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05-29-08, 06:51 AM | #61 |
Navy Dude
Join Date: Mar 2008
Posts: 177
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How can I use the other camouflage schemes, is that automatic depending on the date or are they not present in your conversation?
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05-29-08, 07:35 AM | #62 |
Navy Dude
Join Date: Mar 2008
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Ah and by renaming the texture to one I can force the game to use one texture all the time.
Ok check, thank you. |
05-29-08, 07:43 AM | #63 |
Loader
Join Date: Aug 2007
Location: soon to be Germany
Posts: 89
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Awesome i love it is it for V1.5 or 1.4???
but not trying to be rude but just to give you a helpful idea, the first turret had no range finder. well it did but after sea triles it was taken off due to water damage so it never saw a real fight.
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blah blah this blah blah that.. all I want to know is what we are going to do next! Last edited by d5j55; 05-29-08 at 10:44 AM. |
05-29-08, 08:36 AM | #64 |
Navy Dude
Join Date: Mar 2008
Posts: 177
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I guess both as it is an AI unit. Works fine for me with 1.5.
It’s too bad that the textures are in SH3 quality. It would be completely awesome if a talented skinner would be so kind to reskin her in a quality more suitable for SH4 standards. |
05-29-08, 02:05 PM | #65 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
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I tested it (AI only), the model is nice and even the texture is not bat at all. But a sh4 style retexture would be more appropriate. I'm sure it will be done, don't worry..
It has the japanese AA guns and no sailors, but I guess adding them will not be a majour problem.
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"Memento Audere Semper"
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05-29-08, 04:52 PM | #66 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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cant we just take this AI mod and make it playable? instead of converting a SH3 one?
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05-29-08, 05:35 PM | #67 |
Navy Dude
Join Date: Mar 2008
Posts: 177
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This made me :rotfl:
This AI unit is converted from SH3 and making it payable is what everyone here was talking about |
05-29-08, 05:48 PM | #68 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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yea i know i started this tread, i was just about to start converting one but this came out. so i just wanted to know if i still needed to convert it
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05-29-08, 09:10 PM | #69 | |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
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Quote:
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05-29-08, 09:28 PM | #70 |
Nub
Join Date: Mar 2005
Location: NC. USA
Posts: 3
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MediaFire
Hmmm:hmm: Trying to DL file from MediaFire. No joy mate.
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05-29-08, 09:46 PM | #71 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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yea, im not seeing the differcene between the SH3 and the new model, of the Bismarck>? everything from, damage, textures, guns, to whatever else there is, looks the same, is it supposed to?
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05-29-08, 11:26 PM | #72 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Quote:
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05-30-08, 01:50 AM | #73 |
Nub
Join Date: Mar 2005
Location: NC. USA
Posts: 3
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Thanks
got a good DL from MediaFire. Thanks for reset.
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U.S. AFCS |
05-30-08, 08:36 AM | #74 |
Loader
Join Date: Aug 2007
Location: soon to be Germany
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:rotfl: isn't there german crew also? and just by looking at the "half-assed" model of the bismarck it still doesn't look to bad.
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blah blah this blah blah that.. all I want to know is what we are going to do next! |
06-05-08, 04:58 PM | #75 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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plz tell me this idea hasnty died?
and just wondering if the Ise class was out yet? |
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