top of the actual Crush Depth value in the ZON file, maybe I should make it higher, I dunno though.
The thing we have to be careful of is that the Max Depth setting may have some effect on the zon file. For example if the cfg file's Max Depth is set to 1000 and the zon file's crush depth is set to 200 it might raise the speed at which damage happens when we're deeper than the crush depth. I doubt that this would be the case but I've seen stranger things in SH3's coding.

Anyway, now I have the answer to the problem I was seeing - some of the increased crush depth mod's crush depths were set so that the sub would have no ill effects when I dived to the Max Depth setting. I had been expecting to be able to dive beyond the crush depth.
The speed at which damage happens (past crush depth) is in the zon file Crash Speed... 2 is stock and fast, IIRC it was as low as .02 in some of the SH3 mods....
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