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05-06-11, 04:51 AM | #61 |
Silent Hunter
Join Date: Jan 2006
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Still recyling those old GWX 2.0 modles?
I have updated versions I can send you if you want. send me a PM. T-class is incomplete though, I just havent the the time or energy for it, Knee deep in too many other projects at the moment. Work to be done - Textures incomplete, loads more 3d assets needed on the Bridge or it will look bare and crappy in game. Need hand rails, scopes, radar & radio masts & cables at the absolute minimum (though they had alot more bridge equipment than that). Needs 20mm Flak gun, plus optional 2 Vickers MG mounted on sides of Bridge (with very limited firing arc) Deck gun needs placing in the forward turret, you can pinch guns from the Fleet boats but I expect they will look rather fugly and slap-dash. Aft, the subs need Dive planes and Propellers. But if you are prepared to put the effort im, you are welcome to the mesh, sorry I can't do any more on it atm. Ive not touched the model since 2009 lol. I guess having a child kinda got in the way. I stongly recommend you do not filp the 2 aft tubes to face forward if you can help it. the model above is a Group 3 T-class, Group - 1 had the two forwards firing tube amid ships, but the design of the sub looked TOTALLY different to the Group 3. Last edited by JU_88; 05-06-11 at 06:38 AM. |
05-06-11, 09:24 AM | #62 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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[QUOTE=JU_88;1658022]Still recyling those old GWX 2.0 modles?
lol I have updated versions I can send you if you want. send me a PM. will do ! T-class is incomplete though, I just havent the the time or energy for it, Knee deep in too many other projects at the moment. Work to be done - Textures incomplete, loads more 3d assets needed on the Bridge or it will look bare and crappy in game. Need hand rails, scopes, radar & radio masts & cables at the absolute minimum (though they had alot more bridge equipment than that). Needs 20mm Flak gun, plus optional 2 Vickers MG mounted on sides of Bridge (with very limited firing arc) Deck gun needs placing in the forward turret, you can pinch guns from the Fleet boats but I expect they will look rather fugly and slap-dash. Aft, the subs need Dive planes and Propellers. But if you are prepared to put the effort im, you are welcome to the mesh, sorry I can't do any more on it atm. Ive not touched the model since 2009 lol. I guess having a child kinda got in the way. I stongly recommend you do not filp the 2 aft tubes to face forward if you can help it. the model above is a Group 3 T-class, Group - 1 had the two forwards firing tube amid ships, but the design of the sub looked TOTALLY different to the Group 3. understood ! keltos |
05-06-11, 11:07 AM | #63 |
Stowaway
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That T-Class looks great, JU_88, but unfortunately I'm rubbish at 3D modeling. For the moment we will have to carry on with what we have, which looks good enough for me .
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05-06-11, 11:51 AM | #64 |
Silent Hunter
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@ Japlance... well I can try to finish it, but I cant promise that I wont have a nervouse break down in the process ... Im spending whay too much time in front of 3ds atm.
Japlance do you want an updated Adua sub? How about a MAS 21 torpeedo boat. plus i got a bout a dozen ATO aircraft, just drop me PM and Ill send you wnat ever you want. @ Keltos You have some 3d knowlege under belt dont you mate? (edit* nevermind - just got your PM bud ) By the way I wansn't having a go at you about the tubes thing, its fine from a gameplay point of view, i was just thinking in terms of historical accuracy and all. Last edited by JU_88; 05-06-11 at 12:07 PM. |
05-06-11, 05:23 PM | #65 |
Navy Dude
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Great Campiagn Mod. Thanks for the effort.
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05-07-11, 03:31 AM | #66 | |
Stowaway
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Grateful to all the good comments. Any suggestions, complaints, impressions, stories... whatever, post in this thread . |
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05-07-11, 07:31 AM | #67 |
Swabbie
Join Date: Aug 2007
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wonderful mod thanks for all the hard work
Will you be adding British S-class subs to this at all? Only problem I've been having is the sometimes the save game won't load but believe might be due to ATI graphics driver/settings. Only mods are WDAD, WDAD patch then the Med mod Cheers |
05-07-11, 12:06 PM | #68 | |
Stowaway
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No idea about your problem with saved games. I have never had a problem with them, but I'm using an NVIDIA card. I've had random crashes to desk while running the campaign, but I have them as well with the stock game sometimes, so I'm not very worried about it. |
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05-09-11, 11:33 AM | #69 |
Stowaway
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Hi JL,
thanks for the MED campaign, amazing work. http://www.gamefront.com/files/user/sidslotm ju 88 updated T Class v1.1 Last edited by sidslotm; 05-09-11 at 11:48 AM. |
05-09-11, 12:44 PM | #70 | |
Silent Hunter
Join Date: Feb 2008
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Quote:
I had offered to finish it, having implemented his first model... keltos |
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05-09-11, 01:41 PM | #71 | |
Silent Hunter
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I dont know what Sidslot has sent in that link but that aint it. Scared me for a second though Lmao. Last edited by JU_88; 05-09-11 at 03:10 PM. |
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05-09-11, 02:55 PM | #72 |
Silent Hunter
Join Date: Feb 2008
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got it
thanks ! keltos |
05-09-11, 03:14 PM | #73 |
Silent Hunter
Join Date: Jan 2006
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No probs- and really thank you for taking it on. I look forward to see it in game
I think now that SideslotM has provided an update to the orginal T-class in your mod, but im not clear on what he has changed. Sorry for gettting my wires crossed, too much coffee today |
05-10-11, 12:53 AM | #74 |
Stowaway
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sorry fella's
did't mean to create a confusion here. This is the older version of the T Class by JU88, but it's still worth a look and a very good model. All I did was tidy up some little issues is all, also a new paint skin on. Hope your ok with that, original docs are still with JU88's work |
05-10-11, 02:33 AM | #75 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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Quote:
let's see about this new model now... keltos |
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Tags |
british, campaign, italian, malta, mediterranean |
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