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View Poll Results: Should I develop this modification? | |||
Yes. | 243 | 96.81% | |
No. | 8 | 3.19% | |
Voters: 251. You may not vote on this poll |
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09-16-12, 06:53 PM | #61 | |
Willing Webfooted Beast
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Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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09-17-12, 05:22 AM | #62 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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OK, so, I came back to Poland, I can write post now.
I tried to import my *.obj file, but with not success. SS of bug: I did it: 1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset, 2. Add new subset, using Autodesk 3DS Max, 3. Import file to GR2. I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file... PS. So, there's somebody younger than me . Congratulations!. |
09-17-12, 05:32 AM | #63 | |
Willing Webfooted Beast
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Quote:
You're still the one getting the 'Best Young Modder' award, though!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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09-17-12, 05:39 AM | #64 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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Hm, maybe.
PS. About SH6, maybe I'll do it someday . But, it's very hard to do: - new boats, - new interiors, - new ships - new campany One person? It's possible, when team will count 100 poeple, hehe. |
09-17-12, 06:27 AM | #65 | |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Quote:
and not forget to add only one subset per one subset ,if you add 2 = errors and the subsets order must be respected in the 2 files
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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09-17-12, 06:31 AM | #66 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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Quote:
And can I edit exist subset? (in oryginal file to delete 2 beds) Or I can't do it? |
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09-17-12, 06:57 AM | #67 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Yes,you can edit how you want the exported subsets,but you need to be certain that you have delete/add the same faces/vertices
Me,in 3dsmax ,i import first the _AO.OBJ and after the .OBJ in the same scene (better the AO first to see the diffuse textures and not the AO ) For add a subset ,it's easy : import 2x the same object and rename one with at the end _AO after you can load a separate UVW for the _AO Edit:If you want rename(after)/delete a subset : go on "Tools" menu -> open explorer:container explorer Re edit: i have forgot to say you ,when you import in .GR2 choose the "loose" mod (first question="No")
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-17-12 at 07:18 AM. |
09-17-12, 07:20 AM | #68 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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OK, but GR2 E/E/V app tells me, number of verticies and faces must be the same, what definied in GR2 file. How to reduce vertices to X in 3DS Max? is it possible? Because when I added new subset to *.obj file, App tells me, there are too many vertices...
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09-17-12, 07:21 AM | #69 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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09-17-12, 07:25 AM | #70 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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the numbers of vertices/faces is not a problem,the .GR2 editor get make the work to optimize the files
edit:for the radar dials,i don't understand the SH4 dials.cfg don't have the entry for them (type :58,59,60,61)... Ps:the .DAT file contain just the 3D objects and textures,and not the controllers (they are in .sim)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-17-12, 07:39 AM | #71 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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Hmm, but in AI_Sensors.dat, there are ranges of radar... Because... what are you looking for?
PS. YES, I added new subset! Thank You BIGREG, You're the best in the world . |
09-17-12, 07:47 AM | #72 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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For the radar in .DAT ,this is the radar coverage/etc values...(informations) But don't controll models/meshes... and i am not the best ,the BEST is TDW , the creator of the .GR2 editor Edit:i am looking with TheBeast to make them workable ... (the four rings (now) with numbers on the radar)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-17-12, 07:50 AM | #73 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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So, you want model or informations? In *.dat file there are some informations: range, etc.
PS. Maybe you aren't the best, but you explained me everythink, how to add/edit subsets. TDW hasn't got time for it. EDIT So, you want to add Radar to SH5, yes? And you have to know sth numbers... yes? |
09-17-12, 07:56 AM | #74 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Actualy TheBeast and me work to redo the QR1...
We have allready make some change Maybe,we can work together on ps:we want just that the radar range Nr dials work ... see at #1 all is OK normaly:numbers,bones and controllers in .sim ,but they don't move ... (and they work when we assign an other "values" as hour,depht etc... ) If you use SteelVikingInterior Mod ,this is me ,i have redo the all needles,knobs etc.... I am the needles man ! 81 needles ! ,if i remenber
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-17-12 at 08:12 AM. |
09-17-12, 08:52 AM | #75 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Hmm, OK! I'll send you (maybe today?) modified GR2 file. I'm importing now OBJ file (It takes forever!) So, this MOD will be called "FlakMonkey's & TheBeast's & BIGREG's & Silentmichal's interior MOD", HAHAHA .
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Tags |
animations, crew, mod |
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