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Old 03-29-12, 05:15 AM   #61
Akula
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I posted this in another thread, but perhaps it is better suited here.

I am trying to register as a new user at the panzersim forum to apply for access to the MMP 7.0 mod.

I have the requested photo of ownership if the disk with today's date and the forum username I wanted to register, but all for naught.

Anyone here a member over there that can help out will be much appreciated.

Thanks,
G
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Old 03-30-12, 12:44 AM   #62
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Please try now Gian.
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Old 03-30-12, 06:52 AM   #63
Akula
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Many Thx murkz, I posted on the panzersim forum, Hope to hear from you soon.

Thx,
G
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Old 05-06-12, 09:26 AM   #64
bratwurstdimsum
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Hi, is there anyway to have these skins in the default single player game? I'm tired of playing with the "Brick" skin.
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Old 05-17-12, 10:45 AM   #65
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Are people still actively playing the MMP mod...? I've got a copy of tvst coming soon and I was hoping to get into MMP.

I feel like I may have hit the tank sim scene late.
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Old 01-23-14, 03:27 AM   #66
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Default Beta Test Request

I realize I am particularly late, but if anyone was still lurking with the authorization to give me a beta test download, I would truly appreciate it.

If that was still going on, I mean.

I live in Australia.
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Old 01-23-14, 11:28 AM   #67
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Welcome aboard DoctorAbdul!
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Old 01-23-14, 12:06 PM   #68
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Welcome to SubSim
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GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 01-25-14, 12:54 AM   #69
frinik
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Default MMP Project Abandoned

Sorry Dr Abdul but you are at least one year late. The MMP project has been abandoned since August 2012.Murkz made the announcement that the team had decided to drop it since nobody was playing that sim and they were working on other projects I44 for Arma 2 .....

Here's the message from Murkz posted on his own forum:http://panzersim.forumotion.com/t394-mmp

MMP
Murkz on Sun Jul 22, 2012 3:20 pm


With T34 vs Tiger not having any work on it for 6 months and the fact that we are all really enjoying beta testing the new I44 beta build, MMP development has come to an end. It has been a great ride and we have met and made many new friends along the way.

For us as a team, we are still together and are doing all we can, from a tanking aspect to help I44 become as good a tank simulation as possible.

So good luck to all, our forum will remain and we hope to see you all playing i44 on its upcoming patch release.

Until then, thank you for your support and best wishes for the future.

PzU


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Old 08-11-16, 08:59 AM   #70
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Default I have dusted it off and started to Mod it again

Hi

Not sure if there is gonna be much interest, I have started to convert the German single play mission in to MP Co-op missions.

I have got one scenario working so far and you can fight as the German side against the Russians.

I'll keep plodding away at it, I also plan to to update the the Editor manual and release the model manual I wrote but never published.
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Old 08-11-16, 09:22 AM   #71
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Default Welcome aboard!

VAsemkii
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Old 08-11-16, 03:19 PM   #72
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Hi Thanks

Been involved with TvT since it was being developed by the Russian devs originally.

As with all Tank Sims, like Panzer Elite, Steel Fury, M1TankPlatoon (etc I could go on) TvT was pushed out before it was finished. The original game had not even reached a stable beta platform when it was released. The problem is us tankies are a very small bunch and if we do not do it ourselves it wont get done.

The upshot was, it was full of bugs did not work, myself and a few other PanzerUnity fellows took it upon ourselves to stabilise it and improve it for MMP 7 which we did and we released it. (in memory of Monkwarrior)

After a long spell I have dusted it off again and started modding it again.

Just doing it for the fun of it, the driving physics are nearly spot on, the engine has a few bugs like random tree placement across clients in MP and no occlusion, which I am steadily working on in the back ground.

Other shortfalls we should all be aware of is that TvT is only coded for 32 bit technology. If we could get the source code we could upgrade it. but the source code is lost in Russia somewhere, I tried to get it but got nowhere.

So there we have a a stillborn tank sim that only has some of the elements us hard core tankies like. Mp is what I like and have turned my limited coding skills to improving the experience in TVT and expanding it where I can.

I do have knowledge of how tank models work in the engine and are more than happy to the share the knowledge, so feel free to ask and I will share all that I have.

All the best VAseMkiii
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Old 08-11-16, 04:37 PM   #73
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just reminder for you children of the 80's

this is where tank sims began

http://my.ign.com/atari/battlezone

enjoy
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Old 08-12-16, 08:25 AM   #74
33lima
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Played this similar one in on a ZX spectrum in the mid-80s - 'Rommel's Revenge' - loved 'YOU HAVE BEEN ZAPPED!'



Anyway good luck with the project, tho multiplayer is not for me. The exceptionally poor AI, complete lack of platoon command or interaction and the small mission sets, mean I just dabble in T34 -v- Tiger and concentrate on SF+STA or even PE+PE3 or +PP2x. Still as you say, T34 -v- Tiger is technically very good at simulating the operation of an individual tank and it certainly represents important crew drills like target indication rather nicely....



...much better than SF's strange (Soviet?) compass bearing system, which the devs improved considerably in SABOW.

Last edited by 33lima; 08-18-16 at 01:53 PM.
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Old 08-12-16, 03:45 PM   #75
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The problem is that the dudes that run SABOW and Kharkov 1942 are more interested in adding horse and carts than adding MP.


Mp adds the human element of impracticability that Sp can never add.

Unless of course you do not like or can accept having you arris handed to you by someone else on a plate.Its all just games thats all
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