SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-15-22, 07:38 PM | #7471 | ||
Admiral
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My own personal opinion... any game launcher, as well as their... subsequent library/libraries... should be set up, well outside of Window's iron fisted dictated Darth Vader/Vulcan/King Kong death grip watch dawg "UAC" terror-tory otherwise known of as... \Program files - \Program files (x86) Nothing... of ANY games, should ever be dropped into that terror-tory.... EVER. M. M.
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03-15-22, 10:31 PM | #7472 | |
Nub
Join Date: Mar 2022
Posts: 2
Downloads: 5
Uploads: 0
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03-15-22, 11:14 PM | #7473 | |
Admiral
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There's a few uses that makes it worth having SH3Commander... Having a realistic career, crew changes, randomizing ship tonnage, ship names in the after actions reports, being able to assign crew to posts, just to name but a few... that I can recall, off the top of My mind. Hope this info is helpful, Kaleun... Gute jagd, ihr Himmelhunde.! M. M.
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05-03-22, 11:17 AM | #7474 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Crew on Deck from A's German U-boat Compilation
Has anyone converted the Crew on Deck Mod created for the German U-Boat Compilation for the U-Boats in GWX? I've been using Ace's but I think the other is an improved look. If so, can someone share it?
David I |
05-10-22, 07:01 AM | #7475 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Not sure if this is quite the right thread to ask: I'm running GWX3 with HSIE and Steibler mod and Ahennerbe Wide Gui. My radio operator buttons are overlapped and I'm not sure how to interpret the pos entries in the menu_1024_768 file to space them correctly? Any pointers? I can post the relevant entries if it helps.
Thanks [PS where are the rat smileys?] |
05-10-22, 07:10 AM | #7476 | |
Ocean Warrior
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Iirc the pos numbers are in reference to the lower, left corner of the screen. It's been awhile since I messed with them but one is for vertical movement, the other horizontal. Just experiment with different entries and you'll get the hang of it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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05-13-22, 01:53 PM | #7477 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
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I didn't do it.
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05-16-22, 10:23 AM | #7478 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Crew on Deck
Anvar,
Thanks for the reply. I knew I was taking a shot in the dark, but if you don't ask you'll never know. David I |
05-16-22, 11:31 AM | #7479 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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Onealex's GWX mod uses GUC and has the updated CoD. You may want to look at this great mod. Has all the whistles and bells already loaded, easy install.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
06-29-23, 11:09 PM | #7480 |
Gefallen Engel U-666
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Welcome aboard!
CynicalFox!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-06-23, 06:08 PM | #7481 |
Watch
Join Date: May 2009
Location: usa,michigan
Posts: 21
Downloads: 186
Uploads: 0
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mods for sh3 gwx 3.0
anyone know which of the smoke mods for subs work and which ones dont?
everyone iv tried never works, should they be deleted if they dont? same with water streams |
07-06-23, 06:18 PM | #7482 |
Watch
Join Date: May 2009
Location: usa,michigan
Posts: 21
Downloads: 186
Uploads: 0
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wish i could use it crashes to desktop only thing i can do is the academy missions tests exams etc. have added and allowed it in firewall settings to
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07-09-23, 10:29 AM | #7483 |
Nub
Join Date: Jan 2022
Posts: 3
Downloads: 3
Uploads: 0
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Getting a application load error after installing GWX
So i did a clean install of SH3, downloaded the GWX exe with all 7 bins but
im getting Application Load Error 2:0000065558 when i try to open SH3 modded with GWX. How do i fix this? |
07-10-23, 09:23 AM | #7484 |
Gefallen Engel U-666
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Welcome aboard!
Freewayz!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
02-27-24, 01:18 PM | #7485 |
Helmsman
Join Date: Jan 2023
Posts: 106
Downloads: 164
Uploads: 0
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MaGUI and GWX--
Just curious--I'm currently playing Onealex, but I want to see how GWX works without it. No matter how many times I try, I can't get Arb Widegui to work with GWX. The Nav Map is unusable. I keep slamming into walls or running aground and killing pedestrians. Is MaGUI compatible with GWX3_Full? If so, the Media Fire page that the link provided on the mod's thread links to doesn't have MaGUI listed.
Any help finding MaGUI would be appreciated. |
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